Hello,
i would like to reply to this topic.,
yes irr has been changed to engine, but porting this engine was a very hard work, we had to work and rewrite a lot (most of them) of classes, it's a wonderful engine but how do you think it works in 24mb of ram if a player mesh takes 4mb?
Irrlicht is ...
Search found 14 matches
- Sun Jul 23, 2006 11:30 pm
- Forum: Project Announcements
- Topic: Irrlicht for the PSP
- Replies: 9
- Views: 2638
- Sat Jul 01, 2006 5:28 pm
- Forum: Beginners Help
- Topic: How can i check if a vertex is into the frustum view?
- Replies: 3
- Views: 513
How can i check if a vertex is into the frustum view?
The title is my question ^^
- Sat Jul 01, 2006 5:03 pm
- Forum: Advanced Help
- Topic: Clipping software2 algo to opengl
- Replies: 0
- Views: 254
Clipping software2 algo to opengl
How can i reuse teh CSoftwareDriver2 clipping algorithm for the opengl driver??? thanks!
- Fri Jun 30, 2006 1:23 pm
- Forum: Advanced Help
- Topic: A Simple question
- Replies: 7
- Views: 767
I've rewritten the csoftwaredriver2 class because there were less code to delete. I'm using PSPGL to port Irrlicht 1.0 on the PSP. But the PSP has a stupid clip algo. And when a vertex goes too far away from the screen the psp just cull the entire primitive.
Result:
http://85.25.18.122/IM000345.jpg ...
Result:
http://85.25.18.122/IM000345.jpg ...
- Fri Jun 30, 2006 1:22 pm
- Forum: Advanced Help
- Topic: A Simple question
- Replies: 7
- Views: 767
- Fri Jun 30, 2006 9:38 am
- Forum: Advanced Help
- Topic: A Simple question
- Replies: 7
- Views: 767
- Thu Jun 29, 2006 11:51 pm
- Forum: Beginners Help
- Topic: Simple question
- Replies: 0
- Views: 164
Simple question
Hello, i've a problem.
I'm in CSoftwareDriver2.cpp and i've to call the getActiveCamera(), how can i do ?
i would very appreciate your help, thanks
I'm in CSoftwareDriver2.cpp and i've to call the getActiveCamera(), how can i do ?
i would very appreciate your help, thanks
- Thu Jun 29, 2006 10:54 pm
- Forum: Advanced Help
- Topic: A Simple question
- Replies: 7
- Views: 767
- Thu Jun 29, 2006 7:09 pm
- Forum: Advanced Help
- Topic: A Simple question
- Replies: 7
- Views: 767
A Simple question
How can i see if a triangle S3DVertex2TCoords triangle[3], is interesecting the frustum view?
- Thu Jun 29, 2006 12:30 pm
- Forum: Advanced Help
- Topic: Tesselate Q3 Maps
- Replies: 0
- Views: 484
Tesselate Q3 Maps
Hello, i need to tesselate triangles in the Q3 Map loader, i made this code but it's not working good. Someone can help me ? pls
CQ3LevelMesh.cpp :
// EDIT: currentVertex -> currentVertex[3]
video::S3DVertex2TCoords currentVertex[3];
for (s32 vu=0; vu<3; ++vu)
{
tBSPVertex *v = &Vertices ...
CQ3LevelMesh.cpp :
// EDIT: currentVertex -> currentVertex[3]
video::S3DVertex2TCoords currentVertex[3];
for (s32 vu=0; vu<3; ++vu)
{
tBSPVertex *v = &Vertices ...
- Wed Jun 28, 2006 9:53 pm
- Forum: Advanced Help
- Topic: Frustrum problem
- Replies: 6
- Views: 1858
- Wed Jun 28, 2006 9:53 pm
- Forum: Advanced Help
- Topic: Frustrum problem
- Replies: 6
- Views: 1858
- Wed Jun 28, 2006 8:03 pm
- Forum: Advanced Help
- Topic: Frustrum problem
- Replies: 6
- Views: 1858
- Wed Jun 28, 2006 5:16 pm
- Forum: Advanced Help
- Topic: Frustrum problem
- Replies: 6
- Views: 1858
Frustrum problem
Hello,
i'm porting on PSP the Irrlicht engine, i've a problem with the frustrum view.
http://85.25.18.122/IM000345.jpg
http://85.25.18.122/IM000348.jpg
how can you see from there two shots (my camera is poop), at the border of the screen the triangles are not rendered, i thought bcz they ...
i'm porting on PSP the Irrlicht engine, i've a problem with the frustrum view.
http://85.25.18.122/IM000345.jpg
http://85.25.18.122/IM000348.jpg
how can you see from there two shots (my camera is poop), at the border of the screen the triangles are not rendered, i thought bcz they ...