Search found 13 matches

by game
Sun Jul 16, 2006 2:25 pm
Forum: Beginners Help
Topic: Problems using getText on edit boxes
Replies: 1
Views: 223

I had a problem like that. first if I remember well inputbox->getText() return a pointer so compare a pointer to a non pointer is not a good idea :) then to compare convert your wchar_t in stringw irr::core::stringw s = your_wchar_t; and then compare it,stringw implement ==. now your code should loo...
by game
Sun Jul 16, 2006 11:53 am
Forum: Beginners Help
Topic: segmenation fault
Replies: 1
Views: 149

are you sure that your pointeur are OK? when you create it give them 0 for value. to be sure you can use it test: if (pointeur) { //instruction if good } else { //instruction if bad } you can execute the debugger too without breakpoint to find information about the file the function and the line, it...
by game
Sun Jul 16, 2006 2:38 am
Forum: Project Announcements
Topic: Maze 3D
Replies: 3
Views: 793

I'll release a 2nd pre alpha soon with physiqus support added..if I can fix my bug and here and need some help: the irrlicht map and the newton one are not the sames and are not in the same place! I whish i had a tool or a technique to make the newton map visible in wireframe, it could help!!! :? if...
by game
Sat Jul 15, 2006 2:58 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Newton tutorial updated for Irr 1.0 and NDG 1.53
Replies: 9
Views: 3588

in the tuts page on irrlicht.sourceforge.net
by game
Sat Jul 15, 2006 2:56 pm
Forum: Bug reports
Topic: directx bug?
Replies: 4
Views: 629

the HUGE problem is that I do not know where is the problem but I'll try to locate it...
by game
Sat Jul 15, 2006 3:42 am
Forum: Bug reports
Topic: Newton Tutorial
Replies: 1
Views: 433

thanks for posting I hope it will work this time!
by game
Sat Jul 15, 2006 3:30 am
Forum: Bug reports
Topic: directx bug?
Replies: 4
Views: 629

directx bug?

whith the sdk 1.0 I have always problem when I use directx.Is that my conputer or reay a bug? :?:
by game
Sat Jul 15, 2006 3:20 am
Forum: Code Snippets
Topic: (C++) Mirror node for use with Irrlicht
Replies: 45
Views: 28065

thanks for this code i needed one like that
by game
Sat Jul 15, 2006 3:07 am
Forum: Bug reports
Topic: [fixed]irr::list copy constructor and operator=
Replies: 4
Views: 745

I have a segmentation fault in the destructor when I want to use this class in my own class: typedef irr::core::array<irr::scene::IAnimatedMesh*> listM; class arrayM { public: arrayM(){is_init=false;} virtual ~arrayM(){} void init(irr::s32 x1,irr::s32 y1) { lm.empty(); x=x1; y=y1; max=x*y; current=0...
by game
Sat Jul 15, 2006 2:53 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Newton tutorial updated for Irr 1.0 and NDG 1.53
Replies: 9
Views: 3588

thanks I've just seen it and I'll try tomorow :)
by game
Thu Jul 13, 2006 9:20 pm
Forum: Project Announcements
Topic: Maze 3D
Replies: 3
Views: 793

Maze 3D

I'm creating a very simple(to program) game, a maze in 3D.
the player have to guide a ball in.

it is host by sourceforge at http://sourceforge.net/projects/maze-3d

thanks for give me tips and ideas :wink:
by game
Mon Jul 10, 2006 10:13 pm
Forum: Beginners Help
Topic: Newton tutorial question
Replies: 1
Views: 234

sorry no i have the same problem and i compile with GCC.
it is probably the prob.
by game
Mon Jul 10, 2006 9:34 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Newton tutorial updated for Irr 1.0 and NDG 1.53
Replies: 9
Views: 3588

newton

it does'nt work with me is it because of GCC? or an error done by me?