Search found 16 matches
- Sat Mar 31, 2012 8:48 pm
- Forum: Off-topic
- Topic: open source game engine?
- Replies: 6
- Views: 3437
Re: open source game engine?
i know unity and already took a look. :) i meant open source and free (as in speech). i don't expect something like unity as an open source project. but is there a complete, useable, scriptable, production ready open source game engine that you can recommend? (the blender game engine theoretically w...
- Sat Mar 31, 2012 7:29 pm
- Forum: Off-topic
- Topic: open source game engine?
- Replies: 6
- Views: 3437
open source game engine?
what open source game engine (not just 3d rendering) can you recommend? i don't really need high end features. ...but some features would be nice of course. like: it should be useable with a scripting language instead of c++, it should have built-in physics with newton or bullet (not ode! i don't li...
- Sun Oct 02, 2011 11:30 am
- Forum: Off-topic
- Topic: OpenGL ES 2.0 on desktop PCs?
- Replies: 1
- Views: 1051
OpenGL ES 2.0 on desktop PCs?
i would like to learn some 3d graphics programming and OpenGL ES 2.0 seems to be a much cleaner and smaller API than OpenGL. is it possible to use it on desktop PCs somehow? (i am still on windows.) i mean really using OpenGL ES 2.0 and not just trying to figure out what the equivalent/similar funct...
- Tue Feb 22, 2011 7:22 pm
- Forum: Off-topic
- Topic: Newton Dynamics is now Open Source!!!
- Replies: 26
- Views: 6096
- Mon Jan 24, 2011 11:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: what is missing from irrlicht?
- Replies: 68
- Views: 11941
what is missing from irrlicht?
hi,
i am just curious about this...
what do you think is the reason that there aren't more high profile games done with irrlicht?
what is missing from this engine?
do you think that development goes into the right direction?
i am just curious about this...
what do you think is the reason that there aren't more high profile games done with irrlicht?
what is missing from this engine?
do you think that development goes into the right direction?
- Mon Jan 24, 2011 9:57 pm
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
- Fri Jan 29, 2010 11:22 pm
- Forum: Beginners Help
- Topic: Python Wrapper
- Replies: 6
- Views: 796
- Thu Oct 23, 2008 3:55 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170726
- Sun Mar 30, 2008 12:21 pm
- Forum: Off-topic
- Topic: How you see Italy????
- Replies: 15
- Views: 2112
- Sat Feb 09, 2008 1:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: depth buffer shadows
- Replies: 2
- Views: 738
depth buffer shadows
can depth buffer shadows already easily be done with irrlicht? is there an example somewhere?
- Thu Jul 05, 2007 1:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irredit global illumination - how does it work?
- Replies: 8
- Views: 1598
i am no master in 3d maths but i know the most important things and also how to program hlsl shaders. i have already written a very basic ray tracing light mapper and i understand how the same could be done with shaders and texture shadows. i haven't yet worked on global illumination though and don'...
- Tue Jul 03, 2007 11:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: irredit global illumination - how does it work?
- Replies: 8
- Views: 1598
- Sun Jul 01, 2007 3:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irredit global illumination - how does it work?
- Replies: 8
- Views: 1598
really? :p you trace individual rays? isn't this cumbersome with a gpu if you don't use CUDA which i guess you don't use since it is quite new? i guess you render a view from each light map texel? what resolution do you use? how do you align the view along the normal (since roll isn't really defined...
- Thu Jun 07, 2007 3:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irredit global illumination - how does it work?
- Replies: 8
- Views: 1598
irredit global illumination - how does it work?
i think irredit can do hardware accelerated global illumination baking?
could anyone give a short description how this works? i guess this doesn't use ray tracing?
could anyone give a short description how this works? i guess this doesn't use ray tracing?
- Wed Aug 02, 2006 3:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Python bindings, anyone?
- Replies: 47
- Views: 3972