Search found 3 matches

by coldev
Mon Jul 24, 2006 5:32 pm
Forum: Advanced Help
Topic: SDL render
Replies: 5
Views: 546

in where?

Ok, in that case use 2*x to add.But be aware that this routine does not check the texture format, so you might meet very different formats as well.

in that part ? please write the code ..

thank you very much.

void Irrch2SDL(char *mypointer, int pitch)//draw in sdl
{

int width= Mitexture ...
by coldev
Fri Jul 21, 2006 7:46 pm
Forum: Advanced Help
Topic: SDL render
Replies: 5
Views: 546

SDL render

sdl render , with problems
http://fenixworld.se32.com/e107_plugins//depot/files/fw92.m8ee.zip

draw colors not correctly :
please help us..

this is code :
---------------------------------



void RecuperarSuperficieDibujo(char *puntero, int pitch)//recupera el render y lo dibuja en SDL
{

int ...