You are correct. I missed that <= logic. I think that thought popped into my head, but I forgot to code it.
Hmm you might be right about the TurnUndead() function.
I'll add that to the class.
Anything else?
Search found 15 matches
- Wed Jun 13, 2007 12:47 pm
- Forum: Code Snippets
- Topic: (C#) A Useful Health Class
- Replies: 4
- Views: 2337
- Sun Jun 10, 2007 10:07 pm
- Forum: Code Snippets
- Topic: (C#) A Useful Health Class
- Replies: 4
- Views: 2337
(C#) A Useful Health Class
Comments on this .NET class that I've created? Good design or Bad? Am I missing anything? Helpful comments requested, please. using System; namespace BloodRage { namespace Core { class BRHealth { protected int _Health = 0; protected int _Death = 0; protected int _FullHealth = 0; protected bool _Aliv...
- Sun Jun 10, 2007 10:03 pm
- Forum: Irrlicht.NET
- Topic: Inheriting IGUIEnvironment Object
- Replies: 1
- Views: 6689
Okay, no response from anyone
Okay, I haven't gotten any response on this post. Maybe I should just inherit the element class and do it that way?
Can someone explain the correct way I should be attempting the mentioned above.?
Can someone explain the correct way I should be attempting the mentioned above.?
- Wed May 30, 2007 9:28 pm
- Forum: Irrlicht.NET
- Topic: [Answered] Change mouse cursor?
- Replies: 3
- Views: 10109
Create a class for mouse style
Wouldn't be a bad idea to create some functionality to do this, in the base Engine code.
Maybe I'll come up with something and submit it.
Maybe I'll come up with something and submit it.
- Wed May 30, 2007 9:25 pm
- Forum: Irrlicht.NET
- Topic: Inheriting IGUIEnvironment Object
- Replies: 1
- Views: 6689
Inheriting IGUIEnvironment Object
I have found that it is very difficult to inherit the IGUIEnvironment object. Its complaining about passing the wrong reference object through the base constructor. It wants irr::gui:: scope, but this isn't available. Is it even a good idea to inherit this object? I am trying to create a GameGUIEnvi...
- Wed May 30, 2007 9:20 pm
- Forum: Bug reports
- Topic: Irrlicht.NET Wrapper : WindowId : reinterpret_cast<irr::s
- Replies: 4
- Views: 719
SVN write acess
How do I gain access to the SVN repository (Write).
- Tue May 29, 2007 5:36 pm
- Forum: Bug reports
- Topic: [fixed] MessageBox buttons bug in v1.3
- Replies: 4
- Views: 771
Thanks MessageBox
Wonderful, I will get the latest changes from SVN when I get home and test the fix. I'll take a look at the changes to see what you did for the fix. I am new to Irrlicht, so i'm still getting used to the objects and the structure.
- Sun May 27, 2007 2:58 am
- Forum: Bug reports
- Topic: [fixed] MessageBox buttons bug in v1.3
- Replies: 4
- Views: 771
AddMessageBox Bug in 1.3
I am having the same issue. Trying to track down the issue. This is an annoying bug.
- Sun May 27, 2007 2:55 am
- Forum: Bug reports
- Topic: Irrlicht.NET Wrapper : WindowId : reinterpret_cast<irr::s
- Replies: 4
- Views: 719
Irrlicht.NET Wrapper : WindowId : reinterpret_cast<irr::s
In the file Irrlicht.NET.cpp line 66: p.WindowId = reinterpret_cast<irr::s32>((void*)windowHandle); should be:?? p.WindowId = (void*)windowHandle; If the change isn't made, then a compile error is given Error 1 error C2440: '=' : cannot convert from 'irr::s32' to 'void *' c:\Documents and Settings\A...
- Sat May 26, 2007 10:25 pm
- Forum: Irrlicht.NET
- Topic: (FIXED) Compile Error : cannot open input file 'msvcrt.lib'
- Replies: 1
- Views: 8904
Solution : Add lib directory path
I solved the problem.
Projects and Solutions -> VC++ Directories
Added Library File Directory
"C:\Program Files\Microsoft Visual Studio 8\VC\lib"
Projects and Solutions -> VC++ Directories
Added Library File Directory
"C:\Program Files\Microsoft Visual Studio 8\VC\lib"
- Sat May 26, 2007 5:55 pm
- Forum: Irrlicht.NET
- Topic: (FIXED) Compile Error : cannot open input file 'msvcrt.lib'
- Replies: 1
- Views: 8904
(FIXED) Compile Error : cannot open input file 'msvcrt.lib'
When compiling the Irrlicht.NET source, I get this compile error. Error 1 fatal error LNK1181: cannot open input file 'msvcrt.lib' Irrlicht.NET When I compile this at work, I have no issues compiling the same source. Am I missing an Microsoft Install or need to set a Visual Studio path to this libar...
- Sun Aug 06, 2006 9:14 pm
- Forum: Beginners Help
- Topic: Crosshair jumpy
- Replies: 2
- Views: 378
- Sun Aug 06, 2006 5:48 pm
- Forum: Beginners Help
- Topic: Crosshair jumpy
- Replies: 2
- Views: 378
Crosshair lower
Just move the crosshair drawing, lower in your code.
- Fri Aug 04, 2006 2:27 pm
- Forum: Beginners Help
- Topic: Loading Quake 3 map Help finding start position in map
- Replies: 3
- Views: 324
Help Map Coords
No one has anything to say? I mean when you load a map. How do you find your map in a world of emptiness? If you don't set the correct coords then you'll be like under the map or some random place in your world, no where near your map.
- Wed Aug 02, 2006 10:56 pm
- Forum: Beginners Help
- Topic: Loading Quake 3 map Help finding start position in map
- Replies: 3
- Views: 324
Loading Quake 3 map Help finding start position in map
This might be on the forums. Sorry, now. I've looked and I can't seem to find anything on this topic. Question I want to load a Quake 3 map and figure out where the best places to load a character camera FPS view are within the map itself. Idea Do I use a map tool like Radiant to do that? Or use som...