ah okay.
Then once again, thanks for the help.
jettitore
Search found 11 matches
- Sat Oct 21, 2006 11:33 am
- Forum: Bug reports
- Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
- Replies: 10
- Views: 640
- Tue Oct 17, 2006 7:49 pm
- Forum: Bug reports
- Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
- Replies: 10
- Views: 640
this is working in svn, i suspect it's because the mtl file was referenced but could not be found. try placing the mtl file in the same folder as the mesh, or grab the latest code from svn Yes it works now. Thank you for your help. :) But btw: what is the MTL-file good for? I've resaved the obj-fil...
- Mon Oct 16, 2006 11:39 am
- Forum: Bug reports
- Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
- Replies: 10
- Views: 640
Are you able to debug the engine and see which part of the mesh loader it crashes in, or are you able to post your obj model somewhere for us to test? By right the loader should load any obj files without any specific restrictions. The old loader of Irrlicht 1.0 was able to load my Obj-Files. Unfor...
- Sat Oct 14, 2006 8:33 pm
- Forum: Bug reports
- Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
- Replies: 10
- Views: 640
Oh, hang on, is your application written in C#? Oh sorry, that i didn't mention this. :( Yes it is written in c# and it worked fine with irrlicht 1.0. But the, in the change-log described, better obj-loader-code causes now access-violations. But I see no way to fix this. Is there maybe any tool tha...
- Fri Oct 13, 2006 7:20 pm
- Forum: Bug reports
- Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
- Replies: 10
- Views: 640
Did the 1.0 interfaces return references? The 1.1 interfaces return pointers, Ehm, no. I've found out that my md2-files are causing no access-violation, but loading obj-files causes a access-violation-exception. Maybe the improved obj-loader has a bug? Is there although a solution to load my obj-fi...
- Fri Oct 13, 2006 10:37 am
- Forum: Bug reports
- Topic: [fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
- Replies: 10
- Views: 640
[fixed] Bug in new OBJ-loader-code of Irrlicht 1.1
Hi all, I've changed from Irrlicht 1.0 to Irrlicht 1.1, but now my programm does not work anymore. (it still compiles) Everytime I try to call GetMesh-Function an access violation occurs. (Attempted to read or write protected memory. This is often an indication that other memory is corrupt.) In Irrl...
- Mon Sep 25, 2006 11:49 am
- Forum: Irrlicht.NET
- Topic: (C#) problems using bumpmapping. please help me.
- Replies: 0
- Views: 1269
(C#) problems using bumpmapping. please help me.
Hi, I'm using MS C# and have a question about using bump-mapping for models. I'd notices that there is no tutorial 11 for the .NET-Wrapper, so I have tried to write a working code-part to use bumpmapping, but I've realised that there are some methods missing in the wrapper to use this the same way l...
- Wed Jul 26, 2006 7:49 am
- Forum: Beginners Help
- Topic: How to change cam-target AND cam-position at same moment?
- Replies: 3
- Views: 313
- Tue Jul 25, 2006 7:43 am
- Forum: Beginners Help
- Topic: How to change cam-target AND cam-position at same moment?
- Replies: 3
- Views: 313
How to change cam-target AND cam-position at same moment?
Hi, I have a problem, I want to change the cameratarget an -position at the same moment, but when I change one of the parameters, the scene refreshs immediately. An this results in a "bouncing" camera. I'm using C#, which means I can not assign values to the tranformation-matrices, because...
- Sun Jun 25, 2006 8:32 am
- Forum: Irrlicht.NET
- Topic: Animated MD2-Model does not animate!?
- Replies: 2
- Views: 1508
Okay, I've found the bug in my code/in the irrlicht code. //Update is called each frame public virtual void Update(RenderDelegate renderDelegate) { if (device.Run()) //If not called each frame, animations will not be played { // Update the screen vdrv.BeginScene(true, true, new Color(255, 0, 0, 0));...
- Sat Jun 24, 2006 11:37 pm
- Forum: Irrlicht.NET
- Topic: Animated MD2-Model does not animate!?
- Replies: 2
- Views: 1508
Animated MD2-Model does not animate!?
Hi, I have a strange problem with an animated MD2-Model. If I use this samplecode it works: IAnimatedMesh pacmesh = smgr.GetMesh(@".\Models\pac.md2"); IAnimatedMeshSceneNode pac = smgr.AddAnimatedMeshSceneNode(pacmesh, null, 0); pac.Position = new Vector3D(4 * rows, 0, 4 * i - 4); pac.SetM...