Search found 79 matches
- Sun Oct 22, 2006 4:55 pm
- Forum: Beginners Help
- Topic: [NooB] Blender + 3DS + UVmap
- Replies: 2
- Views: 160
Hi vermeer, thanks for your answer ! I guess I have done it well in Blender, cause I just tested with the wavefront .obj exporter, and irrlicht load it (quite) well, with the uvmap. Yes, I put the map1.tga file with the .3ds file (the .3ds file is 150ko, the .tga file is 450ko). I also tried with a ...
- Sun Oct 22, 2006 4:25 pm
- Forum: Beginners Help
- Topic: Exporter: Blender -> B3D
- Replies: 19
- Views: 953
I don't know either if the texture is saved in the 3ds file, but since the .3ds weights 150ko and the texture file 450ko, I guess the texture is not stored in the .3ds. But, knowing this, if I put the texture in the same directory as the .3ds file, it should find it, or at least, it should complain ...
- Sun Oct 22, 2006 4:05 pm
- Forum: Beginners Help
- Topic: Exporter: Blender -> B3D
- Replies: 19
- Views: 953
- Sun Oct 22, 2006 3:30 pm
- Forum: Beginners Help
- Topic: Exporter: Blender -> B3D
- Replies: 19
- Views: 953
- Sun Oct 22, 2006 1:37 pm
- Forum: Beginners Help
- Topic: Exporter: Blender -> B3D
- Replies: 19
- Views: 953
- Sun Oct 22, 2006 12:35 pm
- Forum: Beginners Help
- Topic: [NooB] Blender + 3DS + UVmap
- Replies: 2
- Views: 160
[NooB] Blender + 3DS + UVmap
Hi all ! Here I come again with another typical noob question :lol: (I searched the forum for an answer but did only find one topic, with unsuccessful method). OS : Ubuntu 3D Modeler : Blender Irrlicht : SVN version I'm a really beginner, so please forgive me if the answer is obvious for you :) I cr...
- Mon Sep 25, 2006 10:17 pm
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
Ok so I just learned a terrible thing... It seems that direct rendering is not enabled correctly by XGL at the present time. For information purpose, I have a nVidia card : 6600, using Ubuntu Dapper with the last 686 kernel and up-to-date drivers and others. I hope it will be corrected... It's ok be...
- Mon Sep 25, 2006 7:42 pm
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
- Sun Sep 24, 2006 9:44 am
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
Here is a screenshot of what I get with the tutorial 12 (my first image upload, I hope it'll work fine) [img=http://img176.imageshack.us/img176/2562/irrlichtopenglissuesw1.th.jpg] The textures are ugly, and the framerate as well. JP, I used the tip from the forum you told me about : root@renaud-desk...
- Sun Sep 24, 2006 9:15 am
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
Ok Mandrav, actually, I hope Irrlicht is NOT using the correct drivers because if this is the case... I will get desperate :( JP, yes I was on Windows before, and it worked very nicely, but here... Oh ! And I tried the tutorial on terrain rendering, I run at 8 FPS all the time, and there is a strang...
- Sun Sep 24, 2006 8:48 am
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
- Sun Sep 24, 2006 1:10 am
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
Ok, but 6600 and 7800GT are not the same :lol: With the example 07 (collision), I got between 8 and 15 FPS. I guess there is a problem somewhere, in my global computer configuration (which is not very likely to be, since I got a quite good FPS with Pengui Racer), or with my Irrlicht configuration. D...
- Sat Sep 23, 2006 11:19 pm
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
Hi Hybrid ! I see you are very active on the forum, pretty good thing :) Ok for the errors, I just thought that a SVN version was commited only if no compile bugs were found, so if you need the changes I made, I'll post them, if it is of any help for you, of course. I'm quite new to Linux (even if m...
- Sat Sep 23, 2006 10:59 pm
- Forum: Beginners Help
- Topic: [OpenGL] Awfully slow !!!
- Replies: 16
- Views: 959
[OpenGL] Awfully slow !!!
Hi all ! Back with Irrlicht after some computer issues (windows crashed all the time, so I'm now on Linux : Ubuntu Dapper) with the goal/dream to create a HOMM5 remake. I used the Irrlicht 1.1 with OpenGL but it crashed, telling me "doublebuffering" was not available... After some research...
- Sun Jun 25, 2006 10:55 pm
- Forum: Beginners Help
- Topic: Hitboxes to locate bullet impact
- Replies: 8
- Views: 400