Search found 3 matches

by 3DG|Bugo
Thu Jun 29, 2006 9:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Latest tut on Quake 3 maps
Replies: 49
Views: 102086

Well i've tried from Scratch with the "bleached" skybox at that site you gave. Now when my app starts, it warns "Could not load texture "bleached_skybox". Is the bsp still leaking? What should be the error? Something like "shader couldn't be loaded" or what?.

Is there a way to ask the engine to ...
by 3DG|Bugo
Thu Jun 29, 2006 7:40 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Latest tut on Quake 3 maps
Replies: 49
Views: 102086

You could try then texturing it with the "caulk" texure. This way you won´t get any leaks and since CAULK is an invisible texture you´ll be able to see thru it and load your Irrlicht skybox. Although the lighting you get on your levels from sky shaders (I mean the lightmapping) is pretty cool and ...
by 3DG|Bugo
Thu Jun 29, 2006 6:19 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Latest tut on Quake 3 maps
Replies: 49
Views: 102086

When you load this level into Irrlicht (since Irrlicht doesn't read Q3 shaders) you'll get a missing shader error in the console and a blank space, so you load an Irrlicht skybox instead and you're done.

Hi. I followed your guideline step by step, and i managed to get a skybox working ok through ...