Search found 7 matches

by Neuman
Thu Oct 29, 2009 6:47 pm
Forum: Advanced Help
Topic: Getting the source mesh vertices from a triangle selector
Replies: 2
Views: 456

I may add that capability to the engine in the near future. I wanted to add functionality where clicking on a mesh could give you back the texture coordinates of the part you clicked on, presumably by interpolating between the three vertices that make up the triangle that was clicked on. These coord...
by Neuman
Sun Oct 25, 2009 11:24 pm
Forum: Advanced Help
Topic: Getting the source mesh vertices from a triangle selector
Replies: 2
Views: 456

Getting the source mesh vertices from a triangle selector

Basically, my goal is to get the three vertex indices within a mesh buffer for a triangle involved in a collision. This would allow me to directly access the mesh properties at the collision area, and do things like dynamically alter the material texture based on where the collision occurs. I'm pret...
by Neuman
Thu Aug 10, 2006 8:30 pm
Forum: Bug reports
Topic: DirectX z-fighting in SpecialFX demo
Replies: 4
Views: 509

If it were my version of DirectX, then why would this still show up with DirectX 8.1 being used?

Anyway, I have no idea what the problem is, since I've only been using the Dev-C++ branch and I'm not using the directx source.
by Neuman
Tue Aug 08, 2006 12:17 am
Forum: Bug reports
Topic: DirectX z-fighting in SpecialFX demo
Replies: 4
Views: 509

DirectX z-fighting in SpecialFX demo

http://www.psychodogstudios.net/tom/img/bug.jpg This wasn't happening in version 1.0, so I'm assuming this isn't a known bug. This problem seems to occur on my computer whenever I move some distance away from the water surface. It happens with DirectX 9.0 and 8.1, but not OpenGL. I'm not getting an...
by Neuman
Sun Aug 06, 2006 11:39 pm
Forum: Beginners Help
Topic: IrrLua, IrrWizard, Bones animation, and polycount
Replies: 4
Views: 412

!. No. IrrLua is a binding to the Irrlicht engine (and is not complete according to the author). You can call functions however directly from Lua... 2. No. You need to understand better how bones animation works. 3. Use the lowest polycount possible. 4. Try it and find out. Then tell the rest of us...
by Neuman
Sun Aug 06, 2006 4:03 am
Forum: Beginners Help
Topic: IrrLua, IrrWizard, Bones animation, and polycount
Replies: 4
Views: 412

IrrLua, IrrWizard, Bones animation, and polycount

Just making sure, with IrrLua, you can code your own classes in C++ and then call them from IrrLua without much trouble, right? We want to use IrrLua as a general scripting language for all our non-programmers, since our group is mostly artists, and I would like to make sure this is a good idea firs...
by Neuman
Thu Aug 03, 2006 2:50 pm
Forum: Off-topic
Topic: I quit my job today for irrlicht
Replies: 37
Views: 7713

I've worked for two different government contractors, and I can see why you'd quit. At first it was kind of cool writing diagnostic software for military vehicles and inspecting the triggers in missile nose cones. But the more I thought about it, the more I realized that this is not something I'd wa...