Search found 24 matches
- Tue Jul 25, 2006 6:20 am
- Forum: Irrlicht.NET
- Topic: Irrlicht# (aka the C# port of Irrlicht) Status
- Replies: 8
- Views: 3361
- Fri Jul 21, 2006 2:42 am
- Forum: Beginners Help
- Topic: blender .x export
- Replies: 10
- Views: 558
- Fri Jul 21, 2006 1:28 am
- Forum: Beginners Help
- Topic: blender .x export
- Replies: 10
- Views: 558
The exporter found here might work: http://irrlicht.sourceforge.net/phpBB2/ ... light=mesh
Although I'm not sure about the instructions given :/
Although I'm not sure about the instructions given :/
- Thu Jul 20, 2006 2:16 pm
- Forum: Beginners Help
- Topic: First mesh, and I can't use it...
- Replies: 5
- Views: 306
- Thu Jul 20, 2006 12:52 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14666
Unfortunately for me, all the terrain meshes I've made in blender export inverted, so I searched and found this code:
Which flips the mesh... however I can't figure out how to do this with .net :/
Code: Select all
irr::scene::IMeshManipulator has a member flipSurfaces (IMesh *mesh)
- Thu Jul 20, 2006 10:02 am
- Forum: Beginners Help
- Topic: First mesh, and I can't use it...
- Replies: 5
- Views: 306
- Thu Jul 20, 2006 6:04 am
- Forum: Beginners Help
- Topic: First mesh, and I can't use it...
- Replies: 5
- Views: 306
First mesh, and I can't use it...
I installed blender today, and spend some time learning how to use it, then I spent some time creating Terrain, but alas, it wasn't to be: Could not draw triangles, too many primitives(289952), maxium is 65535. Even though the level is supposed to be on the scale of GTA:SA, I can't load my precious ...
- Thu Jul 20, 2006 3:51 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14666
Hmmr, thats not good at all, performance wise I must be blessed or something, my game often sits on 1000FPS... sometimes it even peaks at 4000! How CPU intensive is it when you're running it? If there is some sort of limiter on the academic version, you won't get 100% cpu usage... I know it sounds s...
- Wed Jul 19, 2006 3:11 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14666
Oh, before I forget, you might want to fix the 'F' key:
Code: Select all
Key_E = 0x45, // E key
F = 0x46, // F key
Key_G = 0x47, // G key
- Wed Jul 19, 2006 11:25 am
- Forum: Beginners Help
- Topic: See without lights!
- Replies: 11
- Views: 602
As for the SkyBox being parent, I was using SkyBox.Visible = false, so now I'm using Engine.Scene.RootSceneNode.Visible = false; Thanks :) As for all the values, I'm having a lot of trouble finding ones that work, for example I want to have 0,0,0 represent the center of the terrain, but I can't even...
- Wed Jul 19, 2006 8:14 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14666
- Wed Jul 19, 2006 8:07 am
- Forum: Beginners Help
- Topic: See without lights!
- Replies: 11
- Views: 602
- Wed Jul 19, 2006 3:58 am
- Forum: Beginners Help
- Topic: See without lights!
- Replies: 11
- Views: 602
- Tue Jul 18, 2006 4:00 pm
- Forum: Beginners Help
- Topic: See without lights!
- Replies: 11
- Views: 602
- Tue Jul 18, 2006 2:31 pm
- Forum: Beginners Help
- Topic: See without lights!
- Replies: 11
- Views: 602
See without lights!
Something has been bugging me, no matter what I do, I can't get my night/day lighting to work, then it struck me when I had the lights commented out: I can see everything clearly , things that should be black are not! http://www.pixelcarnage.com/dump/WolfCity002.jpg It's worth noting that I am using...