Search found 119 matches
- Wed Jun 27, 2007 11:58 pm
- Forum: Project Announcements
- Topic: Follow spline editor
- Replies: 11
- Views: 8158
- Tue Jun 26, 2007 4:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Ventrilo Server Or Camfrog
- Replies: 4
- Views: 813
- Tue Jun 26, 2007 3:34 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
- Tue Jun 26, 2007 1:22 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
- Tue Jun 26, 2007 9:37 am
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
- Mon Jun 25, 2007 5:34 pm
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 6140
- Mon Jun 25, 2007 5:07 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
- Mon Jun 25, 2007 4:05 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
- Sun Jun 24, 2007 9:30 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
- Sun Jun 24, 2007 1:38 pm
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 6140
- Sun Jun 24, 2007 8:28 am
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
(correct me if im wrong) but that wouldnt work, because if u subtracted one from the other, they are so close that it would still come around to about (0,0,0). If one was able to get a vector from the camera's current position, towards its last position, then u could just flip it. Maybe that would ...
- Sat Jun 23, 2007 6:50 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
- Sat Jun 23, 2007 8:36 am
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 3253
camera face forward during an animator
Iam currently using the following code to create a camera and have it fly through my scene:
scene::ICameraSceneNode * mainCam = smgr->addCameraSceneNode(0, vector3df(0,0,0), vector3df(0,0,0));
core::array<irr::core::vector3df> camPath;
camPath.push_back(core::vector3df(500, -60, 630 ...
scene::ICameraSceneNode * mainCam = smgr->addCameraSceneNode(0, vector3df(0,0,0), vector3df(0,0,0));
core::array<irr::core::vector3df> camPath;
camPath.push_back(core::vector3df(500, -60, 630 ...
- Sat Jun 23, 2007 7:01 am
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 6140
- Sat Jun 23, 2007 6:33 am
- Forum: Bug reports
- Topic: [1.3.1] opengl texture bug
- Replies: 13
- Views: 2253