Search found 11 matches

by andoba
Wed Feb 16, 2011 4:25 pm
Forum: Beginners Help
Topic: Setting up Irrlicht with XCode Tools
Replies: 0
Views: 545

Setting up Irrlicht with XCode Tools

Hello people, I'm coding a game in Irrlicht using Microsoft Visual C++ 2010 Express, I've got no problems with it but I got an Apple machine and I want to code the game for Windows and for Mac too, at the same time. The problem I've got is with correctly setting the XCode project and making it compi...
by andoba
Sun Jan 25, 2009 1:38 pm
Forum: Beginners Help
Topic: Problem with loading 3ds file
Replies: 8
Views: 537

There are some problems with the loaders not supporting 32-bit indices yet, but you should know that your scene isn't optimized for realtime 3D. You can't just throw a 3DS Max scene into a 3D engine like that, there's a bit of an art to modeling for realtime graphics. Rather than using geometry you...
by andoba
Sat Jan 24, 2009 10:04 pm
Forum: Beginners Help
Topic: Problem with loading 3ds file
Replies: 8
Views: 537

bitplane wrote:Can you provide a link to your mesh? Also try splitting it into more materials, you probably have more than 65536 vertices in one mesh buffer
Yes, sure.

http://www.sendspace.com/file/l1qn3l
by andoba
Sat Jan 24, 2009 9:14 pm
Forum: Beginners Help
Topic: Problem with loading 3ds file
Replies: 8
Views: 537

Problem with loading 3ds file

Hey, I have this problem and I'd want to see if you could help me with it. :oops: I'm trying to load a 3ds file I made in 3ds Max, but when I load it maybe half of the geometry is missing... :? It's an export problem or loading problem? I'm gonna try with another format anyway but maybe I'm missing ...
by andoba
Mon Jun 18, 2007 2:30 pm
Forum: Beginners Help
Topic: Antialising and ansithroscopic filtering
Replies: 0
Views: 314

Antialising and ansithroscopic filtering

So, looking through the Irrlicht documentation I found that you can set a AF flag to a model. I found something about AA too.

So, I could for example put 16x AA and 8x AF? Or how does it work?

Some code sample? :lol:

Thanks a lot.
by andoba
Mon Jun 18, 2007 2:26 pm
Forum: Beginners Help
Topic: addImage in GUI distorts my Image file??
Replies: 9
Views: 781

So, if for example I want to do a image for filling the whole screen (1680x1060, in my case) I'd have to make tiny images that are power of two? And, why in SDL I can load up that same image and it looks perfect? :? Sure they're different things, but there is some way for loading images that they're...
by andoba
Sat Jan 27, 2007 2:44 pm
Forum: Beginners Help
Topic: IEventReciever stuff
Replies: 1
Views: 162

IEventReciever stuff

Well the thing is, for moving my character I use WSAD, but, I have to press every time the keys for getting it working. How can I make it so I push it withouth releasing and it applies countiniously?

Thanks.

PD: I'm Spanish, my English sucks lol.
by andoba
Tue Jul 25, 2006 2:05 pm
Forum: Beginners Help
Topic: GMAX exporter
Replies: 1
Views: 163

GMAX exporter

anyone has a exporter to any Irrlicht supported format? I have search on google / forum a lot and all I finded was a exporter to MD5.

Thanks a lot
by andoba
Sun Jul 23, 2006 9:59 pm
Forum: Beginners Help
Topic: Quake 3 tools
Replies: 2
Views: 260

Quake 3 tools

Hi, some time ago I did some things in Irrlicht and for the maps I used 3ds Max in my3d format, but my 3ds Max try-out license has expired, so I tried woth a Q3/Q3A map editor. I downloaded GtkRadiant, but the problem is I need to have on my computer installed Q3 or Q3A, so my ask is if there is som...
by andoba
Fri Jul 07, 2006 10:16 pm
Forum: Beginners Help
Topic: Problem with 3D Model loading
Replies: 3
Views: 328

Now works, the problem was that the format wasn't compatible. Now I'm using MY3D.
by andoba
Fri Jul 07, 2006 7:51 pm
Forum: Beginners Help
Topic: Problem with 3D Model loading
Replies: 3
Views: 328

Problem with 3D Model loading

Hi, I'm new to the Irrlicht 3D engine and I have a problem, I have done a map for my game using 3ds max8, exported to WaveForm ".obj" file format, and loaded the mesh, but the problem is, the mesh doesn't show. Maybe is caused because the 3D mesh is incorrect size, or the camera is in a in...