Search found 8 matches
- Fri Jul 21, 2006 2:07 pm
- Forum: Beginners Help
- Topic: IMetaTriangleSelector
- Replies: 0
- Views: 77
IMetaTriangleSelector
How use IMetaTriangleSelector?
- Fri Jul 21, 2006 2:06 pm
- Forum: Beginners Help
- Topic: IMetaTriangleSelector
- Replies: 0
- Views: 67
IMetaTriangleSelector
how use IMetaTriangleSelector?
- Fri Jul 21, 2006 2:06 pm
- Forum: Beginners Help
- Topic: IMetaTriangleSelector
- Replies: 0
- Views: 65
IMetaTriangleSelector
how use IMetaTriangleSelector?
- Thu Jul 20, 2006 10:44 am
- Forum: Beginners Help
- Topic: Collision detection
- Replies: 3
- Views: 670
Re: Sorry.. it still doesn't work
HELLO! TRY THIS!
//Add mesh
IAnimatedMesh mesh = smgr.GetMesh("scene.my3d");
ISceneNode meshNode = smgr.AddOctTreeSceneNode(mesh, null, 0, 128);
meshNode.Position = new Vector3D(0, 0, 0);
//Set collision
ITriangleSelector selector = smgr.CreateOctTreeTriangleSelector(mesh.GetMesh(0 ...
//Add mesh
IAnimatedMesh mesh = smgr.GetMesh("scene.my3d");
ISceneNode meshNode = smgr.AddOctTreeSceneNode(mesh, null, 0, 128);
meshNode.Position = new Vector3D(0, 0, 0);
//Set collision
ITriangleSelector selector = smgr.CreateOctTreeTriangleSelector(mesh.GetMesh(0 ...
- Thu Jul 20, 2006 10:03 am
- Forum: Beginners Help
- Topic: collision
- Replies: 0
- Views: 142
collision
hello!how control collision with diferents meshs?
I must use varius selectors?1 selector for 1 mesh?and call the createCollisionResponseAnimator for each selector?
thanks!!
I must use varius selectors?1 selector for 1 mesh?and call the createCollisionResponseAnimator for each selector?
thanks!!
- Wed Jul 19, 2006 12:38 pm
- Forum: Beginners Help
- Topic: createOctTreeTriangleSelector
- Replies: 0
- Views: 183
createOctTreeTriangleSelector
ok! now i am using x file, and i can load the x file but the collision don't function, i have ride this code:
//Add mesh
scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/media2/imagens/santal6.x");
scene::ISceneNode* meshNode =smgr>addOctTreeSceneNode(mesh>getMesh(0), 0, 128);
meshNode ...
//Add mesh
scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/media2/imagens/santal6.x");
scene::ISceneNode* meshNode =smgr>addOctTreeSceneNode(mesh>getMesh(0), 0, 128);
meshNode ...
- Wed Jul 19, 2006 11:47 am
- Forum: Beginners Help
- Topic: createCollisionResponseAnimator
- Replies: 1
- Views: 320
createCollisionResponseAnimator
how use createCollisionResponseAnimator with a x file mesh?
- Fri Jul 14, 2006 2:15 pm
- Forum: Beginners Help
- Topic: collide .obj
- Replies: 1
- Views: 174
collide .obj
how collide with .obj?