Search found 33 matches

by magisterrivus
Wed Aug 16, 2006 2:08 am
Forum: Beginners Help
Topic: Parallax mapping and Shadow
Replies: 5
Views: 766

Parallax mapping and Shadow

Hello to all, i'm in love with a new problem :twisted: . I found a post about that, but without an answer, so i'm asking this "again". I created a tangentMesh for Parallaxmapping and everything is fine. But as soon as i add an ShadowVolumeSceneNode the whole Scene is messed up. Take a look...
by magisterrivus
Mon Aug 14, 2006 2:14 pm
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

Hi hybrid, the RotationAnimator really seems to act different from eg. FlyCircleAnimator, because i just created a FlyCircleAnimator, and all Cubes are flying in circles :). Cool, so many days trying to solve the problem, and now this :shock: . OK, it's like that, and i have to accept it. I'll take ...
by magisterrivus
Mon Aug 14, 2006 1:49 pm
Forum: Beginners Help
Topic: Problem on Windows 2000 with EDT_DIRECT3D9 driver
Replies: 4
Views: 133

hi toxnico,

what example were you trying?
Do you encounter that in games too? Could be your Graphicdriver. Try to get an updated.

Bye
by magisterrivus
Mon Aug 14, 2006 1:44 pm
Forum: Beginners Help
Topic: im really confused...stencil buffer and TextSceneNode...
Replies: 4
Views: 228

Try to use OpenGL instead of Directx, and this problem goes away.
Strange, but true. Probably theres something messed up with DirectX.

The downside of OpenGL is, that it's (in my scene) much slower. It could also be the driver of my GC.
OpenGL: 11fps
DirectX : 65fps

Whatever :lol:
by magisterrivus
Mon Aug 14, 2006 1:15 pm
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

I guess i know where the problem is. When creating a second animator, and add it to one Scenenode like this sceneMgr->getSceneNodeFromId(2)->addAnimator(animator2); then the first Cube is rotating (animator1) and the second one (animator2). Could it be that an animator can only be attached to one No...
by magisterrivus
Mon Aug 14, 2006 12:07 pm
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

Erm *hust*,

that's embarrassing :oops: . You're right.
Then there's only the 'darkening of the scene'-problem.

Btw, thx hybrid for all your answers :wink:
by magisterrivus
Mon Aug 14, 2006 12:03 pm
Forum: Beginners Help
Topic: im really confused...stencil buffer and TextSceneNode...
Replies: 4
Views: 228

Hey Mutter,

did you resolved the problem, because i have the same one.

Bye
by magisterrivus
Mon Aug 14, 2006 11:37 am
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

Hi there. I couldn't resist, and tried again to find out what's wrong :wink: This time i added some TextSceneNodes to the cubes displaying there IDs. The first thing thats really strange is, the first Cube isn't textured at all. Just black, and the second problem i encountered is that the whole Scen...
by magisterrivus
Sat Aug 12, 2006 4:16 pm
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

Back from the Dead, fixed my Comp.

So, i tried some time now to get it work, but no luck.
I'll give up on that :roll:

Btw, what if one wants to show a lot of meshes, like birds, trees or whatever,assuming they're all the same mesh. What's the best way to do that?

Thanks
by magisterrivus
Sat Aug 12, 2006 4:11 pm
Forum: Beginners Help
Topic: Problem with IrrRelease 1.1
Replies: 2
Views: 228

Did you forgot to put the NEW Irrlicht.dll into your Folder (eg \Debug in Visual Studio). It's found under \Irrlicht-1.1\bin\Winxx-xxx. Of course you have to use the correct dll.

Bye
by magisterrivus
Mon Aug 07, 2006 12:11 pm
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

You mean I better go the way with making it a "real" SceneNode first, or what do you mean by sloooow?
Or is there any other way to add those Cubes, like eg. in OpenGL adding Vertices etc to a list, and then display them?
by magisterrivus
Mon Aug 07, 2006 11:19 am
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

OK, this makes sense.

If you don't mind, could you take a look at my code at the beginning of this thread? Is there anything I did wrong, or why is only one Cube rotating, while the others are not?

Thanks
by magisterrivus
Mon Aug 07, 2006 10:51 am
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

Thx hybrid. :) I looked at the svn changes.txt, but found nothing. Anyways, the problem still exist, but this time my cubes are effected by the light i put into the Scene, which was not the case with Irrlicht 1.0 :roll: PS: WHY do i ALWAYS have the "luck" to have faulty RAM, or a faulty HD...
by magisterrivus
Mon Aug 07, 2006 10:29 am
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

Erm, OK.

No more addTestSceneNode. Maybe it was a buggy feature. Is there any way to see what was added/removed from the Engine?

Thanks
by magisterrivus
Mon Aug 07, 2006 10:16 am
Forum: Beginners Help
Topic: addTestSceneNode
Replies: 22
Views: 752

YES!

And again a new Irrlicht version....i'll gonna try that one. Maybe that problem goes away. But first i have to fix my winxp :evil: . I love BSOD. What would life be without them? I guess nicer.


Byebye *usingrecoveryconsolethe5thtimein2month*