Thanx hybrid. Worked like a charm.
Anyone doing this trick, remember to recalculateBoundingBox() on your SMesh, otherwise you may get strange effects from the reduced-sized mesh.
Search found 31 matches
- Sun Mar 07, 2010 11:14 pm
- Forum: Beginners Help
- Topic: Animate part of a mesh [solved]
- Replies: 4
- Views: 655
- Sun Mar 07, 2010 4:53 pm
- Forum: Beginners Help
- Topic: Animate part of a mesh [solved]
- Replies: 4
- Views: 655
Animate part of a mesh [solved]
I have a mesh of a wind turbine that I found on the web, and now I want the rotor to rotate. According to the site that I found it on it is not animated, so I have to rotate it myself. Now, the mesh contains 5 meshbuffers according to IMesh::getMeshBufferCount(), and I thinking that one or two or ...
- Sat Mar 06, 2010 10:28 pm
- Forum: Beginners Help
- Topic: An internal error has occurred in the compiler [Solved]
- Replies: 1
- Views: 468
An internal error has occurred in the compiler [Solved]
This is to help anyone getting the rather non-specific error "fatal error C1001: An internal error has occurred in the compiler." when compiling in VS 2008. In my own code I had
#define rectf irr::core::rect<f32>
to make my life a little easier. Now, after upgrading to 1.7.1 this is part of the ...
#define rectf irr::core::rect<f32>
to make my life a little easier. Now, after upgrading to 1.7.1 this is part of the ...
- Tue Sep 26, 2006 8:58 pm
- Forum: Beginners Help
- Topic: skydome scenenode
- Replies: 9
- Views: 8391
- Mon Sep 25, 2006 9:07 pm
- Forum: Beginners Help
- Topic: skydome scenenode
- Replies: 9
- Views: 8391
Since I'm the original author of the sky dome function, allow me to elaborate the previous answer:
The four values 16, 16, 1.0f and 1.0f means
1) The entire sky dome (which is a sphere made of of rectangles) is made from 16 rows of rectangles from top to bottom. The rows 8 and 9 are closest to the ...
The four values 16, 16, 1.0f and 1.0f means
1) The entire sky dome (which is a sphere made of of rectangles) is made from 16 rows of rectangles from top to bottom. The rows 8 and 9 are closest to the ...
- Mon Sep 11, 2006 8:41 am
- Forum: Bug reports
- Topic: Memory leak in createDevice? (Not a bug)
- Replies: 2
- Views: 681
- Sun Sep 10, 2006 8:32 pm
- Forum: Bug reports
- Topic: Memory leak in createDevice? (Not a bug)
- Replies: 2
- Views: 681
Memory leak in createDevice? (Not a bug)
I have a larger application that runs fine. However, when the application terminates, VC reports a memory leak. Trying to find the cause of this, if learned that this happens even when the main function is reduced to
int main()
{
IVideoDriver *driver;
IGUIEnvironment *env;
ISceneManager *smgr ...
int main()
{
IVideoDriver *driver;
IGUIEnvironment *env;
ISceneManager *smgr ...
- Sun Sep 10, 2006 7:55 pm
- Forum: Bug reports
- Topic: OBJ loader in Irrlicht 1.1 sometimes crashes (FIX)
- Replies: 2
- Views: 1175
OBJ loader in Irrlicht 1.1 sometimes crashes (FIX)
I've seen a couple of threds on the OBJ loader regarding crashes and exceptions of various kinds. I had the same problem, and tracked it down to a sign issue in the MTL file reader.
The fix (well, it works for me) is to replace line 634 in COBJMeshFileLoader.cpp
while (isspace(buf[++i])) ;
with ...
The fix (well, it works for me) is to replace line 634 in COBJMeshFileLoader.cpp
while (isspace(buf[++i])) ;
with ...
- Thu Jul 27, 2006 6:33 pm
- Forum: Beginners Help
- Topic: Physic Engine Question
- Replies: 1
- Views: 541
I've only tried Newton, and it works fairly well. However, I and others had some problems with the newest version (search this forum for 'newton'). Also, I had some strange behaviour (some graphics elements disappear, not just visibly, but also interactively) in my application when running the .exe ...
- Thu Jul 27, 2006 6:26 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 124640
- Thu Jul 27, 2006 6:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 124640
- Sun Jul 16, 2006 11:19 pm
- Forum: Advanced Help
- Topic: Widescreen
- Replies: 2
- Views: 480
- Sun Jul 16, 2006 11:16 pm
- Forum: Beginners Help
- Topic: How to run the compiled helloworld code in VC++ 6.0
- Replies: 5
- Views: 1093
- Wed Jul 12, 2006 8:49 pm
- Forum: Bug reports
- Topic: RTTtexture->lock() FIX (D3D8 & D3D9)
- Replies: 3
- Views: 8424
- Wed Jul 12, 2006 8:44 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton tutorial updated for Irr 1.0 and NDG 1.53
- Replies: 9
- Views: 3900
Personally, I do not need it. But I guess that it would be nice for other users to have a working tut. Perhaps you should sent it to niko (site admin) to put on the newton tut page. There are only few things more frustraing than a tut that ALMOST works ...
Btw, I did try to resize the newton world ...
Btw, I did try to resize the newton world ...