Search found 53 matches

by cederron
Sat Jan 27, 2007 12:16 am
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20650

Buenas, hace poco encontré irrlicht y hace un tiempo ue empecé a programar, la verdad esto me interesa, y me ofrzco para crear la web que sería la comunidqad hispana de irrlicht, si no tiene web ya ese foro que ha salido antes, a si que me ofre<zco, se un html perfecto y poco php, pero cero que pod...
by cederron
Thu Jan 25, 2007 9:16 pm
Forum: Project Announcements
Topic: The "Solaris" Project
Replies: 79
Views: 7517

yes but there is a difference from spouting out random things that are obviously not going to work, from thinking about new and inventive ways of doing something, not saying p2p is going to work, but kudos to him if he is trying to figure a new way to do something, you like the guy 1000 years ago t...
by cederron
Thu Jan 25, 2007 11:08 am
Forum: Project Announcements
Topic: The "Solaris" Project
Replies: 79
Views: 7517

Re: reply

[quote="iZOTOPE"]not to say "bah.. this p2p isn't possible, this and that can't be done..etc", you must have faith in what you are doing ;) quote] Well, that's not much reallistic, there are things that are too hard or even impossible to do, regardless of how much faith you put i...
by cederron
Tue Jan 23, 2007 10:53 pm
Forum: Project Announcements
Topic: The "Solaris" Project
Replies: 79
Views: 7517

Who cares about it at this stage? There is not anything yet, to base any discussion on! Save for a vague proposal. Server side security is the only viable way, I guess one can establish this much as a fact. That's what all recent commercial projects do anyway. But it is moot to discuss this, as lon...
by cederron
Tue Jan 23, 2007 9:47 pm
Forum: Project Announcements
Topic: The "Solaris" Project
Replies: 79
Views: 7517

But you say if the data is hacked while playing, other players will have a copy and it will be "dehacked". Yes fine, but what if the data is hacked offline, since the player has his own data in his computer it can be hacked (if you decrypt it then the hacker also can), and no one will noti...
by cederron
Tue Jan 23, 2007 9:18 pm
Forum: Project Announcements
Topic: BHLFH - Biohazard lab from hell
Replies: 5
Views: 1748

Hello, very interesting project. I guess you could implement evolve in 3D using much less organisms than in a 2D version, maybe 20 or so. Anyway, a way to solve the massive collisions problems could be to use a "collision map". That's done by dividing the simulation space in cubes, 2x2 uni...
by cederron
Tue Jan 23, 2007 2:24 pm
Forum: Project Announcements
Topic: The "Solaris" Project
Replies: 79
Views: 7517

I can't see how this would work ?
So, an user connects to the game, and the other players must send his data ? What about if none of the players have the data?

I think one master server is needed at least.
by cederron
Tue Jan 23, 2007 2:08 pm
Forum: Beginners Help
Topic: Mouse pick clicks missing.
Replies: 1
Views: 193

Well, a quick search returned a few interesting discussions about it.
Yes, i asked before searching :oops: sorry about that.
by cederron
Tue Jan 23, 2007 1:57 pm
Forum: Beginners Help
Topic: Mouse pick clicks missing.
Replies: 1
Views: 193

Mouse pick clicks missing.

Hello all, I'm using irrlicht 1.1(not the latest version) to write an application, it works great for my purposes. However I have done a routine to implement mouse picking but it misses some clicks. It seems that around a 10% of clicks getSceneNodeFromScreenCoordinatesBB returns null, but I'm clicki...
by cederron
Tue Nov 07, 2006 7:49 pm
Forum: Irrlicht.NET
Topic: Error createTriangleSelector c++ managed.Niko may know ...
Replies: 1
Views: 1509

Error createTriangleSelector c++ managed.Niko may know ...

Hello, I was testing irrlicht along with some c++/cli managed code, I was just using the native c++ classes without p/Invoke. Everything went fine until I did a call to createTriangleSelector() then occurs an error :'The value of ESP could not be properly saved across function calls', this error usu...
by cederron
Fri Nov 03, 2006 8:17 am
Forum: Beginners Help
Topic: Error with irr::core::array when it's in the heap.
Replies: 2
Views: 163

thank you vitek. I need to revise my c++ skills.
I need to use a pointer to an array because im using it inside a c++/cli class and i can only use a pointer there.

Thank you again.
by cederron
Thu Nov 02, 2006 8:31 pm
Forum: Beginners Help
Topic: Error with irr::core::array when it's in the heap.
Replies: 2
Views: 163

Error with irr::core::array when it's in the heap.

Hello all, I need to create an array in the heap and i use this code irr::core::array<rect<s32>> *IrrArray = new irr::core::array<rect<s32>>(); rect<s32> r= &IrrArray[0]; With this code I get the error: error C2440: 'initializing' : cannot convert from 'irr::core::array<T> *' to 'irr::core::rect...
by cederron
Wed Nov 01, 2006 11:31 pm
Forum: Irrlicht.NET
Topic: vanilla irrlicht.net wrapper vs DuesXL wrapper
Replies: 10
Views: 3468

This is pretty weird because C++/CLI or any .NET language accept any .NET library. BTW, did you use Visual Studio 2003 (.NET 1.1) or 2005 (.NET 2.0) ? Because libraries are provided for .NET 2.0 only. PS : Isn't working with Irrlicht .NET and C++ a bit weird ? Why don't you work with native Irrlich...
by cederron
Tue Oct 24, 2006 11:20 pm
Forum: Irrlicht.NET
Topic: vanilla irrlicht.net wrapper vs DuesXL wrapper
Replies: 10
Views: 3468

This is pretty weird because C++/CLI or any .NET language accept any .NET library. BTW, did you use Visual Studio 2003 (.NET 1.1) or 2005 (.NET 2.0) ? Because libraries are provided for .NET 2.0 only. PS : Isn't working with Irrlicht .NET and C++ a bit weird ? Why don't you work with native Irrlich...
by cederron
Sun Oct 22, 2006 10:06 pm
Forum: Irrlicht.NET
Topic: vanilla irrlicht.net wrapper vs DuesXL wrapper
Replies: 10
Views: 3468

One thing I have found is that Deus wrapper does not work with c++/cli while official wrapper works flawless.
I wish this could be fixed in Deus wrapper but I have not the time & knowledge of the .net platform to do that.