Solved it. Simply the path is not enough. you also have to explicitly point to the libirrlicht.a.
Nevermind.
Search found 160 matches
- Mon Oct 12, 2009 11:13 am
- Forum: Beginners Help
- Topic: 1 Error compiling with Codeblocks under Ubuntu 9.04 [SOLVED]
- Replies: 1
- Views: 279
- Mon Oct 12, 2009 11:06 am
- Forum: Off-topic
- Topic: "Irrlicht" pronunciation :D.
- Replies: 22
- Views: 5842
- Mon Oct 12, 2009 10:45 am
- Forum: Beginners Help
- Topic: 1 Error compiling with Codeblocks under Ubuntu 9.04 [SOLVED]
- Replies: 1
- Views: 279
1 Error compiling with Codeblocks under Ubuntu 9.04 [SOLVED]
With Make it compiles fine. Its a fresh Ubuntu install especially for Irrlicht 1.5.1. With Codeblocks i get the error: linking console executable: ../../bin/gcc/RenderToTexture .objs/main.o: In function `main': /home/micky/irrlicht-1.5.1/examples/13.RenderToTexture/main.cpp:49: undefined reference t...
- Fri Mar 13, 2009 11:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: Wiimote and Irrlicht: Awesome stuff
- Replies: 6
- Views: 2213
Hi Alvaro, didn´t see it earlier that you digged out my ancient thread. The easiest and most editable irrlicht wiimote integration is via GlovePie. http://carl.kenner.googlepages.com/glovepie_download The soft allows you to write scripts for the communication with the wiimote and for emulating a gam...
- Mon May 05, 2008 7:14 am
- Forum: Project Announcements
- Topic: Viet Heroes - Fight or Surrender [Stoped]
- Replies: 21
- Views: 6328
- Thu May 01, 2008 11:55 am
- Forum: Project Announcements
- Topic: Irrlicht Nightly Builds Announcement
- Replies: 28
- Views: 8788
I tried it and it complains about a missing file. While it still runs it can't assemble/ compile shaders. The file is d3dx9_37.dll and is part of some DX 10.1 compatible update. What is the license for this file? Is it possible to redist ? Asaf only ATI 3xxx / GF 9xxx cards support that. Any chance ...
- Thu May 01, 2008 9:26 am
- Forum: Project Announcements
- Topic: Irrlicht Nightly Builds Announcement
- Replies: 28
- Views: 8788
- Sat Jan 05, 2008 9:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Wiimote and Irrlicht: Awesome stuff
- Replies: 6
- Views: 2213
- Sat Jan 05, 2008 5:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Wiimote and Irrlicht: Awesome stuff
- Replies: 6
- Views: 2213
- Fri Jan 04, 2008 10:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Wiimote and Irrlicht: Awesome stuff
- Replies: 6
- Views: 2213
Wiimote and Irrlicht: Awesome stuff
using a mass-produced game controller (thats the 40 E) C (and C#) libs for usage of wiimote via Bluetooth You find them here: Linux: http://libwiimote.sourceforge.net/ other OS: http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx#usage So whats a wiimote? It's the bluetooth connected re...
- Mon Dec 17, 2007 3:21 pm
- Forum: Project Announcements
- Topic: VisualEditor 1.0-1.4
- Replies: 81
- Views: 26526
- Mon Oct 15, 2007 1:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
- Replies: 42
- Views: 15986
- Fri Jun 29, 2007 11:19 am
- Forum: Project Announcements
- Topic: Follow spline editor
- Replies: 11
- Views: 7771
The source will be available soon. I need to clean and reorganize it a little, cause i've made it quickly and it's a bit ugly. Moreover the comment are in french :p so i need to translate them, I prefere to give you a clean source code. Very nice tool. That will be useful for scripted architectural...
- Mon Jun 18, 2007 8:19 pm
- Forum: Advanced Help
- Topic: Ogre Ocean shader
- Replies: 13
- Views: 5025
- Fri May 25, 2007 2:06 pm
- Forum: Code Snippets
- Topic: [C++/Windows] Video Texture for Irrlicht (D3D,OpenGL)
- Replies: 27
- Views: 11211