Search found 45 matches
- Mon Mar 07, 2005 12:44 pm
- Forum: Advanced Help
- Topic: matrix4::rotateVect is transposed?
- Replies: 8
- Views: 1538
Hello jox and electron, It's a long time since I went on this forum, have lot of things to do that keep me away of the irrlicht stuff. I already created a topic in the forum bug long ago but with no result :-( nice to see It's taken into account now. Now I have to understand how irrlicht and Nx have...
- Mon Oct 25, 2004 11:08 am
- Forum: Bug reports
- Topic: problem with matrix4::rotateVect
- Replies: 3
- Views: 903
- Fri Oct 22, 2004 11:02 am
- Forum: Advanced Help
- Topic: distance between two points in 3d space
- Replies: 5
- Views: 1111
- Thu Oct 14, 2004 10:50 am
- Forum: Advanced Help
- Topic: Axis Display in Irrlicht
- Replies: 15
- Views: 1691
hello, I'm the author of the axial billboard stuff (with some help of people around here :D ) the version put in irrlichtnx is a little buggy but I think you can try it to see if it suits your needs. The new version is in the new patch section of the irrlicht forum but unfortunatly not put in the st...
- Mon Oct 04, 2004 7:25 pm
- Forum: Beginners Help
- Topic: Moving particle emitter
- Replies: 2
- Views: 364
- Wed Sep 08, 2004 7:24 pm
- Forum: Beginners Help
- Topic: Invisible Billboards and particle in DIRECTX
- Replies: 4
- Views: 371
- Sat Sep 04, 2004 6:29 pm
- Forum: Bug reports
- Topic: problem with matrix4::rotateVect
- Replies: 3
- Views: 903
problem with matrix4::rotateVect
it seems that there is a problem with the matrix arithmetic,
Niko can you give us your point of view :
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3658
Niko can you give us your point of view :
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3658
- Sat Sep 04, 2004 6:29 am
- Forum: Advanced Help
- Topic: matrix4::rotateVect is transposed?
- Replies: 8
- Views: 1538
- Fri Sep 03, 2004 6:47 pm
- Forum: Off-topic
- Topic: Irrlicht API Documentation
- Replies: 7
- Views: 1029
- Fri Sep 03, 2004 12:05 pm
- Forum: Advanced Help
- Topic: matrix4::rotateVect is transposed?
- Replies: 8
- Views: 1538
Yes I'm a little puzzled by the difference between transformVect and rotateVect. If I remember correctly when I was in school (9 years ago !!!) the only difference between the 2 methods has to be in the final terms (which make the translation) ie : M[12], M[13], M[14] as a quick overview I expect tr...
- Thu Sep 02, 2004 6:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: modification for particles system
- Replies: 25
- Views: 3997
ok I just take a look at the pointemitter and i think I have good news : in CParticlePointEmitter.cpp the position of the particle computed is not initialized. So I just add Particle.pos = core::vector3df(0,0,0); in the CParticlePointEmitter::emitt method (for example just after Particle.startVector...
- Thu Sep 02, 2004 12:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: modification for particles system
- Replies: 25
- Views: 3997
- Sun Aug 29, 2004 7:21 am
- Forum: Advanced Help
- Topic: Bullet marks on wall
- Replies: 53
- Views: 23712
- Fri Aug 27, 2004 9:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: modification for particles system
- Replies: 25
- Views: 3997
jox you can name the mode as you want !!! :) I call it beta version because I implment it this afternoon and I'm not 100% sure it's bug free. For the billboard the emitter vector and the orientation is global. I don't think about usage which may requires parameters local but who knows. I test it wit...
- Fri Aug 27, 2004 4:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: modification for particles system
- Replies: 25
- Views: 3997
patch of the patch
sorry jox for discovering the problem just now but the modes "global" don't respect the box emitters. we have to make this slight modification : void CParticleSystemSceneNode::doParticleSystem(u32 time) { u32 now = os::Timer::getTime(); u32 timediff = now - lastEmitTime; lastEmitTime = now...