Search found 45 matches

by calimero
Mon Mar 07, 2005 12:44 pm
Forum: Advanced Help
Topic: matrix4::rotateVect is transposed?
Replies: 8
Views: 1538

Hello jox and electron, It's a long time since I went on this forum, have lot of things to do that keep me away of the irrlicht stuff. I already created a topic in the forum bug long ago but with no result :-( nice to see It's taken into account now. Now I have to understand how irrlicht and Nx have...
by calimero
Mon Oct 25, 2004 11:08 am
Forum: Bug reports
Topic: problem with matrix4::rotateVect
Replies: 3
Views: 903

sorry for the "up" but I think it's important.

Niko we definitively need your point of view .
by calimero
Fri Oct 22, 2004 11:02 am
Forum: Advanced Help
Topic: distance between two points in 3d space
Replies: 5
Views: 1111

if you don't like pow you can directly make x*x :D
so distance in 3d space is sqrt(x*x + y*y + z*z) :wink:
by calimero
Thu Oct 14, 2004 10:50 am
Forum: Advanced Help
Topic: Axis Display in Irrlicht
Replies: 15
Views: 1691

hello, I'm the author of the axial billboard stuff (with some help of people around here :D ) the version put in irrlichtnx is a little buggy but I think you can try it to see if it suits your needs. The new version is in the new patch section of the irrlicht forum but unfortunatly not put in the st...
by calimero
Mon Oct 04, 2004 7:25 pm
Forum: Beginners Help
Topic: Moving particle emitter
Replies: 2
Views: 364

yes it's a known problem of standard irrlicht system particle, I wrote a patch to it and you can find it in irrlichtnx, just have a look in the "open discussion" forum and search about system particle you'll find here the patch
by calimero
Wed Sep 08, 2004 7:24 pm
Forum: Beginners Help
Topic: Invisible Billboards and particle in DIRECTX
Replies: 4
Views: 371

have you make a test with axialbillboard with irrlichtnx ?
Because the rendering code is similar but not the same as billboard. it may help to see if you have also a directx/opengl delta with these nodes too.
by calimero
Sat Sep 04, 2004 6:29 pm
Forum: Bug reports
Topic: problem with matrix4::rotateVect
Replies: 3
Views: 903

problem with matrix4::rotateVect

it seems that there is a problem with the matrix arithmetic,
Niko can you give us your point of view :

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3658
by calimero
Sat Sep 04, 2004 6:29 am
Forum: Advanced Help
Topic: matrix4::rotateVect is transposed?
Replies: 8
Views: 1538

perhaps it is time to put this topic in the bug forum ?
It may have strong impact, it's strange nobody spot this one before.
by calimero
Fri Sep 03, 2004 6:47 pm
Forum: Off-topic
Topic: Irrlicht API Documentation
Replies: 7
Views: 1029

Hello !
What are the tools needed to generate a *.chm file.
it seems for me that Doxygen only generates html in standard ?
by calimero
Fri Sep 03, 2004 12:05 pm
Forum: Advanced Help
Topic: matrix4::rotateVect is transposed?
Replies: 8
Views: 1538

Yes I'm a little puzzled by the difference between transformVect and rotateVect. If I remember correctly when I was in school (9 years ago !!!) the only difference between the 2 methods has to be in the final terms (which make the translation) ie : M[12], M[13], M[14] as a quick overview I expect tr...
by calimero
Thu Sep 02, 2004 6:46 pm
Forum: Open Discussion and Dev Announcements
Topic: modification for particles system
Replies: 25
Views: 3997

ok I just take a look at the pointemitter and i think I have good news : in CParticlePointEmitter.cpp the position of the particle computed is not initialized. So I just add Particle.pos = core::vector3df(0,0,0); in the CParticlePointEmitter::emitt method (for example just after Particle.startVector...
by calimero
Thu Sep 02, 2004 12:09 pm
Forum: Open Discussion and Dev Announcements
Topic: modification for particles system
Replies: 25
Views: 3997

jox : I just make test last night with the new version of irrlichtnx but make only test with the box emitter :( . For the box emitter everything seems ok. I will take a look this evening, sorry for the inconvenience !!!
by calimero
Sun Aug 29, 2004 7:21 am
Forum: Advanced Help
Topic: Bullet marks on wall
Replies: 53
Views: 23712

armen138,

what is the method you use ? if it's decals your code interest me, please post it, thanks
by calimero
Fri Aug 27, 2004 9:20 pm
Forum: Open Discussion and Dev Announcements
Topic: modification for particles system
Replies: 25
Views: 3997

jox you can name the mode as you want !!! :) I call it beta version because I implment it this afternoon and I'm not 100% sure it's bug free. For the billboard the emitter vector and the orientation is global. I don't think about usage which may requires parameters local but who knows. I test it wit...
by calimero
Fri Aug 27, 2004 4:48 pm
Forum: Open Discussion and Dev Announcements
Topic: modification for particles system
Replies: 25
Views: 3997

patch of the patch

sorry jox for discovering the problem just now but the modes "global" don't respect the box emitters. we have to make this slight modification : void CParticleSystemSceneNode::doParticleSystem(u32 time) { u32 now = os::Timer::getTime(); u32 timediff = now - lastEmitTime; lastEmitTime = now...