Search found 30 matches

by abraham
Fri Oct 05, 2007 2:07 am
Forum: Beginners Help
Topic: New bone control system,not working for me!
Replies: 2
Views: 314

i dont know if this has to do with it but are you using b3d. or x. to export the bones?
by abraham
Fri Oct 05, 2007 2:04 am
Forum: Bug reports
Topic: vertex and shader example bug in 1.4beta
Replies: 2
Views: 538

ok so its not a bug.
by abraham
Thu Oct 04, 2007 11:56 am
Forum: Bug reports
Topic: vertex and shader example bug in 1.4beta
Replies: 2
Views: 538

vertex and shader example bug in 1.4beta

Is this a bug?

Image

sorry if its normal, they were different in the older builds. i really want to help
by abraham
Fri Sep 28, 2007 12:01 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 103430

thanks i''ll try tomorrow.

edit: crap i just relsied i have 2 accounts here!! sorry
by abraham
Fri Aug 10, 2007 9:06 am
Forum: Beginners Help
Topic: Having problems with X.
Replies: 2
Views: 424

Having problems with X.

Im trying for months! and a year trying to get Lara croft to animate in irrlicht with X. B3d is too outdated and textures and im on 3ds max 9. this is the latest exporter http://kwxport.sourceforge.net/ and im using irrlicht 1.2 asuming 1.3.1 has exactly the same problems. When i export Lara to X, t...
by abraham
Wed Apr 25, 2007 10:32 am
Forum: Advanced Help
Topic: Multiple screens
Replies: 10
Views: 4266

nice job,keep up:)
by abraham
Wed Apr 25, 2007 10:31 am
Forum: Beginners Help
Topic: alot of meshes on one model with bones=problems help
Replies: 4
Views: 280

b3d isnt that good and x doesnt even help!
by abraham
Tue Apr 24, 2007 10:02 am
Forum: Beginners Help
Topic: alot of meshes on one model with bones=problems help
Replies: 4
Views: 280

alot of meshes on one model with bones=problems help

ok my team is working on a game and using irrlicht engine engine obvously and im wondering if its possible if i can get my teams female character to animate with bones with 10meshes(like hands,mainbody,sun glasses, holsters ect) without getting all meshes going all over the place and very unstable a...
by abraham
Sun Apr 15, 2007 6:22 am
Forum: Project Announcements
Topic: 3d Action Adventure - more programmers needed as well
Replies: 29
Views: 4108

Well has anyone joined your project yet??
by abraham
Thu Apr 05, 2007 10:56 am
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 60937

cool thanks:) i try this once irrwizzard is on 1.3:)
by abraham
Tue Apr 03, 2007 12:43 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 103430

i can't understand why, but everytime i try to compile the project that comes with the fps framework, i get a 8 errors and 39 warnings: ------ Rebuild All started: Project: myProject, Configuration: Debug Win32 ------ Deleting intermediate and output files for project 'myProject', configuration 'De...
by abraham
Fri Mar 02, 2007 5:56 am
Forum: Advanced Help
Topic: Irrlicht on the PS3?
Replies: 13
Views: 1176

i thought sio tested his reflection demo on ps3?
by abraham
Thu Jan 18, 2007 8:30 am
Forum: Beginners Help
Topic: Can .x contain keyframe animation data (no bones)?
Replies: 5
Views: 558

i got the same problem and i tried what you suggested and still isn working. im aniamting lara with key frame with bones and then export it to panda and then do the settings,then try it out in meshviewer.not the directx 1 and she wont move.
by abraham
Wed Jan 17, 2007 2:28 am
Forum: Beginners Help
Topic: What is harder - Character with bones or animated mesh
Replies: 9
Views: 822

actually i was using the produre tudorial and the whole thing work except my animations.im new to all the animation stuff but when i use key by fram to animate my lara and then use 'save animation' to save it under xml and then exported it to panda. tried it in meshviewer,it wont animate:(
by abraham
Thu Jan 11, 2007 1:35 am
Forum: Beginners Help
Topic: why doesn irr never work in my projects
Replies: 3
Views: 386

it compiled now but in command promt it says its unsupported, and if i chage it from getmesh to loadScene then those errors come up again. does irr. format works with irrcamera source code? update: #include <irrlicht.h> #include "CCameraRPGSceneNode.h" #include <audiere.h> #include <iostre...