Search found 8 matches

by Atlantis
Sat Sep 04, 2004 4:21 am
Forum: Project Announcements
Topic: Viper Game Engine
Replies: 13
Views: 4980

Viper Game Engine

I've just started working on a game engine for irrlicht. So far its coming along nicely.. This engine will give you input, sound, physics, and various other things right out of the box. Only thing is its .NET cause I was to lazy to write it unmanaged. But Its extremly fast. The physics I hope to do ...
by Atlantis
Tue Aug 24, 2004 4:34 pm
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2649

From what I've saw not much for me..

Although I still have on-board video.. And notice little to no drop in framerate... My system cycles through arrays of particles.. Just the same way irrlichts does.

I'm still working on enhancing it further.
by Atlantis
Wed Aug 18, 2004 4:03 am
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2649

Or you can have more control over the whole system. I wrote my own particle engine. Works rather nicely too. I have total control over the particle systems without modifying the irrlicht dll. All you do is attach whatever you want to the particles scene node. Be it a model, billboard, axial billboar...
by Atlantis
Fri Aug 13, 2004 6:07 am
Forum: Beginners Help
Topic: Turning particle emitter on and off
Replies: 16
Views: 1700

Heres an updated effect to go with the system.. I updated the sphere effect I put with it.. It now is more deserving of its name :) Also I am modifiying the engine itself to make it easier for you guys to make particle systems.. http://home.ripway.com/2004-8/157329/sphere.zip Edit: Maybe I should ma...
by Atlantis
Thu Aug 12, 2004 8:57 pm
Forum: Beginners Help
Topic: Camera Parent Doesn't Follow Correctly.
Replies: 11
Views: 1558

thanks.. Well thats one of the only things thats stopping me from continuing development.. is the crappy camera and movement.. But thanks I"ll check out that site..
by Atlantis
Thu Aug 12, 2004 7:43 pm
Forum: Beginners Help
Topic: Camera Parent Doesn't Follow Correctly.
Replies: 11
Views: 1558

Code: Select all

w = (lastAnlge - currentAngle)/elapsedTime
is w a vector?
or just a float.

Same for current angle and lastangle..

are they vectors or just a float with the current Yaw Rotation in euler angles?
by Atlantis
Thu Aug 12, 2004 7:41 pm
Forum: Beginners Help
Topic: Help with WinMain
Replies: 6
Views: 508

Well you have 2 choices.. create a windows application with winmain or use SDL.

Code: Select all

int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine,int nCmdShow )
by Atlantis
Thu Aug 12, 2004 8:32 am
Forum: Beginners Help
Topic: Turning particle emitter on and off
Replies: 16
Views: 1700

Here you go.. I have this place but it sucks.. I mean really sucks.. Only 5mb of bandwidth per day.. But its only place I found for file storage and is free.. http://home.ripway.com/2004-8/157329/Particles.zip To see the effect in action run particles.exe and walk backwards a little bit.. Then you w...