Nice. Any chance that you could integrate this into the engine proper for real-time sprite generation, i.e. imposter support? That way you could dynamically replace complex far-away geometry with a sprite, on the fly. See
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=116872&sid ...
Search found 67 matches
- Thu Dec 27, 2007 3:20 am
- Forum: Project Announcements
- Topic: 3D to Sprite
- Replies: 45
- Views: 35940
- Wed Oct 17, 2007 7:19 am
- Forum: Beginners Help
- Topic: Tiled Terrain as static meshes
- Replies: 9
- Views: 1534
- Fri Sep 28, 2007 6:17 am
- Forum: Off-topic
- Topic: Any suggestion on hardware for buying new laptop?
- Replies: 23
- Views: 2913
Not to rain on your parade, but I would advise against buying a laptop for game development. Sooner or later you'll want to upgrade the graphics card and with a laptop, that means buying a new computer. I've been doing 3D programming for several years now and each time I bought a laptop and each ...
- Mon Jul 30, 2007 3:36 am
- Forum: Project Announcements
- Topic: first small tests for a tram simulator
- Replies: 41
- Views: 6920
I just keep thinking to myself... why all this effort for a freaking tram simulator... I mean trams are so exciting... is this for a job or something??
You might be surprised at how popular these kind of games are in some parts of the world. For example, see http://en.wikipedia.org/wiki/Let's_Go ...
You might be surprised at how popular these kind of games are in some parts of the world. For example, see http://en.wikipedia.org/wiki/Let's_Go ...
- Mon Jul 02, 2007 12:46 pm
- Forum: Project Announcements
- Topic: irrpache - yet another fork of irrlicht
- Replies: 14
- Views: 3478
- Mon Jul 02, 2007 6:17 am
- Forum: Off-topic
- Topic: Dynamic class (c++ snippet)
- Replies: 9
- Views: 1675
- Mon Jul 02, 2007 3:13 am
- Forum: Project Announcements
- Topic: irrpache - yet another fork of irrlicht
- Replies: 14
- Views: 3478
- Mon Jul 02, 2007 12:39 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Ultimate Lightmappers comparative chart
- Replies: 23
- Views: 41360
Sunflow
Regarding lightmapping solutions, I noticed no one has mentioned Sunflow on the Irrlicht forums. I just wanted to point it out:
http://sunflow.sourceforge.net
There is an exporter for Blender that saves Blender scenes as Sunflow files. Sunflow then calculates global illumination based on different ...
http://sunflow.sourceforge.net
There is an exporter for Blender that saves Blender scenes as Sunflow files. Sunflow then calculates global illumination based on different ...
- Fri Jun 15, 2007 6:37 am
- Forum: Game Programming
- Topic: Lua to ODE binding
- Replies: 2
- Views: 1741
- Fri Jun 15, 2007 2:12 am
- Forum: Game Programming
- Topic: Lua to ODE binding
- Replies: 2
- Views: 1741
Lua to ODE binding
I haven't seen this mentioned here - thought it might be useful. Someone has released a Lua-to-ODE binding at http://sourceforge.net/projects/luaode . Right now it appears OSX-only, but it comes with source so it shouldn't be too hard to write a Linux makefile. It supports ODE 0.7, with plans to ...
- Wed May 16, 2007 3:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 42001
I'd like to see imposter support (implemented in a cross-platform, widely supported way) in an upcoming version of Irrlicht.
Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
- Thu May 10, 2007 7:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Smaller DLL suggestion
- Replies: 24
- Views: 3363
Compiling Irrlicht into single huge GAME.EXE
zenaku's post
Then you'd have doodoo loads of .dll's in your main game executable location...That's not exactly nice-looking or anything.
I guess it would be better to have one big, monolithic file called Game.exe, right? Why even have a dll? Static link! No directory structure, no media files ...
Then you'd have doodoo loads of .dll's in your main game executable location...That's not exactly nice-looking or anything.
I guess it would be better to have one big, monolithic file called Game.exe, right? Why even have a dll? Static link! No directory structure, no media files ...
- Thu May 10, 2007 6:55 am
- Forum: Off-topic
- Topic: How to Regain Passion for Projects?
- Replies: 44
- Views: 6351
IrrLua
Gaining passion back for a project? Yeah somebody help me :) irrlua is still at irrlicht version 1.1. I've been working on a lot of different things and it's hard to get back into it.
As far as I know my previous patch brought IrrLua up to 1.2 in a reasonably complete way. http://irrlicht ...
As far as I know my previous patch brought IrrLua up to 1.2 in a reasonably complete way. http://irrlicht ...
- Thu Apr 05, 2007 7:44 am
- Forum: Advanced Help
- Topic: Area between water and terrain effect?
- Replies: 6
- Views: 1174
You could try this technique - http://www.nothings.org/computer/vfog/
- Mon Mar 19, 2007 7:19 am
- Forum: Beginners Help
- Topic: Infinite Terrain?
- Replies: 8
- Views: 2112
Or check out Klasker's demo at http://www.wc3jass.com/asger/page.php?10 and ask him for some hints 