Search found 3 matches
- Fri Jul 21, 2006 12:16 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 28756
Re: Close-up reflections not accurate
If anyone has an idea how to make the mirror "perfect" please let me know. Meanwhile, it is still useful for most applications (the reflection is believeable when you don't put objects right beside it). I found a great article by Hun Yen Kwoon about virtual camera positioning that may be ...
- Tue Jul 18, 2006 11:11 am
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 28756
Re: Close-up reflections not accurate
If anyone has an idea how to make the mirror "perfect" please let me know. Meanwhile, it is still useful for most applications (the reflection is believeable when you don't put objects right beside it). OGRE team has made a "perfect" mirror by using render-to-texture and one cam...
- Sat Jul 15, 2006 11:45 am
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 28756
Thank's for the code, Panther. But the mirror doesn't work correctly when objects are close to mirror surface. http://users.tkk.fi/~voinonen/irrlicht/floor_mirror1.jpg Changes to code: mirror->setRotationUp(core::vector3df(90.0f,0,0), fixedCam); and cube->setPosition(core::vector3df(mirror->getPosit...