Search found 33 matches
- Sun Aug 27, 2006 4:11 pm
- Forum: Beginners Help
- Topic: How to make Per-Pixel-Lighting
- Replies: 7
- Views: 496
- Thu Aug 24, 2006 12:09 pm
- Forum: Beginners Help
- Topic: Direct3D for WIndows Mobile 5
- Replies: 11
- Views: 517
Well master, that's wrong.
Someone on the Ogre forums did a port of the engine, as i have that code here on my HD.
http://www.ogre3d.org/phpBB2/viewtopic. ... &highlight
@mdsrlz just PM that guy, and you will get access to his svn version
Someone on the Ogre forums did a port of the engine, as i have that code here on my HD.
http://www.ogre3d.org/phpBB2/viewtopic. ... &highlight
@mdsrlz just PM that guy, and you will get access to his svn version
- Mon Aug 21, 2006 3:02 pm
- Forum: Bug reports
- Topic: Parallax Mapping with dynamic Shadows
- Replies: 12
- Views: 1265
Hi Spintz *honored*, i didn't changed my code. Well, ok, i changed the fileextension in my sourcecode (obj to 3ds). I don't think this should raise a problem in Irrlicht :). I read in the beginners forum, that someone else has this problem too. I assume it has something to do with the new version, a...
- Sun Aug 20, 2006 4:11 pm
- Forum: Beginners Help
- Topic: Dynamic shadows artifacts
- Replies: 5
- Views: 348
Wohoooo,
finally i am not alone.
take a look at this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14952
i also posted it into the bugs forum but none seems to have this problem or none knows a fix.
finally i am not alone.
take a look at this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14952
i also posted it into the bugs forum but none seems to have this problem or none knows a fix.
- Sun Aug 20, 2006 3:33 pm
- Forum: Bug reports
- Topic: Parallax Mapping with dynamic Shadows
- Replies: 12
- Views: 1265
- Fri Aug 18, 2006 10:35 pm
- Forum: Bug reports
- Topic: Parallax Mapping with dynamic Shadows
- Replies: 12
- Views: 1265
I just used the code from Tutorial 11, and added a ShadowVolumeSceneNode to the room, et voila, the same artifacts occur. When adding the ShadowVolumeSceneNode only to the earthmodel, everything is fine. Btw, a friend tried my program, and these artifacts are also visible on his machine, so it's not...
- Thu Aug 17, 2006 8:35 pm
- Forum: Bug reports
- Topic: Parallax Mapping with dynamic Shadows
- Replies: 12
- Views: 1265
Hello, could somebody be so kind and test if this program shows the same bug (render artifacts) on his/her machine? I want to be sure it's not a driver issue (I recently had problem with driver updates, so i only do that if it is reaaally important...as it is for Irrlicht 8)) http://www.megaupload.c...
- Thu Aug 17, 2006 6:11 pm
- Forum: Beginners Help
- Topic: Crosshair
- Replies: 14
- Views: 984
A little addition to this 2yrs old code
Code: Select all
crosshair->setMaterialFlag(video::EMF_ZBUFFER, false);
- Thu Aug 17, 2006 7:53 am
- Forum: Bug reports
- Topic: Parallax Mapping with dynamic Shadows
- Replies: 12
- Views: 1265
Parallax Mapping with dynamic Shadows
Hi all there.
After unsuccessfully trying to solve this problem, i was advised to post it in the Bug reports forum.
Here's the link to the original thread
http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=85853
Bye
After unsuccessfully trying to solve this problem, i was advised to post it in the Bug reports forum.
Here's the link to the original thread
http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=85853
Bye
- Thu Aug 17, 2006 7:48 am
- Forum: Beginners Help
- Topic: Parallax mapping and Shadow
- Replies: 5
- Views: 780
- Wed Aug 16, 2006 7:47 pm
- Forum: Beginners Help
- Topic: Parallax mapping and Shadow
- Replies: 5
- Views: 780
- Wed Aug 16, 2006 4:48 pm
- Forum: Bug reports
- Topic: version 1.1 - everything is white
- Replies: 15
- Views: 1487
Hi drarem,
i assume you can load your textures (what does the console output tell?).
From what i can see it's that code
that is the problem. Could it be that actor[n].node returns false for some reason ?
Bye
i assume you can load your textures (what does the console output tell?).
From what i can see it's that code
Code: Select all
if (actor[n].node)
Bye
- Wed Aug 16, 2006 12:32 pm
- Forum: Beginners Help
- Topic: Parallax mapping and Shadow
- Replies: 5
- Views: 780
No it didn't help .
From my superknowledged view, it looks like a problem with the tangent mesh, but i don't know how to fix it.
Here's a link to a video i have taken to show the artifacts
http://www.megaupload.com/de/?d=O6KQDTF9
Bye
From my superknowledged view, it looks like a problem with the tangent mesh, but i don't know how to fix it.
Here's a link to a video i have taken to show the artifacts
http://www.megaupload.com/de/?d=O6KQDTF9
Bye
- Wed Aug 16, 2006 3:16 am
- Forum: Bug reports
- Topic: OBJ importer
- Replies: 2
- Views: 347
Try to you use
Fixed that problem for me.
Code: Select all
node->getMaterial(0).EmissiveColor.set(0,0,0,0);
- Wed Aug 16, 2006 2:17 am
- Forum: Beginners Help
- Topic: Irr 1.10 - createDeviceEx
- Replies: 4
- Views: 361