I have not been able to find how you can activate an arbitrary clip plane before rendering geometry (like glClipPlane() functionality in OpenGL).
Does an API for this exist in Irrlicht or is it something which I will need to write custom rendering code to accomplish?
Thanks!
Search found 1 match
- Mon Jul 17, 2006 9:51 pm
- Forum: Advanced Help
- Topic: Activate clip plane while rendering geometry
- Replies: 2
- Views: 449