I ran it under XP and got some wierd TV like static every few seconds, so I pulled the code and put it in a normal Windows Form, but used XNA Input features and it works beautifully (under XP, not tried Vista yet).
And now its making a liar of me... the XNA version on XP is running fine now... It's ...
Search found 8 matches
- Wed Feb 21, 2007 5:29 am
- Forum: Irrlicht.NET
- Topic: Irrlicht.NET - XNA - Vista
- Replies: 1
- Views: 1735
- Tue Feb 20, 2007 11:17 am
- Forum: Irrlicht.NET
- Topic: Irrlicht.NET - XNA - Vista
- Replies: 1
- Views: 1735
Irrlicht.NET - XNA - Vista
I did it! I've been messing around with 50 odd engines trying to find one that suits me. I've tried Irrlicht twice but had to stop due to issues (such as no .3dx animation (which I can work around but I'm lazy) and the more important issue of handling multiple keystrokes (which I have seen some ...
- Sun Dec 17, 2006 4:23 am
- Forum: Irrlicht.NET
- Topic: Multiple-key input?
- Replies: 9
- Views: 4847
If you are willing to do your own implementation instead of irrlicht's, you could take a look at http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=12301
I added this code to my project and it kept generating exceptions inside Irrlicht (and not processing my keys), which I have not been able ...
I added this code to my project and it kept generating exceptions inside Irrlicht (and not processing my keys), which I have not been able ...
- Tue Sep 26, 2006 5:32 am
- Forum: Irrlicht.NET
- Topic: vanilla irrlicht.net wrapper vs DuesXL wrapper
- Replies: 10
- Views: 4164
- Mon Sep 18, 2006 4:07 am
- Forum: Irrlicht.NET
- Topic: why i'm stuck in map?
- Replies: 1
- Views: 1476
- Wed Aug 09, 2006 11:20 pm
- Forum: Irrlicht.NET
- Topic: Is there a wrapper for 1.1 anywhere?
- Replies: 3
- Views: 1889
- Wed Aug 09, 2006 10:32 am
- Forum: Irrlicht.NET
- Topic: Is there a wrapper for 1.1 anywhere?
- Replies: 3
- Views: 1889
Is there a wrapper for 1.1 anywhere?
Title says it all (I hope).
- Tue Jul 04, 2006 11:36 pm
- Forum: Irrlicht.NET
- Topic: GUI options
- Replies: 2
- Views: 1890
GUI options
I have been contemplating using Irrlicht for a very long time, but I don't like C++ that much, so now that I've found the .NET version I can use it in C#.
But I see the GUI part of the wrapper is not yet complete, so I was wondering what options I have for adding gui support to my game at this ...
But I see the GUI part of the wrapper is not yet complete, so I was wondering what options I have for adding gui support to my game at this ...