Search found 119 matches
- Wed Jun 27, 2007 11:58 pm
- Forum: Project Announcements
- Topic: Follow spline editor
- Replies: 11
- Views: 7627
- Tue Jun 26, 2007 4:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Ventrilo Server Or Camfrog
- Replies: 4
- Views: 672
- Tue Jun 26, 2007 3:34 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
- Tue Jun 26, 2007 1:22 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
ok got it working, my mistake was that i believed the start time started at the moment your animator was added, just moving that much time ahead. instead the start Time delays (in milisecs) the animator from starting. its still a little rough though. does the animator change the position of the node...
- Tue Jun 26, 2007 9:37 am
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
- Mon Jun 25, 2007 5:34 pm
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 4452
- Mon Jun 25, 2007 5:07 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
- Mon Jun 25, 2007 4:05 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
- Sun Jun 24, 2007 9:30 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
- Sun Jun 24, 2007 1:38 pm
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 4452
- Sun Jun 24, 2007 8:28 am
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
(correct me if im wrong) but that wouldnt work, because if u subtracted one from the other, they are so close that it would still come around to about (0,0,0). If one was able to get a vector from the camera's current position, towards its last position, then u could just flip it. Maybe that would w...
- Sat Jun 23, 2007 6:50 pm
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
thnx for the reply, ill try those ideas out. edit: JonLT, i cant seem to get this to work well. even if i set the tightness of the spline to 0, that if statement wont fire. i then went to calculate the amount times the mainLoop needed to go in order to change the target position. The result of this ...
- Sat Jun 23, 2007 8:36 am
- Forum: Beginners Help
- Topic: camera face forward during an animator
- Replies: 19
- Views: 2515
camera face forward during an animator
Iam currently using the following code to create a camera and have it fly through my scene: scene::ICameraSceneNode * mainCam = smgr->addCameraSceneNode(0, vector3df(0,0,0), vector3df(0,0,0)); core::array<irr::core::vector3df> camPath; camPath.push_back(core::vector3df(500, -60, 630)); camPath.push_...
- Sat Jun 23, 2007 7:01 am
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 4452
- Sat Jun 23, 2007 6:33 am
- Forum: Bug reports
- Topic: [1.3.1] opengl texture bug
- Replies: 13
- Views: 994
i have the same problem as well. opengl used to work fine in the last 1.3 i beleive. direct3d9: http://www.freewebs.com/intrafusion/Forums/texture%5Fdirect3d.JPG opengl: http://www.freewebs.com/intrafusion/Forums/texture%5Fopengl.JPG it seems the lighting of the terrain is also different, but thats ...