Search found 13 matches
- Sun Jul 16, 2006 2:25 pm
- Forum: Beginners Help
- Topic: Problems using getText on edit boxes
- Replies: 1
- Views: 240
I had a problem like that. first if I remember well inputbox->getText() return a pointer so compare a pointer to a non pointer is not a good idea :) then to compare convert your wchar_t in stringw irr::core::stringw s = your_wchar_t; and then compare it,stringw implement ==. now your code should loo...
- Sun Jul 16, 2006 11:53 am
- Forum: Beginners Help
- Topic: segmenation fault
- Replies: 1
- Views: 160
are you sure that your pointeur are OK? when you create it give them 0 for value. to be sure you can use it test: if (pointeur) { //instruction if good } else { //instruction if bad } you can execute the debugger too without breakpoint to find information about the file the function and the line, it...
- Sun Jul 16, 2006 2:38 am
- Forum: Project Announcements
- Topic: Maze 3D
- Replies: 3
- Views: 828
I'll release a 2nd pre alpha soon with physiqus support added..if I can fix my bug and here and need some help: the irrlicht map and the newton one are not the sames and are not in the same place! I whish i had a tool or a technique to make the newton map visible in wireframe, it could help!!! :? if...
- Sat Jul 15, 2006 2:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton tutorial updated for Irr 1.0 and NDG 1.53
- Replies: 9
- Views: 3650
- Sat Jul 15, 2006 2:56 pm
- Forum: Bug reports
- Topic: directx bug?
- Replies: 4
- Views: 648
- Sat Jul 15, 2006 3:42 am
- Forum: Bug reports
- Topic: Newton Tutorial
- Replies: 1
- Views: 453
- Sat Jul 15, 2006 3:30 am
- Forum: Bug reports
- Topic: directx bug?
- Replies: 4
- Views: 648
directx bug?
whith the sdk 1.0 I have always problem when I use directx.Is that my conputer or reay a bug?
- Sat Jul 15, 2006 3:20 am
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 28748
- Sat Jul 15, 2006 3:07 am
- Forum: Bug reports
- Topic: [fixed]irr::list copy constructor and operator=
- Replies: 4
- Views: 769
I have a segmentation fault in the destructor when I want to use this class in my own class: typedef irr::core::array<irr::scene::IAnimatedMesh*> listM; class arrayM { public: arrayM(){is_init=false;} virtual ~arrayM(){} void init(irr::s32 x1,irr::s32 y1) { lm.empty(); x=x1; y=y1; max=x*y; current=0...
- Sat Jul 15, 2006 2:53 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton tutorial updated for Irr 1.0 and NDG 1.53
- Replies: 9
- Views: 3650
- Thu Jul 13, 2006 9:20 pm
- Forum: Project Announcements
- Topic: Maze 3D
- Replies: 3
- Views: 828
Maze 3D
I'm creating a very simple(to program) game, a maze in 3D.
the player have to guide a ball in.
it is host by sourceforge at http://sourceforge.net/projects/maze-3d
thanks for give me tips and ideas
the player have to guide a ball in.
it is host by sourceforge at http://sourceforge.net/projects/maze-3d
thanks for give me tips and ideas
- Mon Jul 10, 2006 10:13 pm
- Forum: Beginners Help
- Topic: Newton tutorial question
- Replies: 1
- Views: 242
- Mon Jul 10, 2006 9:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton tutorial updated for Irr 1.0 and NDG 1.53
- Replies: 9
- Views: 3650
newton
it does'nt work with me is it because of GCC? or an error done by me?