Search found 22 matches
- Sat Jul 09, 2005 1:35 pm
- Forum: Advanced Help
- Topic: Post removed.
- Replies: 2
- Views: 477
I haven't tried this myself, but I think it's like this: 1. Make your skin class and derive it from IGUISkin ( http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1_1_i_g_u_i_skin.html ). 2. Implement all the methods from IGUISkin. 3. Set this class as the current GUI skin with IGUIEnvironment::set...
- Sun Apr 24, 2005 3:56 pm
- Forum: Beginners Help
- Topic: BSP Entities
- Replies: 2
- Views: 645
I made something like that a while ago:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3389
Beware, ugly code!
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3389
Beware, ugly code!
- Mon Mar 07, 2005 2:57 pm
- Forum: Off-topic
- Topic: Javascript api
- Replies: 9
- Views: 1080
I've recently done some simple stuff using the Mozilla SpiderMonkey engine (available at: http://www.mozilla.org/js/spidermonkey/):
- Thu Mar 03, 2005 9:12 pm
- Forum: Off-topic
- Topic: test-bech for development
- Replies: 8
- Views: 743
For getting the FPS you could do as in some of the Irrlicht tutorials (driver->getFPS()), and display that in a GUI element or the title bar of your program. You can view the CPU, memory etc. usage of your application in the Windows Taskmanager. To open it just press Ctrl+Alt+Del (given that you're ...
- Thu Feb 24, 2005 7:03 pm
- Forum: Bug reports
- Topic: No DirectX9 in Dev-C++ (Tip to fix it!)
- Replies: 6
- Views: 2084
- Fri Dec 31, 2004 2:23 pm
- Forum: Advanced Help
- Topic: Quake Entities and other map stuff
- Replies: 3
- Views: 541
I made a very simple BSP entity parser a while ago, maybe that can help you: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3389
- Fri Dec 24, 2004 1:19 pm
- Forum: Beginners Help
- Topic: irrlicht engine is using which render API?
- Replies: 4
- Views: 327
You select what API to use in the createDevice() call ( http://irrlicht.sourceforge.net/docu/namespaceirr.html#a177 ). DirectX 8 and DirectX 9 doesn't work by default in Dev-C++ though, so you'll have to recompile the engine (have a look at http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=1700...
- Fri Dec 24, 2004 1:03 pm
- Forum: Beginners Help
- Topic: irrlicht engine is using which render API?
- Replies: 4
- Views: 327
- Mon Nov 15, 2004 9:19 pm
- Forum: Beginners Help
- Topic: Targeting another Object (or player)
- Replies: 2
- Views: 393
- Wed Nov 10, 2004 9:02 pm
- Forum: Beginners Help
- Topic: Changing of cursor type
- Replies: 6
- Views: 515
Like Tyn said, you could hack it like done in this tutorial.
- Mon Nov 08, 2004 7:51 pm
- Forum: Beginners Help
- Topic: Changing MD2 animation during runtime
- Replies: 4
- Views: 562
Re: Changing MD2 animation during runtime
My game loop funciton calls NPC::update everyframe before drawing to check if anything has changed in the NPC's state. void NPC::update() { if (canWalk) { node->setMD2Animation(irr::scene::EMAT_RUN); weaponNode->setMD2Animation(irr::scene::EMAT_RUN); core::matrix4 matrix = node->getRelativeTransfor...
- Sat Oct 30, 2004 8:56 am
- Forum: Beginners Help
- Topic: tried to load a bsp map
- Replies: 2
- Views: 277
- Wed Oct 13, 2004 4:07 pm
- Forum: Beginners Help
- Topic: draw3DBox
- Replies: 9
- Views: 1037
- Sat Oct 09, 2004 8:19 am
- Forum: Beginners Help
- Topic: Grouping models (Array?)
- Replies: 7
- Views: 819
I think it is
Code: Select all
scene::ISceneNode* parent = sm->addEmptySceneNode();
model->setParent(parent);
parent->setPosition(core::vector3df(0,0,0));
- Mon Oct 04, 2004 8:39 pm
- Forum: Beginners Help
- Topic: Vegetation Maps || Just a thought
- Replies: 18
- Views: 1594
Heh, I thought I'd give it a shot: http://home.no.net/evegard/terrain-vegetation.jpg The code: class CVegetation { public: CVegetation(IAnimatedMeshSceneNode* terrainNode, IAnimatedMesh* terrainMesh, IImage* vegetationMap); ~CVegetation() {} protected: IAnimatedMeshSceneNode* m_terrainNode; IAnimate...