download there
http://code.google.com/p/fenixpack/downloads/list
Search found 3 matches
- Sun Oct 23, 2011 2:22 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 121185
- Mon Jul 24, 2006 5:32 pm
- Forum: Advanced Help
- Topic: SDL render
- Replies: 5
- Views: 546
in where?
Ok, in that case use 2*x to add.But be aware that this routine does not check the texture format, so you might meet very different formats as well.
in that part ? please write the code ..
thank you very much.
void Irrch2SDL(char *mypointer, int pitch)//draw in sdl
{
int width= Mitexture ...
in that part ? please write the code ..
thank you very much.
void Irrch2SDL(char *mypointer, int pitch)//draw in sdl
{
int width= Mitexture ...
- Fri Jul 21, 2006 7:46 pm
- Forum: Advanced Help
- Topic: SDL render
- Replies: 5
- Views: 546
SDL render
sdl render , with problems
http://fenixworld.se32.com/e107_plugins//depot/files/fw92.m8ee.zip
draw colors not correctly :
please help us..
this is code :
---------------------------------
void RecuperarSuperficieDibujo(char *puntero, int pitch)//recupera el render y lo dibuja en SDL
{
int ...
http://fenixworld.se32.com/e107_plugins//depot/files/fw92.m8ee.zip
draw colors not correctly :
please help us..
this is code :
---------------------------------
void RecuperarSuperficieDibujo(char *puntero, int pitch)//recupera el render y lo dibuja en SDL
{
int ...