Search found 17 matches

by Lynxeye
Thu May 03, 2007 6:26 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 174788

Sorry I had to bother you again, but I cant find this field HighLod or any other field from type IMesh to create the TriangleSelector! How can I do this or any other form of collision detection?
by Lynxeye
Mon Apr 09, 2007 8:22 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 174788

So, this weekend I finally had the time to include this amazing Trees into my project.

But I have one problem anymore: if I call setScale() the tree mesh scales down, like it should. But the leaves ramain unscaled. Is there any function to set the scale of the Billboards?
by Lynxeye
Wed Mar 28, 2007 4:38 pm
Forum: Advanced Help
Topic: Model Textures not Displaying ... [Solved]
Replies: 5
Views: 558

Yeah! For me it looks like you used ambient light. Did you notice that the ambient light trigger has chanced its position to an other interface?
by Lynxeye
Tue Mar 27, 2007 3:31 pm
Forum: Open Discussion and Dev Announcements
Topic: German Irrlicht-Community
Replies: 5
Views: 644

Its a very good idea I think!
Many people have problems with the english language especially in the forums. So I think a german board could help them very much.
by Lynxeye
Mon Dec 04, 2006 3:40 pm
Forum: Bug reports
Topic: [fixed] setAmbientLight not part of ISceneManager
Replies: 1
Views: 356

This bug report apeared in the Forums some days ago. You just have add the interface to the files. Or you you use the hack shown in the thread "Irrlicht 1.2 released"!
by Lynxeye
Sat Dec 02, 2006 6:08 pm
Forum: Advanced Help
Topic: .
Replies: 8
Views: 1629

I've found the Bug!

You have to swizzle the values for the bilinear interpolation!
If you imagine the values are in that order:
#######
# c # d #
#######
# a # b #
#######

you have to send it to the interpolation in that order:
#######
# b # a #
#######
# d # c #
#######
by Lynxeye
Sat Dec 02, 2006 8:48 am
Forum: Advanced Help
Topic: .
Replies: 8
Views: 1629

Oh yes a very usefull method. Now, after I forced myself to have a deeper look into Irrlichts source and add something, I found this a very good method. Because I have thousands of getHeight calls to place my grass. Doing this with the standart way the load time increased drastically, but with this ...
by Lynxeye
Fri Dec 01, 2006 3:32 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.2 released
Replies: 19
Views: 4571

Thank you man!
It work fine! :D
by Lynxeye
Thu Nov 30, 2006 7:03 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.2 released
Replies: 19
Views: 4571

Can you give a little Code Snipped how to set the ambient light through the deserializeAttributes method?

I have no experience with this things. Would be very nice of you!
by Lynxeye
Thu Nov 30, 2006 5:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.2 released
Replies: 19
Views: 4571

The changes.txt says there is an ambient light set method in the scene manager called setAmbientLight, but I cant find it there!
by Lynxeye
Thu Nov 30, 2006 3:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.2 released
Replies: 19
Views: 4571

I downloaded it and recompile my game with the new version. Positive: the modelloader for .x and .b3d work like it should. But it seems that any setting of ambient light is ignored. I cant get it to work. Does anybody have any ideas?
by Lynxeye
Fri Sep 29, 2006 2:00 pm
Forum: Beginners Help
Topic: 3ds model that import doesn't like in 3ds max
Replies: 3
Views: 260

I had the same Problem with cracked Modells if they are not only one mesh. So you only could solve the Problem by making the whole modell to one mesh. @Hybrid: What do you say is the best supported modell format into Irrlicht? I want to know this because our modellartist wants to know into witch for...
by Lynxeye
Fri Aug 11, 2006 5:23 pm
Forum: Beginners Help
Topic: Problem with IrrRelease 1.1
Replies: 2
Views: 232

Problem with IrrRelease 1.1

Hi again, I just got the Release of Irrlicht 1.1and compiled my code worked on with 1.0 version. The compile is fine, but if I start the app he says the Version of Irrlicht DLL 1.1 is not matching the version the app was compiled with (1.1alpha it says). I wonder how this can be, because I use the n...
by Lynxeye
Fri Jul 28, 2006 6:51 pm
Forum: Beginners Help
Topic: Multiple Terrains
Replies: 2
Views: 311

You have to create a MetaTriangleSelector. Then you can attach the Selectors of the 2 Terrainpages to it and do collision detection with the MetaTriSelector.
by Lynxeye
Thu Jul 27, 2006 1:45 pm
Forum: Beginners Help
Topic: Request SVN DLL
Replies: 5
Views: 174

Tnx for I will try it out!