Search found 12 matches
- Sat Nov 18, 2006 2:32 pm
- Forum: Beginners Help
- Topic: I have a problem with Collision Detect
- Replies: 1
- Views: 213
I have a problem with Collision Detect
Hi everyone! I am new to English. And I study SDK 's Collision Detecting Tutorial. But I don't understand that if I have 2 meshes. How can I set Camera Collision Response to 2 Objects. Means that there are 2 objects and How can I set that I can't walk through both objects. I tried search for example...
- Fri Nov 17, 2006 2:12 pm
- Forum: Beginners Help
- Topic: Using .irr map files
- Replies: 7
- Views: 332
Hi . I am just getting start on these stuff too but here is my ideas. I think you forget to include <iostream> because it says that cin undeclare and I think you forget to send agrument of function template. Try #include <iostream> //at front using namespace std; if you want to. Here how to send arg...
- Thu Nov 16, 2006 5:03 am
- Forum: Beginners Help
- Topic: Applying texture to mesh question.
- Replies: 4
- Views: 317
I dont have any experience about 3D Modeling Program but I think I will try to make my map seperate. It's like If I made a cube. And I want to apply difference normal + parallax mapping (Height Map) in difference side of the cube. So my idea is I will make 2 mesh. The first one contain same texture ...
- Tue Nov 14, 2006 1:46 pm
- Forum: Beginners Help
- Topic: Applying texture to mesh question.
- Replies: 4
- Views: 317
Applying texture to mesh question.
Hi Everyone. Im a noob of course .So I got a noobie questions. I wonder about Normal Map again. This time. I'd like to apply normal map to the SDK's tutorial popular Quake 3 Map (20kdm.pak) . But The problem is Im still a new programmer and I cant figure that How I can apply my normal textures to Q3...
- Fri Nov 10, 2006 3:24 pm
- Forum: Beginners Help
- Topic: Need a bit of help in Normal Mapping.
- Replies: 5
- Views: 325
Thanks guys that help lots :) . Hmm I have an another newbie question. I have a quake2 model mesh. But It has seperate textures .Not like single texture in Sydney one. So anyidea How I can load sperate textures into my quake3 Models? Im thinking of BMP joint but I think theres must be solution for t...
- Thu Nov 09, 2006 1:47 pm
- Forum: Beginners Help
- Topic: Need a bit of help in Normal Mapping.
- Replies: 5
- Views: 325
Need a bit of help in Normal Mapping.
Im just getting start in normal mapping .I wonder that How I can make my (normal bump texture) or texture height or whatever they call. But I am sure it is greyscale RGB Image. So Does anyone knows How to make texture_height from colored texture? (I tried search but dont understand because of my eng...
- Mon Nov 06, 2006 2:15 am
- Forum: Beginners Help
- Topic: Projective Textures and Texture Environment
- Replies: 1
- Views: 185
Projective Textures and Texture Environment
I have 2 noobs question. But I cant figure it out
If I would like to make speacial FX like Projective Texture.Is there anyidea to do in Irrlicht?
And If I would like to set Texture Environment Equation. I dont know how either.
If I would like to make speacial FX like Projective Texture.Is there anyidea to do in Irrlicht?
And If I would like to set Texture Environment Equation. I dont know how either.
- Sat Nov 04, 2006 4:38 am
- Forum: Beginners Help
- Topic: How do Icheck if my video card doesn't support render type?
- Replies: 9
- Views: 309
lol no one answer my question. That computer isn't mine but I checked it and Im not sure what extracly it was. But It is Intel's Graphic Chipset and it's pretty old. I checked with glView(OpenGL Extension Viewer) and it said that the machine support only 1.0 - 1.4 only. My Graphic Card which works f...
- Sat Nov 04, 2006 1:18 am
- Forum: Beginners Help
- Topic: How do Icheck if my video card doesn't support render type?
- Replies: 9
- Views: 309
It works fine in Software Mode but it does crash in OpenGL. I tried my application with other computer with OpenGL 1.5 support and it works fine. So I'd like to make my application able to check if any hardware it runs with Irrlicht support the rendering type to prevent the crash or unexpect results...
- Fri Nov 03, 2006 3:05 pm
- Forum: Beginners Help
- Topic: How do Icheck if my video card doesn't support render type?
- Replies: 9
- Views: 309
- Thu Nov 02, 2006 3:40 pm
- Forum: Beginners Help
- Topic: How do Icheck if my video card doesn't support render type?
- Replies: 9
- Views: 309
How do Icheck if my video card doesn't support render type?
I am still very new to this engine . And My English is pretty bad. I have a problem. I was trying to run Irrlicht in OpenGL mode in Hard ware that doesn't support OpenGL 1.5 and then the PC restart itself after the crash. So the question is "Is there any idea that I can check if my Hardware sup...
- Tue Jul 25, 2006 1:27 pm
- Forum: Beginners Help
- Topic: Few Questions about Irrlicht before get started.
- Replies: 2
- Views: 188
Few Questions about Irrlicht before get started.
I have a basic knowledgement of OpenGL. But I havn't learn it all. Now I got project to finish in Game Programming So I found Irrilicht and interesting in it. The problems are - Can I use Irrlicht with OpenGL ? If I can where should I put my OpenGL animation codes with Irrlicht engine. - How can I a...