Well i've tried from Scratch with the "bleached" skybox at that site you gave. Now when my app starts, it warns "Could not load texture "bleached_skybox". Is the bsp still leaking? What should be the error? Something like "shader couldn't be loaded" or what?.
Is there a way to ask the engine to ...
Search found 3 matches
- Thu Jun 29, 2006 9:54 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 102086
- Thu Jun 29, 2006 7:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 102086
You could try then texturing it with the "caulk" texure. This way you won´t get any leaks and since CAULK is an invisible texture you´ll be able to see thru it and load your Irrlicht skybox. Although the lighting you get on your levels from sky shaders (I mean the lightmapping) is pretty cool and ...
- Thu Jun 29, 2006 6:19 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 102086
When you load this level into Irrlicht (since Irrlicht doesn't read Q3 shaders) you'll get a missing shader error in the console and a blank space, so you load an Irrlicht skybox instead and you're done.
Hi. I followed your guideline step by step, and i managed to get a skybox working ok through ...
Hi. I followed your guideline step by step, and i managed to get a skybox working ok through ...