Search found 15 matches

by flipnode
Wed Jun 13, 2007 12:47 pm
Forum: Code Snippets
Topic: (C#) A Useful Health Class
Replies: 4
Views: 2325

You are correct. I missed that <= logic. I think that thought popped into my head, but I forgot to code it.

Hmm you might be right about the TurnUndead() function.
I'll add that to the class.

Anything else?
by flipnode
Sun Jun 10, 2007 10:07 pm
Forum: Code Snippets
Topic: (C#) A Useful Health Class
Replies: 4
Views: 2325

(C#) A Useful Health Class

Comments on this .NET class that I've created? Good design or Bad? Am I missing anything? Helpful comments requested, please. using System; namespace BloodRage { namespace Core { class BRHealth { protected int _Health = 0; protected int _Death = 0; protected int _FullHealth = 0; protected bool _Aliv...
by flipnode
Sun Jun 10, 2007 10:03 pm
Forum: Irrlicht.NET
Topic: Inheriting IGUIEnvironment Object
Replies: 1
Views: 6635

Okay, no response from anyone

Okay, I haven't gotten any response on this post. Maybe I should just inherit the element class and do it that way?

Can someone explain the correct way I should be attempting the mentioned above.?
by flipnode
Wed May 30, 2007 9:28 pm
Forum: Irrlicht.NET
Topic: [Answered] Change mouse cursor?
Replies: 3
Views: 10063

Create a class for mouse style

Wouldn't be a bad idea to create some functionality to do this, in the base Engine code.

Maybe I'll come up with something and submit it.
by flipnode
Wed May 30, 2007 9:25 pm
Forum: Irrlicht.NET
Topic: Inheriting IGUIEnvironment Object
Replies: 1
Views: 6635

Inheriting IGUIEnvironment Object

I have found that it is very difficult to inherit the IGUIEnvironment object. Its complaining about passing the wrong reference object through the base constructor. It wants irr::gui:: scope, but this isn't available. Is it even a good idea to inherit this object? I am trying to create a GameGUIEnvi...
by flipnode
Wed May 30, 2007 9:20 pm
Forum: Bug reports
Topic: Irrlicht.NET Wrapper : WindowId : reinterpret_cast<irr::s
Replies: 4
Views: 711

SVN write acess

How do I gain access to the SVN repository (Write).
by flipnode
Tue May 29, 2007 5:36 pm
Forum: Bug reports
Topic: [fixed] MessageBox buttons bug in v1.3
Replies: 4
Views: 762

Thanks MessageBox

Wonderful, I will get the latest changes from SVN when I get home and test the fix. I'll take a look at the changes to see what you did for the fix. I am new to Irrlicht, so i'm still getting used to the objects and the structure.
by flipnode
Sun May 27, 2007 2:58 am
Forum: Bug reports
Topic: [fixed] MessageBox buttons bug in v1.3
Replies: 4
Views: 762

AddMessageBox Bug in 1.3

I am having the same issue. Trying to track down the issue. This is an annoying bug.
by flipnode
Sun May 27, 2007 2:55 am
Forum: Bug reports
Topic: Irrlicht.NET Wrapper : WindowId : reinterpret_cast<irr::s
Replies: 4
Views: 711

Irrlicht.NET Wrapper : WindowId : reinterpret_cast<irr::s

In the file Irrlicht.NET.cpp line 66: p.WindowId = reinterpret_cast<irr::s32>((void*)windowHandle); should be:?? p.WindowId = (void*)windowHandle; If the change isn't made, then a compile error is given Error 1 error C2440: '=' : cannot convert from 'irr::s32' to 'void *' c:\Documents and Settings\A...
by flipnode
Sat May 26, 2007 10:25 pm
Forum: Irrlicht.NET
Topic: (FIXED) Compile Error : cannot open input file 'msvcrt.lib'
Replies: 1
Views: 8842

Solution : Add lib directory path

I solved the problem.

Projects and Solutions -> VC++ Directories

Added Library File Directory

"C:\Program Files\Microsoft Visual Studio 8\VC\lib"
by flipnode
Sat May 26, 2007 5:55 pm
Forum: Irrlicht.NET
Topic: (FIXED) Compile Error : cannot open input file 'msvcrt.lib'
Replies: 1
Views: 8842

(FIXED) Compile Error : cannot open input file 'msvcrt.lib'

When compiling the Irrlicht.NET source, I get this compile error. Error 1 fatal error LNK1181: cannot open input file 'msvcrt.lib' Irrlicht.NET When I compile this at work, I have no issues compiling the same source. Am I missing an Microsoft Install or need to set a Visual Studio path to this libar...
by flipnode
Sun Aug 06, 2006 9:14 pm
Forum: Beginners Help
Topic: Crosshair jumpy
Replies: 2
Views: 372

this might help u ITexture* cursor = driver->getTexture("./media/menu/art/cursor.bmp"); driver->makeColorKeyTexture(cursor, position2d<s32>(0,0)); put this in your game loop ////////////////////// // draw cursor ////////////////////// position2d<s32> posCursor((BR_GuiWindow->getScreenWidth...
by flipnode
Sun Aug 06, 2006 5:48 pm
Forum: Beginners Help
Topic: Crosshair jumpy
Replies: 2
Views: 372

Crosshair lower

Just move the crosshair drawing, lower in your code.
by flipnode
Fri Aug 04, 2006 2:27 pm
Forum: Beginners Help
Topic: Loading Quake 3 map Help finding start position in map
Replies: 3
Views: 313

Help Map Coords

No one has anything to say? I mean when you load a map. How do you find your map in a world of emptiness? If you don't set the correct coords then you'll be like under the map or some random place in your world, no where near your map.
by flipnode
Wed Aug 02, 2006 10:56 pm
Forum: Beginners Help
Topic: Loading Quake 3 map Help finding start position in map
Replies: 3
Views: 313

Loading Quake 3 map Help finding start position in map

This might be on the forums. Sorry, now. I've looked and I can't seem to find anything on this topic. Question I want to load a Quake 3 map and figure out where the best places to load a character camera FPS view are within the map itself. Idea Do I use a map tool like Radiant to do that? Or use som...