Search found 10 matches
- Mon Jun 26, 2006 9:19 am
- Forum: Beginners Help
- Topic: fatal error C1083: Cannot open include file: 'irrlicht.h':
- Replies: 4
- Views: 216
- Sun Jun 25, 2006 6:47 pm
- Forum: Beginners Help
- Topic: need help starting
- Replies: 14
- Views: 1218
- Sun Jun 25, 2006 2:09 pm
- Forum: Beginners Help
- Topic: MMORPG walking/path finding for terrains
- Replies: 14
- Views: 1151
Maybe have a look at this pages:
http://www.policyalmanac.org/games/aStarTutorial.htm
http://irrlicht.sourceforge.net/phpBB2/ ... athfinding
http://www.policyalmanac.org/games/aStarTutorial.htm
http://irrlicht.sourceforge.net/phpBB2/ ... athfinding
- Sat Jun 24, 2006 3:58 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3952
So here's the result: I tried it with a 32x32x5pixel Mesh. Duplicated it 1024 times (32x32) an positioned it side by side. The disappointing result: I didn't get more fps than 70. And I have nothing special in the loop... looks same as the first example. The meshs are created as following: scene::IA...
- Sat Jun 24, 2006 12:10 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3952
and creating/deleting nodes on the fly is a. too slow b. will result in lags c. fragment memory So last chance for the tile based map: What if I don't add/delete the nodes, but moving the no more used nodes to the position, where new nodes are needed? And change the texture and some other options....
- Sat Jun 24, 2006 8:58 am
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3952
- Sat Jun 24, 2006 8:50 am
- Forum: Beginners Help
- Topic: FPS Camera don't stop !!!
- Replies: 5
- Views: 341
Code: Select all
camera->setInputReceiverEnabled(false);
The event receiver gets alls inputs, not only from the mouse.
- Sat Jun 24, 2006 8:17 am
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3952
Oh there is no problem with heightmaps - until now. :D I just wanted to start with a very primitive map-type. Loading a heightmap is sure easier than creating a tile based map. But is it also easy to handle, when moving objects on the map, using pathfinding, ... and so on? And is it possible to use ...
- Fri Jun 23, 2006 11:29 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3952
So until now, there are 3 ways: 1. IVideodriver::drawimage() 2. draw a cube (mesh) for every tile 3. make derivated ISceneNode (which does the same as way 1 or 2) I think they are all possible, but which is better and faster? E.g. is it a problem to draw a map with a tile-size of 256x256 with mesh(e...
- Fri Jun 23, 2006 6:40 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3952
Basic thoughts about a tile based map used with Irrlicht
Hi there, first of all: I'm a big noob in creating computer games. But fortunately C++ is no problem for me. And I've read the DX9 gam programming book from David Scherfgen, maybe somone knows it. To get into gameprogramming, i want to make a primitive rts game - a C&C:red alert1 clone or so. Th...