Search found 21 matches

by VinZ
Thu Sep 20, 2007 9:04 am
Forum: Advanced Help
Topic: Reflections
Replies: 6
Views: 1053

Reflections

Hi, any one knows how do Reflections like this,

Image

i have tried a lot but no use. Its output of irrlicht from "myPicture3d"

thanks in advance.
by VinZ
Tue Sep 11, 2007 11:54 am
Forum: Advanced Help
Topic: Flickering [Solved]
Replies: 4
Views: 666

Hi,
Thanks for quick reply, its fixed with camera NearValue..
by VinZ
Tue Sep 11, 2007 11:47 am
Forum: Advanced Help
Topic: Flickering [Solved]
Replies: 4
Views: 666

One plane considering as ground and another one is floor. I'm using Directx. can u pls tell me the API of Direct3D. So that i ll try to solve the problem.. It is spoiling the look of my application..
by VinZ
Tue Sep 11, 2007 11:10 am
Forum: Advanced Help
Topic: Flickering [Solved]
Replies: 4
Views: 666

Flickering [Solved]

Hi, I have created 2 planes one at the top. consider, Plane1 - position 0,0,0 - Applied texture Plane2- position 0,5,0 - not applied When i move my camera far back (eg Cam Pos : 0,1000,0, target : 0,0,0) . the texture in first plane is mixing with plane2. Sorry for my bad english, pls see the below ...
by VinZ
Thu Aug 23, 2007 1:03 pm
Forum: Irrlicht.NET
Topic: How to...save a screenshot to a file
Replies: 2
Views: 8434

ScreenShot

Hi,
Is that line executing, then fine add this line...

device.VideoDriver.WriteImageIntoFile(screenshot , "Img.jpg");

For me whan i execute,
IrrlichtNETCP.Image img = device.VideoDriver.CreateScreenShot();
its giving memory ref execp.
by VinZ
Thu Aug 23, 2007 11:19 am
Forum: Irrlicht.NET
Topic: IS SceneNode picking done using BB?
Replies: 1
Views: 6779

Gol solution

Thanks guys, got solution for object picking using object triangles update and add the following code to CSceneCollisionManager in Irrlicht. void CSceneCollisionManager::getPickedNodeBB(ISceneNode* root, const core::line3df& ray, s32 bits, bool bNoDebugObjects, f32& outbestdistance, ISceneNo...
by VinZ
Mon Aug 20, 2007 6:20 am
Forum: Irrlicht.NET
Topic: IS SceneNode picking done using BB?
Replies: 1
Views: 6779

IS SceneNode picking done using BB?

http://allyoucanupload.webshots.com/v/2002571624895932042 Hi consider from the above image solid is " Object ", and rectangle is "Bounding Box". When i pick the object, its selecting using their bounding box. So that if i click out side also object is selectiong. And in uncoved ...
by VinZ
Thu Jun 14, 2007 2:10 pm
Forum: Irrlicht.NET
Topic: Object Picking and Transformation
Replies: 2
Views: 8436

Object Picking and Transformation

Hi, I'm working with object picking and transformation acording to the touchpoint from the scene. i tried a lot but i dint get solution. This is my code. Position2D pos = ev.MousePosition; SceneNode selectedSceneNode = device.SceneManager.CollisionManager.GetSceneNodeFromScreenCoordinates(pos, 0 , f...
by VinZ
Thu Jun 14, 2007 7:35 am
Forum: Beginners Help
Topic: Snapshot
Replies: 1
Views: 218

Snapshot

Hi,
I'm trying to take snapshot at run time. How can i do using irrlicht. can any one please help me. Looking forward for your reply.
thanks in advance.
by VinZ
Wed Jun 13, 2007 6:20 am
Forum: Irrlicht.NET
Topic: Customscenenode problem in C#
Replies: 0
Views: 5537

Customscenenode problem in C#

Hi,
I'm trying to create planes in irrlicht, when i work with vc++ 6.0 i created customscenenode, but i dont know how to create using visual studio 8.0 c#. can any please help me.

thanks in advance.
by VinZ
Tue Jun 12, 2007 12:10 pm
Forum: Irrlicht.NET
Topic: Need help on Tutorial 3
Replies: 8
Views: 9928

Custom scene node

Hi, i'm looking to create custom scene node in Visual studio 2005 C#. If any one tryied please help me.

thanks in advance.
by VinZ
Sun May 27, 2007 10:06 am
Forum: Advanced Help
Topic: mayaCameraSceneNode and object collision detection
Replies: 0
Views: 385

mayaCameraSceneNode and object collision detection

hi,
When i write collision response animator with mayacamera scene node.
Giving response only when the camera zoom, not on rotation or panning. can any one help me to solve this problem. If i get some code it ll be help full for me..

Thanks in advance, sorry for my bad English
by VinZ
Fri May 25, 2007 7:08 am
Forum: Irrlicht.NET
Topic: Collision detection with cubescenenode
Replies: 0
Views: 6162

Collision detection with cubescenenode

Hi, I'm new to irrlicht.net, currently i'm working in collision detection between maya camera node and cubescenenode. i tried a lot, but it is not working, my code is, ICameraSceneNode cam = device.SceneManager.AddCameraSceneNodeMaya(null,5000.0f, 5000.0f, 150.0f,-1); device.SceneManager.ActiveCamer...
by VinZ
Thu Aug 24, 2006 10:13 am
Forum: Beginners Help
Topic: Animating waternode when i throw stone.
Replies: 3
Views: 452

Any one tell me whether is possible to apply changed vertices value to mesh, like how irrlicht animating water.
same way i did, i called that function while rendering but mine is not working, tell me any thing to update after the changes of vertices value..

sorry for my bad english...
by VinZ
Tue Aug 22, 2006 7:25 am
Forum: Beginners Help
Topic: Animating waternode when i throw stone.
Replies: 3
Views: 452

Animating waternode when i throw stone.

hi all,
i am looking to animate water when i throw stone on that..
i stored verices in buffer, and i found which vertex is colliding..
but vertex positions are not changing..
pls give some tips..

thanks in advance..
sorry for my bad english..