Hi, any one knows how do Reflections like this,
i have tried a lot but no use. Its output of irrlicht from "myPicture3d"
thanks in advance.
Search found 21 matches
- Thu Sep 20, 2007 9:04 am
- Forum: Advanced Help
- Topic: Reflections
- Replies: 6
- Views: 1299
- Tue Sep 11, 2007 11:54 am
- Forum: Advanced Help
- Topic: Flickering [Solved]
- Replies: 4
- Views: 723
- Tue Sep 11, 2007 11:47 am
- Forum: Advanced Help
- Topic: Flickering [Solved]
- Replies: 4
- Views: 723
- Tue Sep 11, 2007 11:10 am
- Forum: Advanced Help
- Topic: Flickering [Solved]
- Replies: 4
- Views: 723
Flickering [Solved]
Hi, I have created 2 planes one at the top. consider, Plane1 - position 0,0,0 - Applied texture Plane2- position 0,5,0 - not applied When i move my camera far back (eg Cam Pos : 0,1000,0, target : 0,0,0) . the texture in first plane is mixing with plane2. Sorry for my bad english, pls see the below ...
- Thu Aug 23, 2007 1:03 pm
- Forum: Irrlicht.NET
- Topic: How to...save a screenshot to a file
- Replies: 2
- Views: 8888
ScreenShot
Hi,
Is that line executing, then fine add this line...
device.VideoDriver.WriteImageIntoFile(screenshot , "Img.jpg");
For me whan i execute,
IrrlichtNETCP.Image img = device.VideoDriver.CreateScreenShot();
its giving memory ref execp.
Is that line executing, then fine add this line...
device.VideoDriver.WriteImageIntoFile(screenshot , "Img.jpg");
For me whan i execute,
IrrlichtNETCP.Image img = device.VideoDriver.CreateScreenShot();
its giving memory ref execp.
- Thu Aug 23, 2007 11:19 am
- Forum: Irrlicht.NET
- Topic: IS SceneNode picking done using BB?
- Replies: 1
- Views: 7215
Gol solution
Thanks guys, got solution for object picking using object triangles update and add the following code to CSceneCollisionManager in Irrlicht. void CSceneCollisionManager::getPickedNodeBB(ISceneNode* root, const core::line3df& ray, s32 bits, bool bNoDebugObjects, f32& outbestdistance, ISceneNo...
- Mon Aug 20, 2007 6:20 am
- Forum: Irrlicht.NET
- Topic: IS SceneNode picking done using BB?
- Replies: 1
- Views: 7215
IS SceneNode picking done using BB?
http://allyoucanupload.webshots.com/v/2002571624895932042 Hi consider from the above image solid is " Object ", and rectangle is "Bounding Box". When i pick the object, its selecting using their bounding box. So that if i click out side also object is selectiong. And in uncoved ...
- Thu Jun 14, 2007 2:10 pm
- Forum: Irrlicht.NET
- Topic: Object Picking and Transformation
- Replies: 2
- Views: 8882
Object Picking and Transformation
Hi, I'm working with object picking and transformation acording to the touchpoint from the scene. i tried a lot but i dint get solution. This is my code. Position2D pos = ev.MousePosition; SceneNode selectedSceneNode = device.SceneManager.CollisionManager.GetSceneNodeFromScreenCoordinates(pos, 0 , f...
- Thu Jun 14, 2007 7:35 am
- Forum: Beginners Help
- Topic: Snapshot
- Replies: 1
- Views: 266
Snapshot
Hi,
I'm trying to take snapshot at run time. How can i do using irrlicht. can any one please help me. Looking forward for your reply.
thanks in advance.
I'm trying to take snapshot at run time. How can i do using irrlicht. can any one please help me. Looking forward for your reply.
thanks in advance.
- Wed Jun 13, 2007 6:20 am
- Forum: Irrlicht.NET
- Topic: Customscenenode problem in C#
- Replies: 0
- Views: 5997
Customscenenode problem in C#
Hi,
I'm trying to create planes in irrlicht, when i work with vc++ 6.0 i created customscenenode, but i dont know how to create using visual studio 8.0 c#. can any please help me.
thanks in advance.
I'm trying to create planes in irrlicht, when i work with vc++ 6.0 i created customscenenode, but i dont know how to create using visual studio 8.0 c#. can any please help me.
thanks in advance.
- Tue Jun 12, 2007 12:10 pm
- Forum: Irrlicht.NET
- Topic: Need help on Tutorial 3
- Replies: 8
- Views: 10552
Custom scene node
Hi, i'm looking to create custom scene node in Visual studio 2005 C#. If any one tryied please help me.
thanks in advance.
thanks in advance.
- Sun May 27, 2007 10:06 am
- Forum: Advanced Help
- Topic: mayaCameraSceneNode and object collision detection
- Replies: 0
- Views: 403
mayaCameraSceneNode and object collision detection
hi,
When i write collision response animator with mayacamera scene node.
Giving response only when the camera zoom, not on rotation or panning. can any one help me to solve this problem. If i get some code it ll be help full for me..
Thanks in advance, sorry for my bad English
When i write collision response animator with mayacamera scene node.
Giving response only when the camera zoom, not on rotation or panning. can any one help me to solve this problem. If i get some code it ll be help full for me..
Thanks in advance, sorry for my bad English
- Fri May 25, 2007 7:08 am
- Forum: Irrlicht.NET
- Topic: Collision detection with cubescenenode
- Replies: 0
- Views: 6573
Collision detection with cubescenenode
Hi, I'm new to irrlicht.net, currently i'm working in collision detection between maya camera node and cubescenenode. i tried a lot, but it is not working, my code is, ICameraSceneNode cam = device.SceneManager.AddCameraSceneNodeMaya(null,5000.0f, 5000.0f, 150.0f,-1); device.SceneManager.ActiveCamer...
- Thu Aug 24, 2006 10:13 am
- Forum: Beginners Help
- Topic: Animating waternode when i throw stone.
- Replies: 3
- Views: 467
- Tue Aug 22, 2006 7:25 am
- Forum: Beginners Help
- Topic: Animating waternode when i throw stone.
- Replies: 3
- Views: 467
Animating waternode when i throw stone.
hi all,
i am looking to animate water when i throw stone on that..
i stored verices in buffer, and i found which vertex is colliding..
but vertex positions are not changing..
pls give some tips..
thanks in advance..
sorry for my bad english..
i am looking to animate water when i throw stone on that..
i stored verices in buffer, and i found which vertex is colliding..
but vertex positions are not changing..
pls give some tips..
thanks in advance..
sorry for my bad english..