Search found 6 matches

by counter123
Fri Jul 14, 2006 8:40 am
Forum: Advanced Help
Topic: Solid color and alpha questions
Replies: 16
Views: 2517

Now it seems to work although I have no idea what I did differently when it didn't work.
by counter123
Thu Jul 13, 2006 6:02 am
Forum: Advanced Help
Topic: Solid color and alpha questions
Replies: 16
Views: 2517

For #2 it is very easy... I alredy post it in forum somewhere: bill->setMaterialTexture(0, driver->getTexture("sun.tga")); bill->getMaterial(0).MaterialTypeParam = 0.01f; //this bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);//and this line You can find it in my atmosphere so...
by counter123
Wed Jul 12, 2006 6:18 am
Forum: Advanced Help
Topic: Solid color and alpha questions
Replies: 16
Views: 2517

I have exactly the same problem as your problem #2. I want to have a texture that gradually fades out towards the edges but Irrlicht just does a hard cut after a certain alpha value, so everything above a certain alpha value is completely transparent and below that value it's completely opaque. Can ...
by counter123
Sun Jul 09, 2006 8:04 pm
Forum: Beginners Help
Topic: Getting bmp tiles from a zip folder
Replies: 3
Views: 229

for(int i = 0; i<= filelist->getFileCount(); i++)
I think you need a < instead of a <= here.
by counter123
Sat Jul 08, 2006 12:12 pm
Forum: Beginners Help
Topic: Getting model from Blender to Irrlicht
Replies: 4
Views: 320

I use .x exported from gmax or blender and then resave with mview (from directx SDK) it allways worked! Thanks, this seems to work reasonably well, at least if you choose the right export options in blender. There's still something strange: When I do setMaterialFlag(EMF_LIGHTING,true); the Texture ...
by counter123
Sat Jul 08, 2006 8:49 am
Forum: Beginners Help
Topic: Getting model from Blender to Irrlicht
Replies: 4
Views: 320

Getting model from Blender to Irrlicht

Hi, I'd like to create models with Blender and then use them in my Irrlicht-Engine-based game. However, there are several export formats in Blender which are supported by Irrlicht, too. (for example .X and .3ds and .obj) Which of these formats is recommended? Which one will keep the converted model ...