Search found 3 matches

by vesa
Fri Jul 21, 2006 12:16 pm
Forum: Code Snippets
Topic: (C++) Mirror node for use with Irrlicht
Replies: 45
Views: 31971

Re: Close-up reflections not accurate


If anyone has an idea how to make the mirror "perfect" please let me know. Meanwhile, it is still useful for most applications (the reflection is believeable when you don't put objects right beside it).

I found a great article by Hun Yen Kwoon about virtual camera positioning that may be very ...
by vesa
Tue Jul 18, 2006 11:11 am
Forum: Code Snippets
Topic: (C++) Mirror node for use with Irrlicht
Replies: 45
Views: 31971

Re: Close-up reflections not accurate


If anyone has an idea how to make the mirror "perfect" please let me know. Meanwhile, it is still useful for most applications (the reflection is believeable when you don't put objects right beside it).

OGRE team has made a "perfect" mirror by using render-to-texture and one camera. I haven't ...
by vesa
Sat Jul 15, 2006 11:45 am
Forum: Code Snippets
Topic: (C++) Mirror node for use with Irrlicht
Replies: 45
Views: 31971

Thank's for the code, Panther.

But the mirror doesn't work correctly when objects are close to mirror surface.

http://users.tkk.fi/~voinonen/irrlicht/floor_mirror1.jpg


Changes to code:
mirror->setRotationUp(core::vector3df(90.0f,0,0), fixedCam);
and
cube->setPosition(core::vector3df ...