Search found 8 matches

by pedro
Fri Jul 21, 2006 2:07 pm
Forum: Beginners Help
Topic: IMetaTriangleSelector
Replies: 0
Views: 77

IMetaTriangleSelector

How use IMetaTriangleSelector?
by pedro
Fri Jul 21, 2006 2:06 pm
Forum: Beginners Help
Topic: IMetaTriangleSelector
Replies: 0
Views: 67

IMetaTriangleSelector

how use IMetaTriangleSelector?
by pedro
Fri Jul 21, 2006 2:06 pm
Forum: Beginners Help
Topic: IMetaTriangleSelector
Replies: 0
Views: 65

IMetaTriangleSelector

how use IMetaTriangleSelector?
by pedro
Thu Jul 20, 2006 10:44 am
Forum: Beginners Help
Topic: Collision detection
Replies: 3
Views: 670

Re: Sorry.. it still doesn't work

HELLO! TRY THIS!


//Add mesh
IAnimatedMesh mesh = smgr.GetMesh("scene.my3d");
ISceneNode meshNode = smgr.AddOctTreeSceneNode(mesh, null, 0, 128);
meshNode.Position = new Vector3D(0, 0, 0);

//Set collision
ITriangleSelector selector = smgr.CreateOctTreeTriangleSelector(mesh.GetMesh(0 ...
by pedro
Thu Jul 20, 2006 10:03 am
Forum: Beginners Help
Topic: collision
Replies: 0
Views: 142

collision

hello!how control collision with diferents meshs?
I must use varius selectors?1 selector for 1 mesh?and call the createCollisionResponseAnimator for each selector?

thanks!!
by pedro
Wed Jul 19, 2006 12:38 pm
Forum: Beginners Help
Topic: createOctTreeTriangleSelector
Replies: 0
Views: 183

createOctTreeTriangleSelector

ok! now i am using x file, and i can load the x file but the collision don't function, i have ride this code:


//Add mesh
scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/media2/imagens/santal6.x");
scene::ISceneNode* meshNode =smgr>addOctTreeSceneNode(mesh>getMesh(0), 0, 128);
meshNode ...
by pedro
Wed Jul 19, 2006 11:47 am
Forum: Beginners Help
Topic: createCollisionResponseAnimator
Replies: 1
Views: 320

createCollisionResponseAnimator

how use createCollisionResponseAnimator with a x file mesh?
by pedro
Fri Jul 14, 2006 2:15 pm
Forum: Beginners Help
Topic: collide .obj
Replies: 1
Views: 174

collide .obj

how collide with .obj?