The rotation of the camera is controlled by the attached Billboard Nodes (see the constructor of the camera class).
The relative position of the camera to the object is, if you look a bit closer, the third parameter of the constructor ("vRelativePos"). The interpolation speed can be controlled by ...
Search found 23 matches
- Fri May 05, 2006 6:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Flying 3rd Person camera
- Replies: 21
- Views: 16129
- Thu Sep 02, 2004 7:41 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Flying 3rd Person camera
- Replies: 21
- Views: 16129
- Sat Aug 21, 2004 1:46 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Flying 3rd Person camera
- Replies: 21
- Views: 16129
- Sat Aug 21, 2004 12:41 pm
- Forum: Advanced Help
- Topic: One time collision detection
- Replies: 4
- Views: 829
- Sat Aug 21, 2004 12:37 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Flying 3rd Person camera
- Replies: 21
- Views: 16129
- Wed Aug 18, 2004 12:11 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Flying 3rd Person camera
- Replies: 21
- Views: 16129
Howto: Flying 3rd Person camera
Hi,
for my recent project i build a flying 3rd Person camera. It supports interpolation between positions, so this will be a very smooth cam :)
It bases on some code i found in the forum, but that was very buggy and that cam wasn't too beautyful to fit my high expectation ;)
So this camera would be ...
for my recent project i build a flying 3rd Person camera. It supports interpolation between positions, so this will be a very smooth cam :)
It bases on some code i found in the forum, but that was very buggy and that cam wasn't too beautyful to fit my high expectation ;)
So this camera would be ...
- Mon Aug 16, 2004 11:22 am
- Forum: Advanced Help
- Topic: Attach stuff to a model.. ( weapons, armor etc..)
- Replies: 19
- Views: 3349
- Mon Aug 16, 2004 8:53 am
- Forum: Advanced Help
- Topic: Attach stuff to a model.. ( weapons, armor etc..)
- Replies: 19
- Views: 3349
- Sun Aug 15, 2004 5:56 pm
- Forum: Beginners Help
- Topic: 2D graphic problem
- Replies: 8
- Views: 1224
- Sun Aug 15, 2004 5:51 pm
- Forum: Advanced Help
- Topic: Attach stuff to a model.. ( weapons, armor etc..)
- Replies: 19
- Views: 3349
okay, as I said, "AFAIK" ;).. remembered just a thing like getXJoint.. but as you're saying, i begin remembering there was something about Milkshape files, too... ;) Hm... anyhow it would be good if there would be support to attach things to vertices, so that the move like the vertices do... have to ...
- Sun Aug 15, 2004 1:45 pm
- Forum: Advanced Help
- Topic: Attach stuff to a model.. ( weapons, armor etc..)
- Replies: 19
- Views: 3349
- Sun Aug 15, 2004 1:34 pm
- Forum: Advanced Help
- Topic: Third person camera
- Replies: 7
- Views: 1816
- Wed Aug 11, 2004 2:36 pm
- Forum: Advanced Help
- Topic: Third person camera
- Replies: 7
- Views: 1816
- Wed Aug 11, 2004 2:23 pm
- Forum: Advanced Help
- Topic: Third person camera
- Replies: 7
- Views: 1816
I applicated the code from here now, but the camera seems not to accept the position by the fakenode ( im using billboards instead)... it stays on a point, and I see the Dir and Pos nodes around my scenenode.. 
- Wed Aug 11, 2004 1:44 pm
- Forum: Advanced Help
- Topic: Third person camera
- Replies: 7
- Views: 1816
that does not work... anyhow... dunno why
\E:
It's because it does not applicate the up vector... if i'd use that camera the scenenodes would rotate from the view of the Player... that's not what i want, i want a static camera, having the scenenode always at the same position and rotatation on the ...
\E:
It's because it does not applicate the up vector... if i'd use that camera the scenenodes would rotate from the view of the Player... that's not what i want, i want a static camera, having the scenenode always at the same position and rotatation on the ...