Search found 67 matches
- Thu Dec 27, 2007 3:20 am
- Forum: Project Announcements
- Topic: 3D to Sprite
- Replies: 45
- Views: 33444
- Wed Oct 17, 2007 7:19 am
- Forum: Beginners Help
- Topic: Tiled Terrain as static meshes
- Replies: 9
- Views: 1088
Missing lod isnt a problem also as im going to use lua scripts to do the paging of terrain and objects and i want to use 3 levels of terrain lod. This sounds really interesting, as I've been thinking about something similar (also using Lua). How many tiles do you plan to keep in memory at once? Wil...
- Fri Sep 28, 2007 6:17 am
- Forum: Off-topic
- Topic: Any suggestion on hardware for buying new laptop?
- Replies: 23
- Views: 2243
Not to rain on your parade, but I would advise against buying a laptop for game development. Sooner or later you'll want to upgrade the graphics card and with a laptop, that means buying a new computer. I've been doing 3D programming for several years now and each time I bought a laptop and each tim...
- Mon Jul 30, 2007 3:36 am
- Forum: Project Announcements
- Topic: first small tests for a tram simulator
- Replies: 41
- Views: 5429
I just keep thinking to myself... why all this effort for a freaking tram simulator... I mean trams are so exciting... is this for a job or something?? You might be surprised at how popular these kind of games are in some parts of the world. For example, see http://en.wikipedia.org/wiki/Let's_Go_by...
- Mon Jul 02, 2007 12:46 pm
- Forum: Project Announcements
- Topic: irrpache - yet another fork of irrlicht
- Replies: 14
- Views: 2677
Regarding the splitting of the code into separate libraries, I think the criteria for whether or not this is a good idea is the dependencies between the thus-created libs. Is every lib needs every other one to function, there's no point, IMHO, in a split. If, however, every library can be individual...
- Mon Jul 02, 2007 6:17 am
- Forum: Off-topic
- Topic: Dynamic class (c++ snippet)
- Replies: 9
- Views: 1275
- Mon Jul 02, 2007 3:13 am
- Forum: Project Announcements
- Topic: irrpache - yet another fork of irrlicht
- Replies: 14
- Views: 2677
This sounds interesting. A couple of thoughts... Wouldn't a fork make it harder to keep up with new Irrlicht developments? There's also the issue of community - e.g. Lightfeather, an Irrlicht fork, seems to have far fewer users than the main Irrlicht trunk. So forking Irrlicht would likely (at first...
- Mon Jul 02, 2007 12:39 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Ultimate Lightmappers comparative chart
- Replies: 23
- Views: 33769
Sunflow
Regarding lightmapping solutions, I noticed no one has mentioned Sunflow on the Irrlicht forums. I just wanted to point it out: http://sunflow.sourceforge.net There is an exporter for Blender that saves Blender scenes as Sunflow files. Sunflow then calculates global illumination based on different t...
- Fri Jun 15, 2007 6:37 am
- Forum: Game Programming
- Topic: Lua to ODE binding
- Replies: 2
- Views: 1463
- Fri Jun 15, 2007 2:12 am
- Forum: Game Programming
- Topic: Lua to ODE binding
- Replies: 2
- Views: 1463
Lua to ODE binding
I haven't seen this mentioned here - thought it might be useful. Someone has released a Lua-to-ODE binding at http://sourceforge.net/projects/luaode . Right now it appears OSX-only, but it comes with source so it shouldn't be too hard to write a Linux makefile. It supports ODE 0.7, with plans to sup...
- Wed May 16, 2007 3:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 34136
I'd like to see imposter support (implemented in a cross-platform, widely supported way) in an upcoming version of Irrlicht.
Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
- Thu May 10, 2007 7:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Smaller DLL suggestion
- Replies: 24
- Views: 2358
Compiling Irrlicht into single huge GAME.EXE
zenaku's post Then you'd have doodoo loads of .dll's in your main game executable location...That's not exactly nice-looking or anything. I guess it would be better to have one big, monolithic file called Game.exe, right? Why even have a dll? Static link! No directory structure, no media files. Jus...
- Thu May 10, 2007 6:55 am
- Forum: Off-topic
- Topic: How to Regain Passion for Projects?
- Replies: 44
- Views: 3919
IrrLua
Gaining passion back for a project? Yeah somebody help me :) irrlua is still at irrlicht version 1.1. I've been working on a lot of different things and it's hard to get back into it. As far as I know my previous patch brought IrrLua up to 1.2 in a reasonably complete way. http://irrlicht.sourcefor...
- Thu Apr 05, 2007 7:44 am
- Forum: Advanced Help
- Topic: Area between water and terrain effect?
- Replies: 6
- Views: 987
You could try this technique - http://www.nothings.org/computer/vfog/
- Mon Mar 19, 2007 7:19 am
- Forum: Beginners Help
- Topic: Infinite Terrain?
- Replies: 8
- Views: 1677
Or check out Klasker's demo at http://www.wc3jass.com/asger/page.php?10 and ask him for some hints