Search found 10 matches

by t0mmy
Mon Jun 26, 2006 9:19 am
Forum: Beginners Help
Topic: fatal error C1083: Cannot open include file: 'irrlicht.h':
Replies: 4
Views: 209

Have a look at the html-file in the first Irrlicht-tutorial.
by t0mmy
Sun Jun 25, 2006 6:47 pm
Forum: Beginners Help
Topic: need help starting
Replies: 14
Views: 1193

Somewhere in the menue "Project->[projectname] options" you'll find "Configuration properties" -> c/c++ -> "precompiled headers".
there you can say "not using precompiled headers".

May be different in your IDE, I'm using VS.net 2005
by t0mmy
Sat Jun 24, 2006 3:58 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3830

So here's the result: I tried it with a 32x32x5pixel Mesh. Duplicated it 1024 times (32x32) an positioned it side by side. The disappointing result: I didn't get more fps than 70. And I have nothing special in the loop... looks same as the first example. The meshs are created as following: scene::IA...
by t0mmy
Sat Jun 24, 2006 12:10 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3830

and creating/deleting nodes on the fly is a. too slow b. will result in lags c. fragment memory So last chance for the tile based map: What if I don't add/delete the nodes, but moving the no more used nodes to the position, where new nodes are needed? And change the texture and some other options....
by t0mmy
Sat Jun 24, 2006 8:58 am
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3830

I think it's a good idea to create only the required nodes.
I think I'll try to do it that way.

P.S.: It's funny to see, how many german people are around here and learning to write english posts. :D
by t0mmy
Sat Jun 24, 2006 8:50 am
Forum: Beginners Help
Topic: FPS Camera don't stop !!!
Replies: 5
Views: 334

Code: Select all

camera->setInputReceiverEnabled(false); 
here you disable the event receiver... so when you release the arrow-up key, no event will be created.

The event receiver gets alls inputs, not only from the mouse.
by t0mmy
Sat Jun 24, 2006 8:17 am
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3830

Oh there is no problem with heightmaps - until now. :D I just wanted to start with a very primitive map-type. Loading a heightmap is sure easier than creating a tile based map. But is it also easy to handle, when moving objects on the map, using pathfinding, ... and so on? And is it possible to use ...
by t0mmy
Fri Jun 23, 2006 11:29 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3830

So until now, there are 3 ways: 1. IVideodriver::drawimage() 2. draw a cube (mesh) for every tile 3. make derivated ISceneNode (which does the same as way 1 or 2) I think they are all possible, but which is better and faster? E.g. is it a problem to draw a map with a tile-size of 256x256 with mesh(e...
by t0mmy
Fri Jun 23, 2006 6:40 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3830

Basic thoughts about a tile based map used with Irrlicht

Hi there, first of all: I'm a big noob in creating computer games. But fortunately C++ is no problem for me. And I've read the DX9 gam programming book from David Scherfgen, maybe somone knows it. To get into gameprogramming, i want to make a primitive rts game - a C&C:red alert1 clone or so. Th...