Search found 11 matches

by jettitore
Sat Oct 21, 2006 11:33 am
Forum: Bug reports
Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
Replies: 10
Views: 640

ah okay.

Then once again, thanks for the help. :)

jettitore
by jettitore
Tue Oct 17, 2006 7:49 pm
Forum: Bug reports
Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
Replies: 10
Views: 640

this is working in svn, i suspect it's because the mtl file was referenced but could not be found. try placing the mtl file in the same folder as the mesh, or grab the latest code from svn Yes it works now. Thank you for your help. :) But btw: what is the MTL-file good for? I've resaved the obj-fil...
by jettitore
Mon Oct 16, 2006 11:39 am
Forum: Bug reports
Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
Replies: 10
Views: 640

Are you able to debug the engine and see which part of the mesh loader it crashes in, or are you able to post your obj model somewhere for us to test? By right the loader should load any obj files without any specific restrictions. The old loader of Irrlicht 1.0 was able to load my Obj-Files. Unfor...
by jettitore
Sat Oct 14, 2006 8:33 pm
Forum: Bug reports
Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
Replies: 10
Views: 640

Oh, hang on, is your application written in C#? Oh sorry, that i didn't mention this. :( Yes it is written in c# and it worked fine with irrlicht 1.0. But the, in the change-log described, better obj-loader-code causes now access-violations. But I see no way to fix this. Is there maybe any tool tha...
by jettitore
Fri Oct 13, 2006 7:20 pm
Forum: Bug reports
Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
Replies: 10
Views: 640

Did the 1.0 interfaces return references? The 1.1 interfaces return pointers, Ehm, no. I've found out that my md2-files are causing no access-violation, but loading obj-files causes a access-violation-exception. Maybe the improved obj-loader has a bug? Is there although a solution to load my obj-fi...
by jettitore
Fri Oct 13, 2006 10:37 am
Forum: Bug reports
Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
Replies: 10
Views: 640

[fixed] Bug in new OBJ-loader-code of Irrlicht 1.1

Hi all, I've changed from Irrlicht 1.0 to Irrlicht 1.1, but now my programm does not work anymore. (it still compiles) Everytime I try to call GetMesh-Function an access violation occurs. (Attempted to read or write protected memory. This is often an indication that other memory is corrupt.) In Irrl...
by jettitore
Mon Sep 25, 2006 11:49 am
Forum: Irrlicht.NET
Topic: (C#) problems using bumpmapping. please help me.
Replies: 0
Views: 1269

(C#) problems using bumpmapping. please help me.

Hi, I'm using MS C# and have a question about using bump-mapping for models. I'd notices that there is no tutorial 11 for the .NET-Wrapper, so I have tried to write a working code-part to use bumpmapping, but I've realised that there are some methods missing in the wrapper to use this the same way l...
by jettitore
Wed Jul 26, 2006 7:49 am
Forum: Beginners Help
Topic: How to change cam-target AND cam-position at same moment?
Replies: 3
Views: 313

The only problem is that the scene will draw a frame before applying the position transformation. Which might be what you are actually talking about. yes ;) So issue an updateAbsolutePosition afterwards to have the changes immediately. Thanks a lot! "updateAbsolutePosition" was the soluti...
by jettitore
Tue Jul 25, 2006 7:43 am
Forum: Beginners Help
Topic: How to change cam-target AND cam-position at same moment?
Replies: 3
Views: 313

How to change cam-target AND cam-position at same moment?

Hi, I have a problem, I want to change the cameratarget an -position at the same moment, but when I change one of the parameters, the scene refreshs immediately. An this results in a "bouncing" camera. I'm using C#, which means I can not assign values to the tranformation-matrices, because...
by jettitore
Sun Jun 25, 2006 8:32 am
Forum: Irrlicht.NET
Topic: Animated MD2-Model does not animate!?
Replies: 2
Views: 1508

Okay, I've found the bug in my code/in the irrlicht code. //Update is called each frame public virtual void Update(RenderDelegate renderDelegate) { if (device.Run()) //If not called each frame, animations will not be played { // Update the screen vdrv.BeginScene(true, true, new Color(255, 0, 0, 0));...
by jettitore
Sat Jun 24, 2006 11:37 pm
Forum: Irrlicht.NET
Topic: Animated MD2-Model does not animate!?
Replies: 2
Views: 1508

Animated MD2-Model does not animate!?

Hi, I have a strange problem with an animated MD2-Model. If I use this samplecode it works: IAnimatedMesh pacmesh = smgr.GetMesh(@".\Models\pac.md2"); IAnimatedMeshSceneNode pac = smgr.AddAnimatedMeshSceneNode(pacmesh, null, 0); pac.Position = new Vector3D(4 * rows, 0, 4 * i - 4); pac.SetM...