Search found 67 matches

by pinballwizard
Thu Dec 27, 2007 3:20 am
Forum: Project Announcements
Topic: 3D to Sprite
Replies: 45
Views: 33444

Nice. Any chance that you could integrate this into the engine proper for real-time sprite generation, i.e. imposter support? That way you could dynamically replace complex far-away geometry with a sprite, on the fly. See http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=116872&sid=ef2df2a1...
by pinballwizard
Wed Oct 17, 2007 7:19 am
Forum: Beginners Help
Topic: Tiled Terrain as static meshes
Replies: 9
Views: 1088

Missing lod isnt a problem also as im going to use lua scripts to do the paging of terrain and objects and i want to use 3 levels of terrain lod. This sounds really interesting, as I've been thinking about something similar (also using Lua). How many tiles do you plan to keep in memory at once? Wil...
by pinballwizard
Fri Sep 28, 2007 6:17 am
Forum: Off-topic
Topic: Any suggestion on hardware for buying new laptop?
Replies: 23
Views: 2243

Not to rain on your parade, but I would advise against buying a laptop for game development. Sooner or later you'll want to upgrade the graphics card and with a laptop, that means buying a new computer. I've been doing 3D programming for several years now and each time I bought a laptop and each tim...
by pinballwizard
Mon Jul 30, 2007 3:36 am
Forum: Project Announcements
Topic: first small tests for a tram simulator
Replies: 41
Views: 5429

I just keep thinking to myself... why all this effort for a freaking tram simulator... I mean trams are so exciting... is this for a job or something?? You might be surprised at how popular these kind of games are in some parts of the world. For example, see http://en.wikipedia.org/wiki/Let's_Go_by...
by pinballwizard
Mon Jul 02, 2007 12:46 pm
Forum: Project Announcements
Topic: irrpache - yet another fork of irrlicht
Replies: 14
Views: 2677

Regarding the splitting of the code into separate libraries, I think the criteria for whether or not this is a good idea is the dependencies between the thus-created libs. Is every lib needs every other one to function, there's no point, IMHO, in a split. If, however, every library can be individual...
by pinballwizard
Mon Jul 02, 2007 6:17 am
Forum: Off-topic
Topic: Dynamic class (c++ snippet)
Replies: 9
Views: 1275

You might want to read up on "Adaptive Object Models", e.g. http://www.adaptiveobjectmodel.com/WICSA3/ArchitectureOfAOMsWICSA3.htm Scott Bilas of Gas Powered Games also describes his dynamic object system: http://www.drizzle.com/~scottb/gdc/game-objects_files/frame.htm You might want to co...
by pinballwizard
Mon Jul 02, 2007 3:13 am
Forum: Project Announcements
Topic: irrpache - yet another fork of irrlicht
Replies: 14
Views: 2677

This sounds interesting. A couple of thoughts... Wouldn't a fork make it harder to keep up with new Irrlicht developments? There's also the issue of community - e.g. Lightfeather, an Irrlicht fork, seems to have far fewer users than the main Irrlicht trunk. So forking Irrlicht would likely (at first...
by pinballwizard
Mon Jul 02, 2007 12:39 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Ultimate Lightmappers comparative chart
Replies: 23
Views: 33769

Sunflow

Regarding lightmapping solutions, I noticed no one has mentioned Sunflow on the Irrlicht forums. I just wanted to point it out: http://sunflow.sourceforge.net There is an exporter for Blender that saves Blender scenes as Sunflow files. Sunflow then calculates global illumination based on different t...
by pinballwizard
Fri Jun 15, 2007 6:37 am
Forum: Game Programming
Topic: Lua to ODE binding
Replies: 2
Views: 1463

Sorry, I think I posted this in the wrong forum :oops: . After re-reading the forum descriptions, it looks like this should be posted under "FAQs, Tutorials, Howtos, and external tool lists". Could a moderator move the post to the correct forum please? Thanks.
by pinballwizard
Fri Jun 15, 2007 2:12 am
Forum: Game Programming
Topic: Lua to ODE binding
Replies: 2
Views: 1463

Lua to ODE binding

I haven't seen this mentioned here - thought it might be useful. Someone has released a Lua-to-ODE binding at http://sourceforge.net/projects/luaode . Right now it appears OSX-only, but it comes with source so it shouldn't be too hard to write a Linux makefile. It supports ODE 0.7, with plans to sup...
by pinballwizard
Wed May 16, 2007 3:49 am
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 34136

I'd like to see imposter support (implemented in a cross-platform, widely supported way) in an upcoming version of Irrlicht.

Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
by pinballwizard
Thu May 10, 2007 7:05 am
Forum: Open Discussion and Dev Announcements
Topic: Smaller DLL suggestion
Replies: 24
Views: 2358

Compiling Irrlicht into single huge GAME.EXE

zenaku's post Then you'd have doodoo loads of .dll's in your main game executable location...That's not exactly nice-looking or anything. I guess it would be better to have one big, monolithic file called Game.exe, right? Why even have a dll? Static link! No directory structure, no media files. Jus...
by pinballwizard
Thu May 10, 2007 6:55 am
Forum: Off-topic
Topic: How to Regain Passion for Projects?
Replies: 44
Views: 3919

IrrLua

Gaining passion back for a project? Yeah somebody help me :) irrlua is still at irrlicht version 1.1. I've been working on a lot of different things and it's hard to get back into it. As far as I know my previous patch brought IrrLua up to 1.2 in a reasonably complete way. http://irrlicht.sourcefor...
by pinballwizard
Thu Apr 05, 2007 7:44 am
Forum: Advanced Help
Topic: Area between water and terrain effect?
Replies: 6
Views: 987

You could try this technique - http://www.nothings.org/computer/vfog/
by pinballwizard
Mon Mar 19, 2007 7:19 am
Forum: Beginners Help
Topic: Infinite Terrain?
Replies: 8
Views: 1677

Or check out Klasker's demo at http://www.wc3jass.com/asger/page.php?10 and ask him for some hints :)