In one among the tutorials, a water 'terrain' is created and then rendered.using this part of the code
mesh = smgr->addHillPlaneMesh("myHill",
core::dimension2d<f32>(20,20),
core::dimension2d<s32>(40,40), 0, 0,
core::dimension2d<f32>(0,0),
core::dimension2d<f32>(10,10));
and i want to modify ...
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- Thu Aug 03, 2006 8:13 pm
- Forum: Beginners Help
- Topic: how to modify terrain property dynamically using keyboard?
- Replies: 0
- Views: 1139