I've just started working on a game engine for irrlicht.
So far its coming along nicely..
This engine will give you input, sound, physics, and various other things right out of the box. Only thing is its .NET cause I was to lazy to write it unmanaged.
But Its extremly fast.
The physics I hope to ...
Search found 8 matches
- Sat Sep 04, 2004 4:21 am
- Forum: Project Announcements
- Topic: Viper Game Engine
- Replies: 13
- Views: 5542
- Tue Aug 24, 2004 4:34 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 3386
- Wed Aug 18, 2004 4:03 am
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 3386
- Fri Aug 13, 2004 6:07 am
- Forum: Beginners Help
- Topic: Turning particle emitter on and off
- Replies: 16
- Views: 2350
- Thu Aug 12, 2004 8:57 pm
- Forum: Beginners Help
- Topic: Camera Parent Doesn't Follow Correctly.
- Replies: 11
- Views: 1806
- Thu Aug 12, 2004 7:43 pm
- Forum: Beginners Help
- Topic: Camera Parent Doesn't Follow Correctly.
- Replies: 11
- Views: 1806
Code: Select all
w = (lastAnlge - currentAngle)/elapsedTimeor just a float.
Same for current angle and lastangle..
are they vectors or just a float with the current Yaw Rotation in euler angles?
- Thu Aug 12, 2004 7:41 pm
- Forum: Beginners Help
- Topic: Help with WinMain
- Replies: 6
- Views: 668
Well you have 2 choices.. create a windows application with winmain or use SDL.
Code: Select all
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine,int nCmdShow )- Thu Aug 12, 2004 8:32 am
- Forum: Beginners Help
- Topic: Turning particle emitter on and off
- Replies: 16
- Views: 2350