Search found 8 matches

by BLiTZWiNG
Wed Feb 21, 2007 5:29 am
Forum: Irrlicht.NET
Topic: Irrlicht.NET - XNA - Vista
Replies: 1
Views: 1596

I ran it under XP and got some wierd TV like static every few seconds, so I pulled the code and put it in a normal Windows Form, but used XNA Input features and it works beautifully (under XP, not tried Vista yet). And now its making a liar of me... the XNA version on XP is running fine now... It's ...
by BLiTZWiNG
Tue Feb 20, 2007 11:17 am
Forum: Irrlicht.NET
Topic: Irrlicht.NET - XNA - Vista
Replies: 1
Views: 1596

Irrlicht.NET - XNA - Vista

I did it! I've been messing around with 50 odd engines trying to find one that suits me. I've tried Irrlicht twice but had to stop due to issues (such as no .3dx animation (which I can work around but I'm lazy) and the more important issue of handling multiple keystrokes (which I have seen some fixe...
by BLiTZWiNG
Sun Dec 17, 2006 4:23 am
Forum: Irrlicht.NET
Topic: Multiple-key input?
Replies: 9
Views: 4342

If you are willing to do your own implementation instead of irrlicht's, you could take a look at http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=12301 I added this code to my project and it kept generating exceptions inside Irrlicht (and not processing my keys), which I have not been able tr...
by BLiTZWiNG
Tue Sep 26, 2006 5:32 am
Forum: Irrlicht.NET
Topic: vanilla irrlicht.net wrapper vs DuesXL wrapper
Replies: 10
Views: 3553

Is this wrapper more complete than Niko's ?
by BLiTZWiNG
Mon Sep 18, 2006 4:07 am
Forum: Irrlicht.NET
Topic: why i'm stuck in map?
Replies: 1
Views: 1332

I was falling through terrain, so I did a forum search and the answer appeared to be "use Newton" instead of the built-in collision detection.

I haven't had the time to try and implement it yet though.
by BLiTZWiNG
Wed Aug 09, 2006 11:20 pm
Forum: Irrlicht.NET
Topic: Is there a wrapper for 1.1 anywhere?
Replies: 3
Views: 1652

Irrlicht.NET 1.1 is in the downloads. The .NET wrapper is always behind on having things implemented compared to the Irrlicht version. So just because something is added to Irrlicht doesn't mean it gets added to Irrlicht .NET wrapper, but you can just add it in yourself and recompile it. Yeah I tho...
by BLiTZWiNG
Wed Aug 09, 2006 10:32 am
Forum: Irrlicht.NET
Topic: Is there a wrapper for 1.1 anywhere?
Replies: 3
Views: 1652

Is there a wrapper for 1.1 anywhere?

Title says it all (I hope).
by BLiTZWiNG
Tue Jul 04, 2006 11:36 pm
Forum: Irrlicht.NET
Topic: GUI options
Replies: 2
Views: 1615

GUI options

I have been contemplating using Irrlicht for a very long time, but I don't like C++ that much, so now that I've found the .NET version I can use it in C#. But I see the GUI part of the wrapper is not yet complete, so I was wondering what options I have for adding gui support to my game at this prese...