Search found 6 matches
- Fri Jul 07, 2006 3:48 pm
- Forum: Beginners Help
- Topic: What game engine is best for Irrlicht?
- Replies: 2
- Views: 486
- Tue Jul 04, 2006 6:36 pm
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 971
I want the widest card support can get for this. To be clear, the project is not shader intensive, but they play an integral role in the asthetic I'm shooting for, which is an odd blend of NPR techniques. Obviously, I'll read from the card during execution and shut off shaders for those with non-pro...
- Mon Jul 03, 2006 9:34 pm
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 971
This is going to take more research on my part, but I'll post my results when find the time to try this. Here's the possible pipeline: Rendermonkey -> HLSL -> DX Assembly -> OpenGL Assembly Got this idea when I realized that this tool was available from Nvidia. [Edit] Now that I look again, I see th...
- Mon Jul 03, 2006 7:42 pm
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 971
- Mon Jul 03, 2006 1:56 am
- Forum: Beginners Help
- Topic: Irrlicht on the Client or the Server
- Replies: 2
- Views: 293
- Mon Jul 03, 2006 12:44 am
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 971
Is it possible to convert GLSL -> ARB_*
Greetings fellow Irrlicht(ers?). First let me say that I've been around the block once or twice with numerous game and rendering enignes and Irrlicht just plain knocks the socks off anything I've used to date! =) On to the point: I have a very simple shader, consisting of a vert and fragment shader ...