Search found 3 matches

by coldev
Mon Jul 24, 2006 5:32 pm
Forum: Advanced Help
Topic: SDL render
Replies: 5
Views: 471

in where?

Ok, in that case use 2*x to add.But be aware that this routine does not check the texture format, so you might meet very different formats as well. in that part ? please write the code .. thank you very much. void Irrch2SDL(char *mypointer, int pitch)//draw in sdl { int width= Mitexture->getSize ()...
by coldev
Fri Jul 21, 2006 7:46 pm
Forum: Advanced Help
Topic: SDL render
Replies: 5
Views: 471

SDL render

sdl render , with problems http://fenixworld.se32.com/e107_plugins//depot/files/fw92.m8ee.zip draw colors not correctly : please help us.. this is code : --------------------------------- void RecuperarSuperficieDibujo(char *puntero, int pitch)//recupera el render y lo dibuja en SDL { int ancho= Mit...