Search found 16 matches

by spock
Sat Mar 31, 2012 8:48 pm
Forum: Off-topic
Topic: open source game engine?
Replies: 6
Views: 3437

Re: open source game engine?

i know unity and already took a look. :) i meant open source and free (as in speech). i don't expect something like unity as an open source project. but is there a complete, useable, scriptable, production ready open source game engine that you can recommend? (the blender game engine theoretically w...
by spock
Sat Mar 31, 2012 7:29 pm
Forum: Off-topic
Topic: open source game engine?
Replies: 6
Views: 3437

open source game engine?

what open source game engine (not just 3d rendering) can you recommend? i don't really need high end features. ...but some features would be nice of course. like: it should be useable with a scripting language instead of c++, it should have built-in physics with newton or bullet (not ode! i don't li...
by spock
Sun Oct 02, 2011 11:30 am
Forum: Off-topic
Topic: OpenGL ES 2.0 on desktop PCs?
Replies: 1
Views: 1051

OpenGL ES 2.0 on desktop PCs?

i would like to learn some 3d graphics programming and OpenGL ES 2.0 seems to be a much cleaner and smaller API than OpenGL. is it possible to use it on desktop PCs somehow? (i am still on windows.) i mean really using OpenGL ES 2.0 and not just trying to figure out what the equivalent/similar funct...
by spock
Tue Feb 22, 2011 7:22 pm
Forum: Off-topic
Topic: Newton Dynamics is now Open Source!!!
Replies: 26
Views: 6096

it's not too late. newton still has its qualities over other engines like bullet. and now the newton author will have more time to concentrate on new features like softbodies instead of wasting time with multiplatform builds and so on.

i think this is great news! :)
by spock
Mon Jan 24, 2011 11:05 pm
Forum: Open Discussion and Dev Announcements
Topic: what is missing from irrlicht?
Replies: 68
Views: 11941

what is missing from irrlicht?

hi,

i am just curious about this...

what do you think is the reason that there aren't more high profile games done with irrlicht?
what is missing from this engine?
do you think that development goes into the right direction?
by spock
Mon Jan 24, 2011 9:57 pm
Forum: Project Announcements
Topic: pyirrlicht - python ctypes binding
Replies: 56
Views: 24901

interesting! :)

so does this use ctypes or swig now?

i thought ctypes only works for c? how did you do a c++ wrapper using ctypes then?

is python 3.1/3.2 supported?
by spock
Fri Jan 29, 2010 11:22 pm
Forum: Beginners Help
Topic: Python Wrapper
Replies: 6
Views: 796

i would also like to see an up-to-date python wrapper.

maybe someone could look at python-ogre for inspiration? it uses py++ for generating the wrapper and py++ is supposed to be the most convenient way at the moment for wrapping c++ code for python.
by spock
Thu Oct 23, 2008 3:55 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170726

can the exporter be called by another script instead of using the gui? if not, this could be a useful feature i think.
by spock
Sun Mar 30, 2008 12:21 pm
Forum: Off-topic
Topic: How you see Italy????
Replies: 15
Views: 2112

isn't italy rich in the north and poor in the south?

is italy overall worse than all of the new eastern EU countries?
by spock
Sat Feb 09, 2008 1:04 pm
Forum: Open Discussion and Dev Announcements
Topic: depth buffer shadows
Replies: 2
Views: 738

depth buffer shadows

can depth buffer shadows already easily be done with irrlicht? is there an example somewhere?
by spock
Thu Jul 05, 2007 1:31 pm
Forum: Open Discussion and Dev Announcements
Topic: irredit global illumination - how does it work?
Replies: 8
Views: 1598

i am no master in 3d maths but i know the most important things and also how to program hlsl shaders. i have already written a very basic ray tracing light mapper and i understand how the same could be done with shaders and texture shadows. i haven't yet worked on global illumination though and don'...
by spock
Tue Jul 03, 2007 11:14 am
Forum: Open Discussion and Dev Announcements
Topic: irredit global illumination - how does it work?
Replies: 8
Views: 1598

darn, those books are so expensive. :P

gpu gems 2 has a free pdf for chapter 14 though. does irredit use that method? i don't think so.
by spock
Sun Jul 01, 2007 3:08 pm
Forum: Open Discussion and Dev Announcements
Topic: irredit global illumination - how does it work?
Replies: 8
Views: 1598

really? :p you trace individual rays? isn't this cumbersome with a gpu if you don't use CUDA which i guess you don't use since it is quite new? i guess you render a view from each light map texel? what resolution do you use? how do you align the view along the normal (since roll isn't really defined...
by spock
Thu Jun 07, 2007 3:20 pm
Forum: Open Discussion and Dev Announcements
Topic: irredit global illumination - how does it work?
Replies: 8
Views: 1598

irredit global illumination - how does it work?

i think irredit can do hardware accelerated global illumination baking?

could anyone give a short description how this works? i guess this doesn't use ray tracing?
by spock
Wed Aug 02, 2006 3:56 am
Forum: Open Discussion and Dev Announcements
Topic: Python bindings, anyone?
Replies: 47
Views: 3972

you could also just use ironpython + irrlicht.net.