Search found 2 matches
- Fri Aug 11, 2006 4:10 pm
- Forum: Advanced Help
- Topic: How to apply newton physics on camera?
- Replies: 12
- Views: 1773
i have tryed some things to get a fps camera working with newton, this code its a start, but the speed its not ok, if its comes closer to the wall its goes faster, the speed should be the same even if you look up or get close to the walls. so if anyone have a solution please write how. in the main i...
- Fri Aug 04, 2006 1:35 pm
- Forum: Advanced Help
- Topic: How to apply newton physics on camera?
- Replies: 12
- Views: 1773
Hi! I have the same problem and have try to fixed it all day now. I have tested to do core::vector3df location; location = mySceneNode->getAbsolutePosition(); camera->setPosition(location); but it does not work, the sphere is not attacht to the body. and when i do mySceneNode->addChild(cameraSceneNo...