Search found 25 matches

by Vuen
Tue Apr 24, 2007 3:41 pm
Forum: Beginners Help
Topic: Setting color of object without lighting?
Replies: 5
Views: 290

I don't want to do that, because there are three moons, and I want them all to be different colors.
by Vuen
Tue Apr 24, 2007 2:11 pm
Forum: Beginners Help
Topic: Setting color of object without lighting?
Replies: 5
Views: 290

Setting color of object without lighting?

Hey guys, I can't seem to change the color of any objects in my scene. I have no lights in my scene, and I set all objects in my scene to not use lighting. I'd like to be able to simply vary the color each object. I've got a moon that I'd like to make red, but it's not working: //add moon node = eng...
by Vuen
Tue Apr 10, 2007 11:24 pm
Forum: Beginners Help
Topic: Loop Design - Low CPU Cost
Replies: 10
Views: 460

Yeah, you need something in there to make your thread sleep to give the rest of the computer a chance to do stuff. If you're drawing stuff to the screen, Irrlicht will do this automatically; otherwise, as Luden said, just go with Irrlicht's sleep method.
by Vuen
Tue Apr 10, 2007 10:03 pm
Forum: Beginners Help
Topic: Loop Design - Low CPU Cost
Replies: 10
Views: 460

I don't know a whole lot about loop design. I just have one loop in which everything happens: ITimer* timer = device->getTimer(); u32 timelast = timer->getRealTime()-1; u32 timenow = timer->getRealTime(); // Main loop while (device->run()) { timenow = timer->getRealTime(); time = timenow - timelast;...
by Vuen
Tue Apr 10, 2007 9:21 pm
Forum: Beginners Help
Topic: irrlicht 1.3 and linux, plus other questions :p
Replies: 7
Views: 453

what's funny (yet annoying) is that it worked when i relaunched the program, so it is not as bad as it could be, but if there is something i can do to avoid having such random problems that would be cool :) If the problem comes from the GARTSize option (in xorg.conf ?), to what value should i chang...
by Vuen
Tue Apr 10, 2007 10:46 am
Forum: Beginners Help
Topic: irrlicht 1.3 and linux, plus other questions :p
Replies: 7
Views: 453

Yep. Just hop into irrlicht-1.3/source/Irrlicht and type make. The makefile will put the library in the right place for you. It'll probably fail at first, because you'll be missing a lot of dev packages; you'll have to install dependencies as they pop up. If you're on a Ubuntu/Debian box, you can si...
by Vuen
Wed Jul 19, 2006 9:31 am
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3066

vermeer, I think the point drag_gd was trying to make is that we shouldn't have to resort to breaking apart our meshes, exporting to alias, resaving in mview, among the many other hacks required to make it work. There is a huge amount of room for improvement in the model loader, and we should be wel...
by Vuen
Tue Jul 18, 2006 5:31 pm
Forum: Beginners Help
Topic: Changing animation
Replies: 3
Views: 290

Every time you call setAnimationSpeed, it resets the animation. So if your variable shoot is staying true for an extended period of time, then that chunk of code will just jam the animation. You'll need to hold a variable that says what animation the node is currently playing, and if it's not alread...
by Vuen
Tue Jul 18, 2006 5:28 pm
Forum: Beginners Help
Topic: Top-Down Game?
Replies: 6
Views: 666

I'm not sure how it could possibly be wrapped any further...
by Vuen
Tue Jul 18, 2006 11:26 am
Forum: Open Discussion and Dev Announcements
Topic: Sphereical earth
Replies: 10
Views: 1222

Hehe, you mean like Populous 3 or Magic Carpet, right? Yeah, you need to know a lot of math and geometry to be able to do this. If you just want to walk around on it, it shouldn't be too difficult, but it's a lot of trigonometry. Whenever a node moves, calculate its change in position as you would i...
by Vuen
Tue Jul 18, 2006 11:03 am
Forum: Beginners Help
Topic: Top-Down Game?
Replies: 6
Views: 666

Yeah dude, all you need to do is make a camera at a high vertical (Y) value that looks down at the origin. camera = scene->addCameraSceneNode(0, vector3df(0,100,0), vector3df(0,0,0)); Done and done. To pan it, just move the camera and target along the XZ plane. Alternatively if you want them to foll...
by Vuen
Mon Jul 17, 2006 8:04 pm
Forum: Beginners Help
Topic: bsp files ?
Replies: 8
Views: 1532

Which BSP files in particular are you trying to load?
by Vuen
Mon Jul 17, 2006 8:03 pm
Forum: Open Discussion and Dev Announcements
Topic: Search feature of the forum !!!
Replies: 3
Views: 429

You're probably better off searching like this:

http://www.google.ca/search?q=site:irrl ... net/phpBB2
by Vuen
Mon Jul 17, 2006 2:57 pm
Forum: Beginners Help
Topic: Transparent 24-32 bit images
Replies: 3
Views: 228

Irrlicht will not load interlaced PNG files. Make sure they're not interlaced.
by Vuen
Mon Jul 17, 2006 2:38 pm
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3066

You could go and "dummy" in geometry objects tho I dont believe it detects it as dummy... I think if u did unmark bones animation wouldnt be exported...if not u could try that...In othe rpackages you would just an "export selected"...hmmm...maybe try to hide the biped...tho dont...