Search found 119 matches

by liger13
Wed Jun 27, 2007 11:58 pm
Forum: Project Announcements
Topic: Follow spline editor
Replies: 11
Views: 7627

yah, that would be great. no more walking through and finding every point :P
by liger13
Tue Jun 26, 2007 4:19 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Ventrilo Server Or Camfrog
Replies: 4
Views: 672

hmm, the only problem i see with ventrillo is $$$. the free server can only support 8 people, so i guess that could be ok but...

never tried camfrog.
by liger13
Tue Jun 26, 2007 3:34 pm
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

thnx, your not ruining my thread because help is always a good thing to me.
and if anyone is ruining this thread it would be me :P
by liger13
Tue Jun 26, 2007 1:22 pm
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

ok got it working, my mistake was that i believed the start time started at the moment your animator was added, just moving that much time ahead. instead the start Time delays (in milisecs) the animator from starting. its still a little rough though. does the animator change the position of the node...
by liger13
Tue Jun 26, 2007 9:37 am
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

missed what!?
I completely forgot that time was a parameter for the creation of the animator.

it seems to be pointing backwards, but thats probably just my error.
by liger13
Mon Jun 25, 2007 5:34 pm
Forum: Project Announcements
Topic: The MMO Project
Replies: 35
Views: 4452

see your sword and/or sheild
haha, yes. :twisted:
so... u get to flail at stuff?
by liger13
Mon Jun 25, 2007 5:07 pm
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

:shock: .... i cant beleive... it... :shock:
thnx, not quite sure how i missed that...
by liger13
Mon Jun 25, 2007 4:05 pm
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

BUT change the startTime U dont have to repeat your self over and over. I just cant find a "startTime" change method? maybe i missed something obvious. I tried to: dummyAnim->animateNode(cameraTargetDummy, 5000); but im guessing it doesnt just run the animator for the "5000" mil...
by liger13
Sun Jun 24, 2007 9:30 pm
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

but make it go more or less ahead of your camera
and thats what has me perplexed...
by liger13
Sun Jun 24, 2007 1:38 pm
Forum: Project Announcements
Topic: The MMO Project
Replies: 35
Views: 4452

hmm, im interested in beta testing almost anything :P
if we signed up before u took down the signup page do we have to resign up?
by liger13
Sun Jun 24, 2007 8:28 am
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

(correct me if im wrong) but that wouldnt work, because if u subtracted one from the other, they are so close that it would still come around to about (0,0,0). If one was able to get a vector from the camera's current position, towards its last position, then u could just flip it. Maybe that would w...
by liger13
Sat Jun 23, 2007 6:50 pm
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

thnx for the reply, ill try those ideas out. edit: JonLT, i cant seem to get this to work well. even if i set the tightness of the spline to 0, that if statement wont fire. i then went to calculate the amount times the mainLoop needed to go in order to change the target position. The result of this ...
by liger13
Sat Jun 23, 2007 8:36 am
Forum: Beginners Help
Topic: camera face forward during an animator
Replies: 19
Views: 2515

camera face forward during an animator

Iam currently using the following code to create a camera and have it fly through my scene: scene::ICameraSceneNode * mainCam = smgr->addCameraSceneNode(0, vector3df(0,0,0), vector3df(0,0,0)); core::array<irr::core::vector3df> camPath; camPath.push_back(core::vector3df(500, -60, 630)); camPath.push_...
by liger13
Sat Jun 23, 2007 7:01 am
Forum: Project Announcements
Topic: The MMO Project
Replies: 35
Views: 4452

ummm, kinda vaig. what kind off mmo is this? and are there any screenies?
by liger13
Sat Jun 23, 2007 6:33 am
Forum: Bug reports
Topic: [1.3.1] opengl texture bug
Replies: 13
Views: 994

i have the same problem as well. opengl used to work fine in the last 1.3 i beleive. direct3d9: http://www.freewebs.com/intrafusion/Forums/texture%5Fdirect3d.JPG opengl: http://www.freewebs.com/intrafusion/Forums/texture%5Fopengl.JPG it seems the lighting of the terrain is also different, but thats ...