Search found 6 matches
- Fri Jul 14, 2006 8:40 am
- Forum: Advanced Help
- Topic: Solid color and alpha questions
- Replies: 16
- Views: 2517
- Thu Jul 13, 2006 6:02 am
- Forum: Advanced Help
- Topic: Solid color and alpha questions
- Replies: 16
- Views: 2517
- Wed Jul 12, 2006 6:18 am
- Forum: Advanced Help
- Topic: Solid color and alpha questions
- Replies: 16
- Views: 2517
I have exactly the same problem as your problem #2. I want to have a texture that gradually fades out towards the edges but Irrlicht just does a hard cut after a certain alpha value, so everything above a certain alpha value is completely transparent and below that value it's completely opaque. Can ...
- Sun Jul 09, 2006 8:04 pm
- Forum: Beginners Help
- Topic: Getting bmp tiles from a zip folder
- Replies: 3
- Views: 229
- Sat Jul 08, 2006 12:12 pm
- Forum: Beginners Help
- Topic: Getting model from Blender to Irrlicht
- Replies: 4
- Views: 320
I use .x exported from gmax or blender and then resave with mview (from directx SDK) it allways worked! Thanks, this seems to work reasonably well, at least if you choose the right export options in blender. There's still something strange: When I do setMaterialFlag(EMF_LIGHTING,true); the Texture ...
- Sat Jul 08, 2006 8:49 am
- Forum: Beginners Help
- Topic: Getting model from Blender to Irrlicht
- Replies: 4
- Views: 320
Getting model from Blender to Irrlicht
Hi, I'd like to create models with Blender and then use them in my Irrlicht-Engine-based game. However, there are several export formats in Blender which are supported by Irrlicht, too. (for example .X and .3ds and .obj) Which of these formats is recommended? Which one will keep the converted model ...