Not to be to presumptuous here, but I'm wondering if you really understand what a game engine truly is... it's nothing more than a collection of libraries (usually) which handle different aspects of the "game" being run.
The question is, what features do you need?
Irrlicht is a rendering engine ...
Search found 6 matches
- Fri Jul 07, 2006 3:48 pm
- Forum: Beginners Help
- Topic: What game engine is best for Irrlicht?
- Replies: 2
- Views: 636
- Tue Jul 04, 2006 6:36 pm
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 1303
- Mon Jul 03, 2006 9:34 pm
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 1303
- Mon Jul 03, 2006 7:42 pm
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 1303
- Mon Jul 03, 2006 1:56 am
- Forum: Beginners Help
- Topic: Irrlicht on the Client or the Server
- Replies: 2
- Views: 433
- Mon Jul 03, 2006 12:44 am
- Forum: Beginners Help
- Topic: Is it possible to convert GLSL -> ARB_*
- Replies: 6
- Views: 1303
Is it possible to convert GLSL -> ARB_*
Greetings fellow Irrlicht(ers?).
First let me say that I've been around the block once or twice with numerous game and rendering enignes and Irrlicht just plain knocks the socks off anything I've used to date! =)
On to the point:
I have a very simple shader, consisting of a vert and fragment ...
First let me say that I've been around the block once or twice with numerous game and rendering enignes and Irrlicht just plain knocks the socks off anything I've used to date! =)
On to the point:
I have a very simple shader, consisting of a vert and fragment ...