Search found 43 matches
- Mon May 14, 2007 1:29 pm
- Forum: Advanced Help
- Topic: GLSL Implementation
- Replies: 8
- Views: 726
I am still having problems getting this to work. I will post my main method, my shader callback and my shader programs. It is not doing nearly what it should. I believe the cubs should be red and half transparent. Shader.h /* * shader.h * VisApp2 * * Created by Jeff Paddon on 11/05/07. * Copyright 2...
- Fri May 11, 2007 6:31 pm
- Forum: Advanced Help
- Topic: GLSL Implementation
- Replies: 8
- Views: 726
Yes, I understand that I cannot assign a variable in the cpu, but I don't think I understand how I use the variable I define as uniform. eg uniform vec4 color void main(){ gl_FragColor = color; } Now in main.cpp do I just do something like this setPixalShaderConstant(color, 'value', 4) will that ass...
- Fri May 11, 2007 2:55 pm
- Forum: Advanced Help
- Topic: GLSL Implementation
- Replies: 8
- Views: 726
Ok so this is what I have so far, it is not working though, can anyone see why? Vertex Shader: void main() { vec3 normal, lightDir; vec4 diffuse; float NdotL; normal = normalize(gl_NormalMatrix * gl_Normal); lightDir = normalize(vec3(gl_LightSource[0].position)); NdotL = max(dot(normal, lightDir), 0...
- Fri May 11, 2007 2:13 pm
- Forum: Advanced Help
- Topic: GLSL Implementation
- Replies: 8
- Views: 726
- Fri May 11, 2007 1:52 pm
- Forum: Advanced Help
- Topic: GLSL Implementation
- Replies: 8
- Views: 726
GLSL Implementation
Hey all, I am using the Irrlicht3D engine to develop a Visualization application for my current research. However, since I am developing on a mac I am using OpenGL rendering with Irrlicht. I have written my own, basic shader to use with irrlicht but I am not quite sure how I communicate from within ...
- Thu May 10, 2007 3:45 pm
- Forum: Beginners Help
- Topic: How primitive are the primitive Scene nodes in Irrlicht?
- Replies: 3
- Views: 241
Yea it won't be. So I have decided to learn GLSL. Upon thinking about it some of the future plans for my VisApp will require some sort of computationally intensive graphics and knowing how to program my own shaders will prove useful. I suppose looking for an easy way out is not always the answer hah...
- Thu May 10, 2007 2:02 pm
- Forum: Beginners Help
- Topic: How primitive are the primitive Scene nodes in Irrlicht?
- Replies: 3
- Views: 241
How primitive are the primitive Scene nodes in Irrlicht?
Hey all, I was wondering, I want to take the irrlicht primatives (Sphere scene node and Cube scene node) and change their color and/or transparencies without using shaders or textures in an attempt to speed up my program and also because I do not know how to write shaders. If this wasn't possible do...
- Wed May 09, 2007 4:21 pm
- Forum: Beginners Help
- Topic: Quick addSphereNode() Question
- Replies: 4
- Views: 168
- Wed May 09, 2007 4:16 pm
- Forum: Beginners Help
- Topic: Quick addSphereNode() Question
- Replies: 4
- Views: 168
- Wed May 09, 2007 2:15 pm
- Forum: Beginners Help
- Topic: Quick addSphereNode() Question
- Replies: 4
- Views: 168
Quick addSphereNode() Question
I don't know if this is a Mac thing or not, but I am using the Irrlicht 1.3 library I obtained off this site, but when I try and compile the following code I get this error: error: 'class irr::scene::ISceneManager' has no member named 'addSphereSceneNode' Here is my code: int main() { ICameraSceneNo...
- Mon May 07, 2007 5:22 pm
- Forum: Advanced Help
- Topic: Irrlicht and Glut on a Mac
- Replies: 0
- Views: 352
Irrlicht and Glut on a Mac
Hey all, I am still attempting to port one of my visualization applications that implements Irrlicht to my Mac. However, my glut primitives will not work the same for me on the mac as they did under linux. This code worked fine under linux. I get nothing plotted on screen though. Essentially what is...
- Fri May 04, 2007 7:30 pm
- Forum: Beginners Help
- Topic: MacOSX linking problem......
- Replies: 1
- Views: 270
MacOSX linking problem......
Hey all, I followed the MacOSX X-Code tutorial to a tee, but when I attempt to build I get the following error. libMacOSX.a(png.o) has local relocation entries in non-writable section (__TEXT,__text) Command /usr/bin/gcc-4.0 failed with exit code 1 The only difference in what I did and what the tuto...
- Tue Mar 06, 2007 2:56 pm
- Forum: Advanced Help
- Topic: Getting Frustrated
- Replies: 1
- Views: 321
Getting Frustrated
Hey All, I have a program which reads in coordinates of cubes (essentially) from various external ASCII files. What is supposed to happen is the program reads in this data, then plots the cubes as required. Essentially each file is a frame (generated by an external simulation program). When I just t...
- Mon Jan 29, 2007 3:52 pm
- Forum: Advanced Help
- Topic: MacOSX and irrlicht gui
- Replies: 1
- Views: 217
MacOSX and irrlicht gui
I am assuming this is a Mac problem because my gui worked properly under linux. I have a text field as part of my gui (file opening to be exact) and I cannot enter values into it. When it is selected and I try to type in it it just types in the terminal instead and hence I cannot open the file I nee...
- Wed Jan 17, 2007 5:55 pm
- Forum: Beginners Help
- Topic: Another Mac Question
- Replies: 1
- Views: 155
Another Mac Question
I finally got my code to compile on Mac OSX but now when I run the program (which I should inform you previously ran under linux perfectly) the program quits before the irrlicht window ever opens and I am left with the following error. Irrlicht Engine version 1.0 Darwin Kernel Version 8.8.2: Thu Sep...