Search found 24 matches

by Rowan Lewis
Tue Jul 25, 2006 6:20 am
Forum: Irrlicht.NET
Topic: Irrlicht# (aka the C# port of Irrlicht) Status
Replies: 8
Views: 3342

I can't answer for him, but it might be because if it was to be 2.0 specific, then anyone using Mono would get left in the dark.
by Rowan Lewis
Fri Jul 21, 2006 2:42 am
Forum: Beginners Help
Topic: blender .x export
Replies: 10
Views: 538

:/

You might try exporting it as a .obj, I know that works.
by Rowan Lewis
Fri Jul 21, 2006 1:28 am
Forum: Beginners Help
Topic: blender .x export
Replies: 10
Views: 538

The exporter found here might work: http://irrlicht.sourceforge.net/phpBB2/ ... light=mesh

Although I'm not sure about the instructions given :/
by Rowan Lewis
Thu Jul 20, 2006 2:16 pm
Forum: Beginners Help
Topic: First mesh, and I can't use it...
Replies: 5
Views: 292

Thanks for pointing that tool out in Blender, it worked perfectly :)
by Rowan Lewis
Thu Jul 20, 2006 12:52 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14381

Unfortunately for me, all the terrain meshes I've made in blender export inverted, so I searched and found this code:

Code: Select all

irr::scene::IMeshManipulator has a member flipSurfaces (IMesh *mesh)
Which flips the mesh... however I can't figure out how to do this with .net :/
by Rowan Lewis
Thu Jul 20, 2006 10:02 am
Forum: Beginners Help
Topic: First mesh, and I can't use it...
Replies: 5
Views: 292

Hmm, thanks for pointing that out, I'd even use it if it didn't crash Wine... there must be some Linux based tool somewhere :/
by Rowan Lewis
Thu Jul 20, 2006 6:04 am
Forum: Beginners Help
Topic: First mesh, and I can't use it...
Replies: 5
Views: 292

First mesh, and I can't use it...

I installed blender today, and spend some time learning how to use it, then I spent some time creating Terrain, but alas, it wasn't to be: Could not draw triangles, too many primitives(289952), maxium is 65535. Even though the level is supposed to be on the scale of GTA:SA, I can't load my precious ...
by Rowan Lewis
Thu Jul 20, 2006 3:51 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14381

Hmmr, thats not good at all, performance wise I must be blessed or something, my game often sits on 1000FPS... sometimes it even peaks at 4000! How CPU intensive is it when you're running it? If there is some sort of limiter on the academic version, you won't get 100% cpu usage... I know it sounds s...
by Rowan Lewis
Wed Jul 19, 2006 3:11 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14381

Oh, before I forget, you might want to fix the 'F' key:

Code: Select all

		Key_E            = 0x45,  // E key
		F            = 0x46,  // F key
		Key_G            = 0x47,  // G key
by Rowan Lewis
Wed Jul 19, 2006 11:25 am
Forum: Beginners Help
Topic: See without lights!
Replies: 11
Views: 577

As for the SkyBox being parent, I was using SkyBox.Visible = false, so now I'm using Engine.Scene.RootSceneNode.Visible = false; Thanks :) As for all the values, I'm having a lot of trouble finding ones that work, for example I want to have 0,0,0 represent the center of the terrain, but I can't even...
by Rowan Lewis
Wed Jul 19, 2006 8:14 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14381

Good work, again, I'm nearly 1000 lines into my game using this, but I need one thing, I need to use the latest SVN (70) because it fixes some of the bugs that are completely holding me up.

Can you tell me how to do that?

Also, perhaps we need a forum here for 'DeusXLs Irrlich.NET'?
by Rowan Lewis
Wed Jul 19, 2006 8:07 am
Forum: Beginners Help
Topic: See without lights!
Replies: 11
Views: 577

Ok, I'll show you some of the code, its C#, but its not all of the code: // Add the SkyBox: SkyBox = Engine.Scene.AddSkyBoxSceneNode( null, new Texture[] { Engine.Driver.GetTexture("Textures/Game/irrlicht2_up.jpg"), Engine.Driver.GetTexture("Textures/Game/irrlicht2_dn.jpg"), Engi...
by Rowan Lewis
Wed Jul 19, 2006 3:58 am
Forum: Beginners Help
Topic: See without lights!
Replies: 11
Views: 577

Lighting is enabled, but I need to be able to make the map completely dark, or close to it based on a timer.

Even when the plane has alot of faces, it still remains lit.

What do you mean by the wrong normals? I've not set a normal map :/
by Rowan Lewis
Tue Jul 18, 2006 4:00 pm
Forum: Beginners Help
Topic: See without lights!
Replies: 11
Views: 577

Well, perhaps, except when there is a light, it barely makes any difference over the "glow" of the scene :/

So if thats the case then its not turning off!
by Rowan Lewis
Tue Jul 18, 2006 2:31 pm
Forum: Beginners Help
Topic: See without lights!
Replies: 11
Views: 577

See without lights!

Something has been bugging me, no matter what I do, I can't get my night/day lighting to work, then it struck me when I had the lights commented out: I can see everything clearly , things that should be black are not! http://www.pixelcarnage.com/dump/WolfCity002.jpg It's worth noting that I am using...