Search found 42 matches

by hkolli
Wed Aug 30, 2006 5:41 pm
Forum: Beginners Help
Topic: Regarding movement of bird /Related to tutorial 9
Replies: 6
Views: 327

acki ,

i downloaded the codes in the link to carry my work on the example u gave . but while executing the code it breaks . why does this happens . when i click on break it points to setMaterialFlag function in irrScenenode ?????
by hkolli
Thu Aug 24, 2006 9:48 pm
Forum: Beginners Help
Topic: Regarding movement of bird /Related to tutorial 9
Replies: 6
Views: 327

IS there a way i can introduce another bird ?...... is there another way in which i can move the bird according to certain rules ....... like not allow any two birds moving colliding ?......
by hkolli
Thu Aug 24, 2006 3:26 pm
Forum: Beginners Help
Topic: Regarding movement of bird /Related to tutorial 9
Replies: 6
Views: 327

i want to move it in a circle ........
by hkolli
Wed Aug 23, 2006 10:04 pm
Forum: Beginners Help
Topic: Regarding movement of bird /Related to tutorial 9
Replies: 6
Views: 327

Regarding movement of bird /Related to tutorial 9

hi all , In tutorial 9 i have loaded my bird mesh instead of the solider with the following edition in loadmodel() function ------------------------------------------------- void loadModel(const c8* fn) { if (Model) Model->remove(); Model = 0; scene::IAnimatedMesh* m = Device->getSceneManager()->get...
by hkolli
Wed Aug 02, 2006 4:08 pm
Forum: Beginners Help
Topic: Problem with setAnimationEndCallback
Replies: 5
Views: 376

hi all ,

thanks for your help .......

bye
haritha
by hkolli
Tue Aug 01, 2006 6:57 pm
Forum: Beginners Help
Topic: Problem with setAnimationEndCallback
Replies: 5
Views: 376

i didnt understand what u are talking abt OnEndCallback can you please elaborate .
by hkolli
Tue Aug 01, 2006 6:00 pm
Forum: Beginners Help
Topic: Problem with setAnimationEndCallback
Replies: 5
Views: 376

Problem with setAnimationEndCallback

hi all , in my code i use setAnimationEndCallback to call a function in which there are rules that control the movement of the static mesh bird . below is my code ----------------------------------------------------------------------------- irr::scene::ISceneManager* smgr = device->getSceneManager()...
by hkolli
Mon Jul 31, 2006 5:29 pm
Forum: Beginners Help
Topic: setting camera position
Replies: 1
Views: 206

setting camera position

hi all , in my application i need to write the following code in irrlicht engine ---------------------------------------------------------------------------------- camera -> SetPosition( scene, D3DVALUE( 0 ), D3DVALUE( ( 2.3 * X_LIMIT ) - ( cameraPosition * X_LIMIT / 450.0 ) ), D3DVALUE( 0 ) ); // C...
by hkolli
Mon Jul 31, 2006 3:22 pm
Forum: Beginners Help
Topic: how to i get 3D dimensions of the irrlicht device created
Replies: 1
Views: 108

how to i get 3D dimensions of the irrlicht device created

hi all ,

how do i get the 3D dimensions of the irrlicht window being created in a win32 application . my application is similar to tutorial 14 . by 3D dimensions i mean the range of values for which x , y ,z exists .

please let me know :(

thanks
by hkolli
Thu Jul 27, 2006 2:46 pm
Forum: Beginners Help
Topic: How to set orientation of the mesh
Replies: 4
Views: 302

does setRotation solve the problem of setting the orientation of the node . that is which side it's mesh faces...... in my project i have birds flying so i keep chnging the orientation of the birds flying . that is when the move sideways their body( mesh ) must also tilt sideways .
by hkolli
Thu Jul 27, 2006 2:03 pm
Forum: Beginners Help
Topic: How to set orientation of the mesh
Replies: 4
Views: 302

hi
by setting i intend to change the orientation of the mesh whose position( movement ) is controlled in the project .

please let me know

:(
by hkolli
Thu Jul 27, 2006 1:58 pm
Forum: Beginners Help
Topic: How to set orientation of the mesh
Replies: 4
Views: 302

How to set orientation of the mesh

hi all in my code which is previously written in directX i m converting the graphics to Irrlicht engine . i have a doubt is there anyways we can change the orientation of a scene node in a scene. Like this in case of DirectX meshFrame -> SetOrientation( scene, xi, yi, zi, 0, 1, 0 ); please let me kn...
by hkolli
Thu Jul 27, 2006 1:09 pm
Forum: Beginners Help
Topic: getBoundingBox() --doubt
Replies: 5
Views: 242

thanks

vitek
by hkolli
Wed Jul 26, 2006 6:54 pm
Forum: Beginners Help
Topic: Determine whether a point is below terrain or not
Replies: 3
Views: 144

Determine whether a point is below terrain or not

Hi all in my project after the terrain is loaded i need to know whether a point is below the landscape for this i wrote like this --- the point in 3d space is offset Box1=terrain->getBoundingBox(); if(offset.x<Box1.T minxx || offset.y< Box1.T miny || offset.z < Box1.T minz) flag = true ; else flag =...
by hkolli
Wed Jul 26, 2006 4:39 pm
Forum: Beginners Help
Topic: getBoundingBox() --doubt
Replies: 5
Views: 242

hi ,


is this correct


Box=anode->getBoundingBox();
s32 sizex = Box.T maxx - Box.T minx;
s32 sizey = Box.T maxy - Box.T miny;
s32 sizez = Box.T maxz - Box.T minz;

thanks
hkolli