Search found 51 matches

by hellbound
Fri Dec 15, 2006 10:04 am
Forum: Beginners Help
Topic: rotation doesn't stop
Replies: 5
Views: 761

yeah... i think that what i said before was not really applicable in this situation :oops:
by hellbound
Thu Dec 14, 2006 2:46 pm
Forum: Beginners Help
Topic: rotation doesn't stop
Replies: 5
Views: 761

virtual const core::vector3df irr::scene::ISceneNode::getPosition ( ) const [inline, virtual]

Gets the position of the node.

Note that the position is relative to the parent.

Returns:
Returns the current position of the node relative to the parent.

So.. i guess this must be your problem ...
by hellbound
Thu Dec 14, 2006 10:24 am
Forum: Beginners Help
Topic: rotation doesn't stop
Replies: 5
Views: 761

hmm... you could try putting in a condition so it stops when it achieves the goal you want it to acheieve ;)
by hellbound
Thu Dec 14, 2006 10:17 am
Forum: Beginners Help
Topic: Creating a sun
Replies: 7
Views: 1138

or you could implement in irrlicht something like the 3d studio max feature - object self-lighting
but then again... you could use a billboard of some kind that would be the sun and attach a light to it...
you can see how this is made in the tutorial for the Per Pixel Lighting...

Basically you use ...
by hellbound
Thu Dec 14, 2006 10:10 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: What is a good level editor for irrlicht?
Replies: 60
Views: 128089

@ raven_coda

i wouldn't recommend you to use heightmaps...
there is an annoying feature or bug in the heightmap system in irrlicht:

as you go further and further from a hill let's say, there is a decrease in the number of polygons of the elements that are far from you... and it's annoying...
i ...
by hellbound
Thu Dec 14, 2006 10:06 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: What is a good level editor for irrlicht?
Replies: 60
Views: 128089

you could use irredit when it reaches a non-beta version...
from what i have seen this far it seems to be pretty good ;)


but why not create the levels in 3ds max and export them into your object of choice (my3d preferrably, or obj...) , import the map into irrlicht and add interactive environment ...
by hellbound
Thu Dec 14, 2006 9:14 am
Forum: Beginners Help
Topic: Animations
Replies: 12
Views: 1455

@ luke

lol... :lol:

thanks for the link ;)
by hellbound
Thu Dec 14, 2006 9:09 am
Forum: Beginners Help
Topic: Beginner - Want to learn C++ and Irrlicht
Replies: 7
Views: 1206

@ Thomas

thank's for the support...
i was thinking of remaking final fantasy V :lol:
it would be quite interesting, don't you think?
by hellbound
Wed Dec 13, 2006 8:20 pm
Forum: Beginners Help
Topic: Animations
Replies: 12
Views: 1455

@ acki

sorry about the dood thingie... it's gone kinda wild in my vocabulary :wink:

and yeah... read the help... it was just a rough night and i didn't even see the hlp file :oops:

@ luke

heh... i've found a b3d exporter for max...
http://www.brilliantdigital.com/productdetails.asp?ID=24

but ...
by hellbound
Wed Dec 13, 2006 8:11 pm
Forum: Beginners Help
Topic: Beginner - Want to learn C++ and Irrlicht
Replies: 7
Views: 1206

actually... i can handle pretty every language , except for assembly , if i read a brief part of the documentation...
i was specific about c++ because it's the standard language used with irrlicht.

and i was talking more about a challenge... something that i would have to do on my own, without any ...
by hellbound
Wed Dec 13, 2006 7:07 pm
Forum: Beginners Help
Topic: Beginner - Want to learn C++ and Irrlicht
Replies: 7
Views: 1206

Beginner - Want to learn C++ and Irrlicht

Eh... i'm a beginner in both c++ and irrlicht...
and i would need a suggestion for a project that would help me learn more...
i have tried learning from books and stuff , but they have only gotten me to the level of beginner in c++. I mean , i can handle myself in c++ , but it's the algorithmic ...
by hellbound
Mon Dec 11, 2006 7:39 pm
Forum: Beginners Help
Topic: Animations
Replies: 12
Views: 1455

@Luke

I've just found out that blitz 3d is not freeware... and i need to use this in a commercial application, with a budget of 0...

@Acki

Dood... i've downloaded your IrrExtensions, and I was expecting something that was more like a patch for irrlicht, not an already compiled application...

And ...
by hellbound
Thu Dec 07, 2006 4:05 pm
Forum: Project Announcements
Topic: OSRPG Map Editor
Replies: 4
Views: 2267

wow... then you have a long way to go... really long way to go..
by hellbound
Thu Dec 07, 2006 4:04 pm
Forum: Project Announcements
Topic: Made a B3D Loader
Replies: 259
Views: 66921

yes... i would really like to have the possibility to easily attach models to other nodes ;)

i want it full featured
by hellbound
Thu Dec 07, 2006 8:35 am
Forum: Project Announcements
Topic: OSRPG Map Editor
Replies: 4
Views: 2267

nice... but you have a long way to go until you reach the functionality of irredit...