Search found 3 matches
- Wed Jul 19, 2006 12:17 pm
- Forum: Irrlicht.NET
- Topic: .Net Custom Scene Node
- Replies: 6
- Views: 2519
I will be looking into HADDD once the source is released. Unfortunately, I don't have PS 2.0. I thought I did well when I bought my Ti 4200 (having VS 1.1), but the DX 9 cards came out shortly after. Looking forward to an upgrade... I bought my daughter a 5200FX thining that it would support 2.0, al...
- Wed Jul 19, 2006 1:51 am
- Forum: Irrlicht.NET
- Topic: .Net Custom Scene Node
- Replies: 6
- Views: 2519
Thanks
Thanks for the tips guys. I'm certain I'm going to stick with an all-managed and open source engine for now. I checked out Irrlicht#, and it has a way to go before it will be usefull. Ironically, I think I'm better off with a less ambitious library. My immediate goal is to make a pong game. My long-...
- Sun Jul 16, 2006 9:11 pm
- Forum: Irrlicht.NET
- Topic: .Net Custom Scene Node
- Replies: 6
- Views: 2519
.Net Custom Scene Node
One thing that is holding me back from using Irrlicht is that I really prefer to work with a managed language, specifically C#, and using a non-native .Net library can cause a lot of friction. Part of the reason I'm looking for a native .Net engine is that I'm almost certain I want custom scene node...