Search found 9 matches
- Thu Jul 20, 2006 9:48 am
- Forum: Beginners Help
- Topic: other ways for collision detection
- Replies: 2
- Views: 273
- Thu Jul 20, 2006 6:54 am
- Forum: Beginners Help
- Topic: other ways for collision detection
- Replies: 2
- Views: 273
other ways for collision detection
Hello everybody!I have a question about collision detection: I know how to create CollisionResponseAnimator but it only checks the collision and repsonse the object by not moving it.But i want to when my camera collides with an object i want that object disappear.I've tried many things but i couldn'...
- Tue Jul 18, 2006 7:52 pm
- Forum: Beginners Help
- Topic: delaying time
- Replies: 6
- Views: 305
That worked now!!Thanks a lot dude!I'll tell you a lot if you want my msn is:
masterprog2005@hotmail.com you can send mails there too.
See you and thanks a lot again!
masterprog2005@hotmail.com you can send mails there too.
See you and thanks a lot again!
- Tue Jul 18, 2006 6:21 pm
- Forum: Beginners Help
- Topic: delaying time
- Replies: 6
- Views: 305
Really?? I'm very pleased to found a young programmer at last :D I thought i am the only young programmer in this forum. I began to programming when i was 12 too and i'm 13 now :D However i don't use a animation :( i make a billboard scene node set it's picture and i change it's lightning to appear ...
- Tue Jul 18, 2006 3:33 pm
- Forum: Beginners Help
- Topic: delaying time
- Replies: 6
- Views: 305
- Tue Jul 18, 2006 3:08 pm
- Forum: Beginners Help
- Topic: delaying time
- Replies: 6
- Views: 305
delaying time
I'm making a FPS game with Irrlicht but i've a question about using times:
I've made a spark to my weapon and when i click on left mouse i want to appear that spark for 100 miliseconds and then disappear it.How can i make it?
Thanks in advance!
I've made a spark to my weapon and when i click on left mouse i want to appear that spark for 100 miliseconds and then disappear it.How can i make it?
Thanks in advance!
- Tue Jul 11, 2006 4:34 pm
- Forum: Beginners Help
- Topic: stopping FlyStraightAnimator
- Replies: 2
- Views: 162
- Tue Jul 11, 2006 3:32 pm
- Forum: Beginners Help
- Topic: stopping FlyStraightAnimator
- Replies: 2
- Views: 162
stopping FlyStraightAnimator
Hi everybody i've a question in my game i want to stop the FlyStraightAnimator when my class's health is less than 0. I tried many things but it didn't respond.How can i stop it when my health is less than 0?? That's my code but it didn't work: if (health<0) { anim = smgr->createFlyStraightAnimator(...
- Thu Jul 06, 2006 12:45 pm
- Forum: Beginners Help
- Topic: How do you manually control a camera?
- Replies: 7
- Views: 665