Search found 7 matches

by simply
Mon Nov 27, 2006 8:05 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Blender .x export problem solved (script inside)
Replies: 6
Views: 2209

wukc wrote:So the rules to read .x file are different from the rules that Microsoft defined.
Sadly, this is right.
by simply
Mon Nov 27, 2006 1:56 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Blender .x export problem solved (script inside)
Replies: 6
Views: 2209

It's better to "hack" the python script than to hack every .x file after every export. Open "xFileExporter242.py" with the editor of your choice, go to line 1045. Replace the four lines 1045 to 1048 with the following code: self.file.write(" 1.0; 1.0; 1.0; 1.0;;\n") sel...
by simply
Mon Nov 27, 2006 12:44 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Blender .x export problem solved (script inside)
Replies: 6
Views: 2209

Uh, I did not test the script with armatures.

I have no time to review my script in the next days, so try the one from rakar, perhaps it works: http://blenderartists.org/forum/showthread.php?t=73602
by simply
Sun Nov 26, 2006 8:23 pm
Forum: Bug reports
Topic: [fixed]CXFileReader.cpp -Irrlicht reads ARGB instead of RGBA
Replies: 1
Views: 362

[fixed]CXFileReader.cpp -Irrlicht reads ARGB instead of RGBA

I found a bug in the file CXFileReader.cpp where Irrlicht reads ARGB, but Microsoft's X-File specification states that the values have to be in RGBA order. It's at the end of the file: inline bool CXFileReader::readRGBA(video::SColorf& color) { color.a = readFloat(); color.r = readFloat(); color...
by simply
Wed Nov 22, 2006 8:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Blender .x export problem solved (script inside)
Replies: 6
Views: 2209

Blender .x export problem solved (script inside)

I took the modified .x file exporter script version from our user "necro_", played a little bit with it. First I got an error message (occured with new blender versions), solved. Another thing was the specular color issue (model shined very bright), I solved it, too. You'll get my modified...
by simply
Mon Jun 26, 2006 11:06 am
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 35690

As you said, I thought as a realtime rendering format, not for exchange, for that purpose there are enough good formats available, already.
hybrid wrote:.material is already supported right now (to some extent...)[...]
How to use? I can't find it.
EDIT: Cleared, I found it in this forum.
by simply
Mon Jun 26, 2006 9:54 am
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 35690

I recommend to stick with the OGRE formats, not just .mesh, also the .material, .program, etc. Perhaps work together with the OGRE devs, improve the format and establish it as _THE_ STANDARD OPEN-3D-FORMAT.
That would be great for the engines and the community!