Search found 15 matches
- Sun Jan 14, 2007 5:06 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Our Tutorials...
- Replies: 5
- Views: 3529
- Wed Jan 10, 2007 5:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Our Tutorials...
- Replies: 5
- Views: 3529
Our Tutorials...
Hi everybody, I have been involved in a project for a while now that was making use of the Irrlicht engine for a MMORPG, recently it was decided to make an architecture change (due to various factors but mainly due to the lack of C++ skills) and XNA was chosen as our new platform. I had written four...
- Tue Jul 11, 2006 8:28 am
- Forum: Project Announcements
- Topic: Paintball - Extreme Airball...
- Replies: 2
- Views: 828
I have a created a website for this project: http://paintballea.geekworx.co.za/
- Sun Jul 09, 2006 5:10 pm
- Forum: Beginners Help
- Topic: Win32 and Resolution (solved)
- Replies: 17
- Views: 1259
- Sun Jul 09, 2006 6:52 am
- Forum: Beginners Help
- Topic: Win32 and Resolution (solved)
- Replies: 17
- Views: 1259
- Sat Jul 08, 2006 8:44 am
- Forum: Project Announcements
- Topic: Paintball - Extreme Airball...
- Replies: 2
- Views: 828
I have just finised implementing the basic game framework that supports Game States. :) I have also created 8 different skyboxes (2x Morning, 2x Day, 2x Evening, and 2x Night), these will be randomly called when you play a map or do a training drill or whatever, adds a little dynamism to the environ...
- Sat Jul 08, 2006 8:13 am
- Forum: Advanced Help
- Topic: Render to X11 window?
- Replies: 8
- Views: 1043
Anything is possible under linux ... the only problem is that you have a choice of like 1 000 different Widget creators. Your best bet would be to use either GTK or Java ... that way you won't have to worry about specific KD or GNOME bindings. What you would do instead of opening a Window's class yo...
- Sat Jul 08, 2006 8:09 am
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3234
- Sat Jul 08, 2006 8:03 am
- Forum: Beginners Help
- Topic: Win32 and Resolution (solved)
- Replies: 17
- Views: 1259
- Fri Jul 07, 2006 6:15 am
- Forum: Beginners Help
- Topic: Strange Drawing Behaviour...
- Replies: 4
- Views: 329
Kewl ... thanks Nick. I will try that right away, but in the meantime here is what I mean. http://www.geekworx.co.za/PaintballEA/screen_04.jpg - this is using DirectX http://www.geekworx.co.za/PaintballEA/screen_05.jpg - this is using OpenGL http://www.geekworx.co.za/PaintballEA/screen_06.jpg - this...
- Wed Jul 05, 2006 5:19 am
- Forum: Off-topic
- Topic: PC on last breathe.
- Replies: 4
- Views: 379
Dude ... sounds like you had a bad day that day ... I hope everything is sorted now. As for you loosing code (or maybe you didn't) ... I have a personal SVN server running on my one Linux PC (that gets backed-up to CD-Rom every weekend) that I check all my Dev work in. I have been burnt by the Windo...
- Wed Jul 05, 2006 4:46 am
- Forum: Beginners Help
- Topic: Strange Drawing Behaviour...
- Replies: 4
- Views: 329
- Tue Jul 04, 2006 5:11 am
- Forum: Beginners Help
- Topic: Strange Drawing Behaviour...
- Replies: 4
- Views: 329
Strange Drawing Behaviour...
Morning, I have noticed something weird in the game I am busy developing. When I use Direct3D9 or Direct3D8 my background images on my menu don't look very high quality. http://www.geekworx.co.za/PaintballEA/screen_01.jpg http://www.geekworx.co.za/PaintballEA/screen_02.jpg But if I use OpenGL, the i...
- Sat Jul 01, 2006 5:22 pm
- Forum: Beginners Help
- Topic: Quickest way to learn irrlicht?
- Replies: 10
- Views: 735
I found that the best way was to get myself a good C++ book ... reference guide with examples ... and then go through all tutorials (or at least the first 12) for Irrlicht. Then as you start writing your own game, refere to the Irrlicht Tutorials, your C++ Reference Guide, these forums and Google fo...
- Sat Jul 01, 2006 5:08 pm
- Forum: Project Announcements
- Topic: Paintball - Extreme Airball...
- Replies: 2
- Views: 828
Paintball - Extreme Airball...
Greetings, I have had this project on the back burner for about a year now and initially tried to get it working with Ogre3D. Having recently discovered Irrlicht, I have managed to do more on this project in the last week then I did in the previous weeks. Basically it will be a FPS based on my favou...