Search found 13 matches

by Mequa
Sun Nov 18, 2012 4:18 pm
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 24627

Re: IrrNaCl - Irrlicht port for Google Native Client

Hi, is it possible for IrrNaCl to grab the mouse from a Chrome window/tab, such as when using the built-in Irrlicht FPS camera or similar user-defined cameras? Yes NaCL allows doing this and there is an example explaining this. I've did not implement this feature in IrrNacl yet. Will this feature b...
by Mequa
Tue Oct 30, 2012 5:35 am
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 24627

Re: IrrNaCl - Irrlicht port for Google Native Client

Any instructions on building IrrNaCl? After installing and testing the NaCl SDK, I extracted the source (on Win7) to nacl_sdk\pepper_21\examples\irrnacl When I attempt to run make.bat, I get the following error: "In file included from CImageLoaderPNG.cpp:18: CReadFile.h:13:42: error: nacl-mount...
by Mequa
Thu Oct 04, 2012 12:30 am
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 24627

Re: IrrNaCl - Irrlicht port for Google Native Client

Hi, is it possible for IrrNaCl to grab the mouse from a Chrome window/tab, such as when using the built-in Irrlicht FPS camera or similar user-defined cameras?
by Mequa
Sun Dec 06, 2009 9:54 pm
Forum: Bug reports
Topic: [fixed] Issue with collision
Replies: 20
Views: 3879

Yes, this method calls getSceneNodeFromRayBB internally, so would show similar problems. The method which seems to have made the change is getPickedNodeBB, which is used by all the other methods. Edit: Found the problem. It's the early out block in line 104, which does an object space test with isP...
by Mequa
Thu Jan 22, 2009 10:42 pm
Forum: Beginners Help
Topic: Problems with Static Linking and Dev-C++
Replies: 2
Views: 421

Problems with Static Linking and Dev-C++

I am having trouble getting the Irrlicht examples (v1.5) to correctly compile and run with the Irrlicht library statically linked in Dev-C++ (in Windows Vista). As an example of this problem, if I open the Collision example (#7) by loading its "example.dev", I can compile and run successfu...
by Mequa
Sun Jan 18, 2009 8:25 pm
Forum: Beginners Help
Topic: How do I grab the desktop resolution for Irrlicht?
Replies: 3
Views: 335

Thanks for the help. If I may post the solution to my own question, I got it working the following way (Irrlicht 1.5): > IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL); > core::dimension2d<s32> deskres = nulldevice->getVideoModeList()->getDesktopResolution(); > nulldevice -> drop(); > Ir...
by Mequa
Sun Jan 18, 2009 6:44 pm
Forum: Beginners Help
Topic: How do I grab the desktop resolution for Irrlicht?
Replies: 3
Views: 335

How do I grab the desktop resolution for Irrlicht?

I am looking to make my game automatically start in full-screen mode at the same screen resolution as the desktop (1440x900 on my machine, variable on others). On Windows, after including the Windows API, this can be used to create an fullscreen Irrlicht device at the Windows desktop resolution (ass...
by Mequa
Sun Aug 13, 2006 12:06 pm
Forum: Beginners Help
Topic: Problem with addFileOpenDialog
Replies: 0
Views: 247

Problem with addFileOpenDialog

When I use addFileOpenDialog to enable the user to select a file in my Irrlicht application, it changes the current path if the user changes the path in the file selector. This causes problems, as my program requires the ability to load files from either a local or a global path. (i.e. loading a tex...
by Mequa
Wed Jul 26, 2006 3:19 pm
Forum: Beginners Help
Topic: Resizing Irrlicht window
Replies: 1
Views: 180

Resizing Irrlicht window

When using Irrlicht in resizable windowed mode, i.e. using:
device->setResizeAble(true);

How can I find the new size of the Irrlicht window (the width and height)when it is resized?
by Mequa
Sun Jul 09, 2006 10:00 pm
Forum: Beginners Help
Topic: Using billboard nodes in Quake 3 Levels
Replies: 3
Views: 369

Thanks, that solved it :)
by Mequa
Sun Jul 09, 2006 8:44 pm
Forum: Beginners Help
Topic: Using billboard nodes in Quake 3 Levels
Replies: 3
Views: 369

Using billboard nodes in Quake 3 Levels

When I use billboard scene nodes with Quake 3 levels (as with one of the Irrlicht demos), the billboards show through the Quake 3 level walls. This is fine for the demo (when the light ball thing is used to illuminate what is in front of the camera), but I want to be able to create fake 3D objects a...
by Mequa
Fri Jul 07, 2006 9:58 pm
Forum: Beginners Help
Topic: Creating camera class
Replies: 0
Views: 183

Creating camera class

I'm trying to create my own camera class - inheriting from CCameraSceneNode. Incidentally, why is this needed to be done from CCameraSceneNode, as I was advised, and not ICameraSceneNode, which the former inherits? I'm trying to create the basic functionality of the built-in FPS camera, which I can ...
by Mequa
Fri Jul 07, 2006 7:55 pm
Forum: Beginners Help
Topic: Mouse input when using Irrlicht Engine
Replies: 1
Views: 258

Mouse input when using Irrlicht Engine

Hi, I'm using Dev-C++ with Irrlicht engine. Naturally, I'm using C++... I was wondering what the best way would be to capture mouse input (left/right/middle button clicks, and mouse wheel input if possible) in an Irrlicht project. In particular, I'd like to capture mouse input from left, right and m...