Search found 6 matches

by BadKarma
Fri Jul 07, 2006 3:48 pm
Forum: Beginners Help
Topic: What game engine is best for Irrlicht?
Replies: 2
Views: 486

Not to be to presumptuous here, but I'm wondering if you really understand what a game engine truly is... it's nothing more than a collection of libraries (usually) which handle different aspects of the "game" being run. The question is, what features do you need? Irrlicht is a rendering e...
by BadKarma
Tue Jul 04, 2006 6:36 pm
Forum: Beginners Help
Topic: Is it possible to convert GLSL -> ARB_*
Replies: 6
Views: 971

I want the widest card support can get for this. To be clear, the project is not shader intensive, but they play an integral role in the asthetic I'm shooting for, which is an odd blend of NPR techniques. Obviously, I'll read from the card during execution and shut off shaders for those with non-pro...
by BadKarma
Mon Jul 03, 2006 9:34 pm
Forum: Beginners Help
Topic: Is it possible to convert GLSL -> ARB_*
Replies: 6
Views: 971

This is going to take more research on my part, but I'll post my results when find the time to try this. Here's the possible pipeline: Rendermonkey -> HLSL -> DX Assembly -> OpenGL Assembly Got this idea when I realized that this tool was available from Nvidia. [Edit] Now that I look again, I see th...
by BadKarma
Mon Jul 03, 2006 7:42 pm
Forum: Beginners Help
Topic: Is it possible to convert GLSL -> ARB_*
Replies: 6
Views: 971

I'm definitely looking to convert to OpenGL assembly (ARB_vertex_program & ARB_fragment_program respectively). Unfortunately, there don't appear to be any tools available to convert GLSL -> assembly... which sucks since I really need the cross-platform capabilities of OpenGL. Ironically, I could...
by BadKarma
Mon Jul 03, 2006 1:56 am
Forum: Beginners Help
Topic: Irrlicht on the Client or the Server
Replies: 2
Views: 293

Yes.
by BadKarma
Mon Jul 03, 2006 12:44 am
Forum: Beginners Help
Topic: Is it possible to convert GLSL -> ARB_*
Replies: 6
Views: 971

Is it possible to convert GLSL -> ARB_*

Greetings fellow Irrlicht(ers?). First let me say that I've been around the block once or twice with numerous game and rendering enignes and Irrlicht just plain knocks the socks off anything I've used to date! =) On to the point: I have a very simple shader, consisting of a vert and fragment shader ...