acki ,
i downloaded the codes in the link to carry my work on the example u gave . but while executing the code it breaks . why does this happens . when i click on break it points to setMaterialFlag function in irrScenenode ?????
Search found 42 matches
- Wed Aug 30, 2006 5:41 pm
- Forum: Beginners Help
- Topic: Regarding movement of bird /Related to tutorial 9
- Replies: 6
- Views: 327
- Thu Aug 24, 2006 9:48 pm
- Forum: Beginners Help
- Topic: Regarding movement of bird /Related to tutorial 9
- Replies: 6
- Views: 327
- Thu Aug 24, 2006 3:26 pm
- Forum: Beginners Help
- Topic: Regarding movement of bird /Related to tutorial 9
- Replies: 6
- Views: 327
- Wed Aug 23, 2006 10:04 pm
- Forum: Beginners Help
- Topic: Regarding movement of bird /Related to tutorial 9
- Replies: 6
- Views: 327
Regarding movement of bird /Related to tutorial 9
hi all , In tutorial 9 i have loaded my bird mesh instead of the solider with the following edition in loadmodel() function ------------------------------------------------- void loadModel(const c8* fn) { if (Model) Model->remove(); Model = 0; scene::IAnimatedMesh* m = Device->getSceneManager()->get...
- Wed Aug 02, 2006 4:08 pm
- Forum: Beginners Help
- Topic: Problem with setAnimationEndCallback
- Replies: 5
- Views: 376
- Tue Aug 01, 2006 6:57 pm
- Forum: Beginners Help
- Topic: Problem with setAnimationEndCallback
- Replies: 5
- Views: 376
- Tue Aug 01, 2006 6:00 pm
- Forum: Beginners Help
- Topic: Problem with setAnimationEndCallback
- Replies: 5
- Views: 376
Problem with setAnimationEndCallback
hi all , in my code i use setAnimationEndCallback to call a function in which there are rules that control the movement of the static mesh bird . below is my code ----------------------------------------------------------------------------- irr::scene::ISceneManager* smgr = device->getSceneManager()...
- Mon Jul 31, 2006 5:29 pm
- Forum: Beginners Help
- Topic: setting camera position
- Replies: 1
- Views: 206
setting camera position
hi all , in my application i need to write the following code in irrlicht engine ---------------------------------------------------------------------------------- camera -> SetPosition( scene, D3DVALUE( 0 ), D3DVALUE( ( 2.3 * X_LIMIT ) - ( cameraPosition * X_LIMIT / 450.0 ) ), D3DVALUE( 0 ) ); // C...
- Mon Jul 31, 2006 3:22 pm
- Forum: Beginners Help
- Topic: how to i get 3D dimensions of the irrlicht device created
- Replies: 1
- Views: 108
how to i get 3D dimensions of the irrlicht device created
hi all ,
how do i get the 3D dimensions of the irrlicht window being created in a win32 application . my application is similar to tutorial 14 . by 3D dimensions i mean the range of values for which x , y ,z exists .
please let me know
thanks
how do i get the 3D dimensions of the irrlicht window being created in a win32 application . my application is similar to tutorial 14 . by 3D dimensions i mean the range of values for which x , y ,z exists .
please let me know
thanks
- Thu Jul 27, 2006 2:46 pm
- Forum: Beginners Help
- Topic: How to set orientation of the mesh
- Replies: 4
- Views: 302
- Thu Jul 27, 2006 2:03 pm
- Forum: Beginners Help
- Topic: How to set orientation of the mesh
- Replies: 4
- Views: 302
- Thu Jul 27, 2006 1:58 pm
- Forum: Beginners Help
- Topic: How to set orientation of the mesh
- Replies: 4
- Views: 302
How to set orientation of the mesh
hi all in my code which is previously written in directX i m converting the graphics to Irrlicht engine . i have a doubt is there anyways we can change the orientation of a scene node in a scene. Like this in case of DirectX meshFrame -> SetOrientation( scene, xi, yi, zi, 0, 1, 0 ); please let me kn...
- Thu Jul 27, 2006 1:09 pm
- Forum: Beginners Help
- Topic: getBoundingBox() --doubt
- Replies: 5
- Views: 242
- Wed Jul 26, 2006 6:54 pm
- Forum: Beginners Help
- Topic: Determine whether a point is below terrain or not
- Replies: 3
- Views: 144
Determine whether a point is below terrain or not
Hi all in my project after the terrain is loaded i need to know whether a point is below the landscape for this i wrote like this --- the point in 3d space is offset Box1=terrain->getBoundingBox(); if(offset.x<Box1.T minxx || offset.y< Box1.T miny || offset.z < Box1.T minz) flag = true ; else flag =...
- Wed Jul 26, 2006 4:39 pm
- Forum: Beginners Help
- Topic: getBoundingBox() --doubt
- Replies: 5
- Views: 242