Search found 18 matches
- Tue Apr 10, 2012 4:59 pm
- Forum: Code Snippets
- Topic: LensFlareSceneNode with occlusion query
- Replies: 36
- Views: 19049
Re: LensFlareSceneNode with occlusion query
Thank you very much for reposting it so quickly! It works beautifully.
- Mon Apr 09, 2012 1:42 pm
- Forum: Code Snippets
- Topic: LensFlareSceneNode with occlusion query
- Replies: 36
- Views: 19049
Re: LensFlareSceneNode with occlusion query
I notice the mediafire link is now disabled. Is there a copy of this node available somewhere?
- Mon Apr 09, 2012 1:16 pm
- Forum: Code Snippets
- Topic: AutoPtr
- Replies: 18
- Views: 3684
Re: AutoPtr
I suggest just using boost headers and intrusive_ptr. All you need to do is add the following to your main header file: #include <boost/intrusive_ptr.hpp> namespace boost { static inline void intrusive_ptr_add_ref(irr::IReferenceCounted *p) { p->grab(); } ...
- Fri Jan 14, 2011 10:21 am
- Forum: Beginners Help
- Topic: [Solved] IFileSystem::createAndOpenFile returning null po...
- Replies: 4
- Views: 442
- Fri Jan 14, 2011 8:23 am
- Forum: Beginners Help
- Topic: [Solved] IFileSystem::createAndOpenFile returning null po...
- Replies: 4
- Views: 442
- Fri Jan 14, 2011 7:24 am
- Forum: Advanced Help
- Topic: Slow A* Pathfinding Routine
- Replies: 20
- Views: 3170
- Fri Jan 14, 2011 7:22 am
- Forum: Beginners Help
- Topic: [Solved] IFileSystem::createAndOpenFile returning null po...
- Replies: 4
- Views: 442
[Solved] IFileSystem::createAndOpenFile returning null po...
Hello all I have a routine in a game I'm writing which loads and executes a script file. It uses the Irrlicht filesystem to support transparently loading the script from an archive or a directory. The code works fine, except when the code is called a second (or further) time with the same arguments:...
- Sat Sep 27, 2008 7:38 am
- Forum: Beginners Help
- Topic: Simple collision question
- Replies: 3
- Views: 709
- Sat Sep 27, 2008 4:55 am
- Forum: Beginners Help
- Topic: Simple collision question
- Replies: 3
- Views: 709
Simple collision question
Hello all, I just have a question about irrlicht's collision system. If I want to determine the location (in 3d) of the first face under a mouse click on the screen, is this possible? Also, is it possible to test whether a mouse click falls within a 3d volume (read: axis aligned bounding box)? Thanks.
- Mon May 12, 2008 10:07 am
- Forum: Beginners Help
- Topic: Not console application. Is possilbe?
- Replies: 15
- Views: 9723
- Sun Apr 06, 2008 10:40 am
- Forum: Beginners Help
- Topic: What to use for complicated environments
- Replies: 5
- Views: 446
- Mon Jun 26, 2006 11:38 am
- Forum: Beginners Help
- Topic: NOOB - stringw conversion to char*
- Replies: 5
- Views: 503
- Mon Jun 26, 2006 5:49 am
- Forum: Beginners Help
- Topic: MMORPG walking/path finding for terrains
- Replies: 14
- Views: 1159
- Mon Jun 26, 2006 5:48 am
- Forum: Beginners Help
- Topic: MMORPG walking/path finding for terrains
- Replies: 14
- Views: 1159
- Mon Jun 26, 2006 5:45 am
- Forum: Beginners Help
- Topic: NOOB - stringw conversion to char*
- Replies: 5
- Views: 503
Code: Select all
char* lolololol = stringc(out213).c_str();
Anyhow, this is the error:
Code: Select all
no match for call to `(irr::core::stringc) (irr::core::stringw&)'