Search found 33 matches

by magisterrivus
Sun Aug 27, 2006 4:11 pm
Forum: Beginners Help
Topic: How to make Per-Pixel-Lighting
Replies: 7
Views: 496

I think the 11th Tutorial is about Parallax Mapping. Just take a look
by magisterrivus
Thu Aug 24, 2006 12:09 pm
Forum: Beginners Help
Topic: Direct3D for WIndows Mobile 5
Replies: 11
Views: 517

Well master, that's wrong.
Someone on the Ogre forums did a port of the engine, as i have that code here on my HD.

http://www.ogre3d.org/phpBB2/viewtopic. ... &highlight

@mdsrlz just PM that guy, and you will get access to his svn version
by magisterrivus
Mon Aug 21, 2006 3:02 pm
Forum: Bug reports
Topic: Parallax Mapping with dynamic Shadows
Replies: 12
Views: 1265

Hi Spintz *honored*, i didn't changed my code. Well, ok, i changed the fileextension in my sourcecode (obj to 3ds). I don't think this should raise a problem in Irrlicht :). I read in the beginners forum, that someone else has this problem too. I assume it has something to do with the new version, a...
by magisterrivus
Sun Aug 20, 2006 4:11 pm
Forum: Beginners Help
Topic: Dynamic shadows artifacts
Replies: 5
Views: 348

Wohoooo,
finally i am not alone.

take a look at this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14952

i also posted it into the bugs forum but none seems to have this problem or none knows a fix.
by magisterrivus
Sun Aug 20, 2006 3:33 pm
Forum: Bug reports
Topic: Parallax Mapping with dynamic Shadows
Replies: 12
Views: 1265

Strange enough nobody seems to have this problems (no answers), i found out that when using the 3ds format instead of obj i get the following error:

Error: Parallax map renderer only supports vertices of type EVT_TANGENTS

Whatever, i accept that problem to be never solved :cry:
by magisterrivus
Fri Aug 18, 2006 10:35 pm
Forum: Bug reports
Topic: Parallax Mapping with dynamic Shadows
Replies: 12
Views: 1265

I just used the code from Tutorial 11, and added a ShadowVolumeSceneNode to the room, et voila, the same artifacts occur. When adding the ShadowVolumeSceneNode only to the earthmodel, everything is fine. Btw, a friend tried my program, and these artifacts are also visible on his machine, so it's not...
by magisterrivus
Thu Aug 17, 2006 8:35 pm
Forum: Bug reports
Topic: Parallax Mapping with dynamic Shadows
Replies: 12
Views: 1265

Hello, could somebody be so kind and test if this program shows the same bug (render artifacts) on his/her machine? I want to be sure it's not a driver issue (I recently had problem with driver updates, so i only do that if it is reaaally important...as it is for Irrlicht 8)) http://www.megaupload.c...
by magisterrivus
Thu Aug 17, 2006 6:11 pm
Forum: Beginners Help
Topic: Crosshair
Replies: 14
Views: 984

A little addition to this 2yrs old code

Code: Select all

crosshair->setMaterialFlag(video::EMF_ZBUFFER, false);
;)
by magisterrivus
Thu Aug 17, 2006 7:53 am
Forum: Bug reports
Topic: Parallax Mapping with dynamic Shadows
Replies: 12
Views: 1265

Parallax Mapping with dynamic Shadows

Hi all there.

After unsuccessfully trying to solve this problem, i was advised to post it in the Bug reports forum.

Here's the link to the original thread

http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=85853

Bye
by magisterrivus
Thu Aug 17, 2006 7:48 am
Forum: Beginners Help
Topic: Parallax mapping and Shadow
Replies: 5
Views: 780

Hi Mikenoworth,

thanks for your answer.
I already tried changing the renderer, but no luck.

Let's see if the devs can tell me whats wrong

Bye
by magisterrivus
Wed Aug 16, 2006 7:47 pm
Forum: Beginners Help
Topic: Parallax mapping and Shadow
Replies: 5
Views: 780

Arggh. This is driving my crazy.

OK, is it actually possible at all to have Parallaxmapping and dynamic Shadows at one time?

I tried disabling z-fail method, changed Materialflags, changed Parameters of the light (size) and a lot more. No change.

:cry:
by magisterrivus
Wed Aug 16, 2006 4:48 pm
Forum: Bug reports
Topic: version 1.1 - everything is white
Replies: 15
Views: 1487

Hi drarem,

i assume you can load your textures (what does the console output tell?).

From what i can see it's that code

Code: Select all

if (actor[n].node)
that is the problem. Could it be that actor[n].node returns false for some reason ?

Bye
by magisterrivus
Wed Aug 16, 2006 12:32 pm
Forum: Beginners Help
Topic: Parallax mapping and Shadow
Replies: 5
Views: 780

No it didn't help :cry:.
From my superknowledged view, it looks like a problem with the tangent mesh, but i don't know how to fix it.

Here's a link to a video i have taken to show the artifacts

http://www.megaupload.com/de/?d=O6KQDTF9


Bye
by magisterrivus
Wed Aug 16, 2006 3:16 am
Forum: Bug reports
Topic: OBJ importer
Replies: 2
Views: 347

Try to you use

Code: Select all

node->getMaterial(0).EmissiveColor.set(0,0,0,0);
Fixed that problem for me.
by magisterrivus
Wed Aug 16, 2006 2:17 am
Forum: Beginners Help
Topic: Irr 1.10 - createDeviceEx
Replies: 4
Views: 361

Hi Mikenoworth,

what issues do you exactly have? Show your code.

8)