Search found 11 matches
- Wed Feb 16, 2011 4:25 pm
- Forum: Beginners Help
- Topic: Setting up Irrlicht with XCode Tools
- Replies: 0
- Views: 545
Setting up Irrlicht with XCode Tools
Hello people, I'm coding a game in Irrlicht using Microsoft Visual C++ 2010 Express, I've got no problems with it but I got an Apple machine and I want to code the game for Windows and for Mac too, at the same time. The problem I've got is with correctly setting the XCode project and making it compi...
- Sun Jan 25, 2009 1:38 pm
- Forum: Beginners Help
- Topic: Problem with loading 3ds file
- Replies: 8
- Views: 537
There are some problems with the loaders not supporting 32-bit indices yet, but you should know that your scene isn't optimized for realtime 3D. You can't just throw a 3DS Max scene into a 3D engine like that, there's a bit of an art to modeling for realtime graphics. Rather than using geometry you...
- Sat Jan 24, 2009 10:04 pm
- Forum: Beginners Help
- Topic: Problem with loading 3ds file
- Replies: 8
- Views: 537
Yes, sure.bitplane wrote:Can you provide a link to your mesh? Also try splitting it into more materials, you probably have more than 65536 vertices in one mesh buffer
http://www.sendspace.com/file/l1qn3l
- Sat Jan 24, 2009 9:14 pm
- Forum: Beginners Help
- Topic: Problem with loading 3ds file
- Replies: 8
- Views: 537
Problem with loading 3ds file
Hey, I have this problem and I'd want to see if you could help me with it. :oops: I'm trying to load a 3ds file I made in 3ds Max, but when I load it maybe half of the geometry is missing... :? It's an export problem or loading problem? I'm gonna try with another format anyway but maybe I'm missing ...
- Mon Jun 18, 2007 2:30 pm
- Forum: Beginners Help
- Topic: Antialising and ansithroscopic filtering
- Replies: 0
- Views: 314
Antialising and ansithroscopic filtering
So, looking through the Irrlicht documentation I found that you can set a AF flag to a model. I found something about AA too.
So, I could for example put 16x AA and 8x AF? Or how does it work?
Some code sample?
Thanks a lot.
So, I could for example put 16x AA and 8x AF? Or how does it work?
Some code sample?
Thanks a lot.
- Mon Jun 18, 2007 2:26 pm
- Forum: Beginners Help
- Topic: addImage in GUI distorts my Image file??
- Replies: 9
- Views: 781
So, if for example I want to do a image for filling the whole screen (1680x1060, in my case) I'd have to make tiny images that are power of two? And, why in SDL I can load up that same image and it looks perfect? :? Sure they're different things, but there is some way for loading images that they're...
- Sat Jan 27, 2007 2:44 pm
- Forum: Beginners Help
- Topic: IEventReciever stuff
- Replies: 1
- Views: 162
IEventReciever stuff
Well the thing is, for moving my character I use WSAD, but, I have to press every time the keys for getting it working. How can I make it so I push it withouth releasing and it applies countiniously?
Thanks.
PD: I'm Spanish, my English sucks lol.
Thanks.
PD: I'm Spanish, my English sucks lol.
- Tue Jul 25, 2006 2:05 pm
- Forum: Beginners Help
- Topic: GMAX exporter
- Replies: 1
- Views: 163
GMAX exporter
anyone has a exporter to any Irrlicht supported format? I have search on google / forum a lot and all I finded was a exporter to MD5.
Thanks a lot
Thanks a lot
- Sun Jul 23, 2006 9:59 pm
- Forum: Beginners Help
- Topic: Quake 3 tools
- Replies: 2
- Views: 260
Quake 3 tools
Hi, some time ago I did some things in Irrlicht and for the maps I used 3ds Max in my3d format, but my 3ds Max try-out license has expired, so I tried woth a Q3/Q3A map editor. I downloaded GtkRadiant, but the problem is I need to have on my computer installed Q3 or Q3A, so my ask is if there is som...
- Fri Jul 07, 2006 10:16 pm
- Forum: Beginners Help
- Topic: Problem with 3D Model loading
- Replies: 3
- Views: 328
- Fri Jul 07, 2006 7:51 pm
- Forum: Beginners Help
- Topic: Problem with 3D Model loading
- Replies: 3
- Views: 328
Problem with 3D Model loading
Hi, I'm new to the Irrlicht 3D engine and I have a problem, I have done a map for my game using 3ds max8, exported to WaveForm ".obj" file format, and loaded the mesh, but the problem is, the mesh doesn't show. Maybe is caused because the 3D mesh is incorrect size, or the camera is in a in...